[Request] Nayati River (Steam)

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yuumura
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[Request] Nayati River (Steam)

Post by yuumura »

Game Name: Nayati River
Game Engine: Unity
Game Version: 1.4.5
Options Required: Cheat Table with:
  • Infinite Health
  • Infinite Items
  • etc.
Game/Steam Website:
Other Info: a new zombie survival game similar gameplay to State of Decay with RTS style

ulala
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Re: [Request] Nayati River (Steam)

Post by ulala »

All values are 4 bytes (resources in warehouse, weapons, ammo, etc.). But a table would really help with God Mode + no building resource requirement. Thanks in advance if any kind cheat engine expert makes a table for this promising game.

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Yuz
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Re: [Request] Nayati River (Steam)

Post by Yuz »

Once I can get my hands on update 1.4.6 ill hook you guys up with some god mode

tegen1
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Re: [Request] Nayati River (Steam)

Post by tegen1 »

savegameditor is working >>> [Link]

search for: PvActuel :(XX)
XX = ingame health value, change to 9999 or more

working for all survivors and cars

survivor example: Map1 > ListePersonnages > 0 > PvActuel :(68) <<< survivor 1 . the 0 is not fixed for survivor 1,
car exampel: Map1 > ListeVehicules > 0 > PVActuel :(500) <<< the first car @ startpoint,
car fuel exampel: Map1 > ListeVehicules > 0 > ReservoirEssenceActuel :(xx) <<< the first car @ startpoint,

-------------------------------------------------------------------------------------------------------------------------

Map1 > ListeVehicules > 0 > Type :(X) change the car-type, from car@ startpoint, change X to 1-9, the red 0 is the first car @ starpoint map 1

0 = Minicar / Max Health=500 / Max Storage=500 / Max Speed 20 / Crew max 4 /
1 = Longline car / Max Health=700 / Max Storage=1100 / Max Speed 25 / Crew max 5 /
2 = Offroad 4x4 / Max Health=800 / Max Storage=750 / Max Speed 25 / Crew max 5 /
3 = SUV / Max Health=1000 / Max Storage=1500 / Max Speed 25 / Crew max 5 /
4 = PickUp / Max Health=900 / Max Storage=2000 / Max Speed 25 / Crew max 5 /
5 = Sportscar / Max Health=600 / Max Storage=400 / Max Speed 33 / Crew max 2 /
6 = Average / Max Health=700 / Max Storage=1000 / Max Speed 25 / Crew max 5 /
7 = Komfort / Max Health=700 / Max Storage=1000 / Max Speed 25 / Crew max 5 /
8 = Familycar / Max Health=750 / Max Storage=1500 / Max Speed 17 / Crew max 8 /
9 = Van / Max Health=750 / Max Storage=5000 / Max Speed 17 / Crew max 2 /

--------------------------------------------------------------------------------------------------------------------------

Map1 > ListeVehicules > 0 > CoffreToit_bool :(0) Increases Max Car Storage, set to 1,
Map1 > ListeVehicules > 0 > Grilles_bool :(0) Car Combat Mode Selectable, set to 1
Map1 > ListeVehicules > 0 > PareBuffle_bool :(0) i don't know the english word, in german = bullenfänger, set to 1
Map1 > ListeVehicules > 0 > LanceGrenade_bool :(0) throws grenades, you need explosives, i dont know how to reload, set to 1
Map1 > ListeVehicules > 0 > Blindage_bool :(0) Car Armor, set to 1

---------------------------------------------------------------------------------------------------------------------------


sorry for my bad english

Image

Image
Last edited by tegen1 on Wed Aug 25, 2021 5:09 pm, edited 2 times in total.

MoiToto
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Re: [Request] Nayati River (Steam)

Post by MoiToto »

Hi,

savegame location (PC) please

tegen1
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Re: [Request] Nayati River (Steam)

Post by tegen1 »

... \AppData\LocalLow\Worlds To Play\Nayati River\SaveAdventure

MoiToto
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Re: [Request] Nayati River (Steam)

Post by MoiToto »

tanks
windows 7 :
%APPDATA%\..\LocalLow\Worlds To Play\Nayati River\SaveAdventure

Pally
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Re: [Request] Nayati River (Steam)

Post by Pally »

*i don't know the english word, in german = bullenfänger, set to 1


bullenfänger = Bumper Guard / Brush Guard / Bull Bar - Pretty much the same thing

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Yuz
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Re: [Request] Nayati River (Steam)

Post by Yuz »

the save editor would be better suited for a lot of this but here is a script for unlimited gas

Code: Select all

{ Game   : Nayati River.exe
  Version: 1.4.6
  Date   : 2021-08-22
  Author : Yuz

  Stops gas from going down
}

[ENABLE]

aobscan(infGas,FF C8 41 89 87 F4 02 00 00) // should be unique
alloc(newmem,$1000,infGas)

label(code)
label(return)

newmem:

code:
  //dec eax
  nop
  mov [r15+000002F4],eax
  jmp return

infGas:
  jmp newmem
  nop 4
return:
registersymbol(infGas)

[DISABLE]

infGas:
  db FF C8 41 89 87 F4 02 00 00

unregistersymbol(infGas)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: <CompteurDeRoulage>d__172:MoveNext+105

<CompteurDeRoulage>d__172:MoveNext+d0: F3 41 0F 11 AF 14 03 00 00        - movss [r15+00000314],xmm5
<CompteurDeRoulage>d__172:MoveNext+d9: F3 41 0F 10 87 14 03 00 00        - movss xmm0,[r15+00000314]
<CompteurDeRoulage>d__172:MoveNext+e2: F3 0F 5A C0                       - cvtss2sd xmm0,xmm0
<CompteurDeRoulage>d__172:MoveNext+e6: 49 8B 87 90 01 00 00              - mov rax,[r15+00000190]
<CompteurDeRoulage>d__172:MoveNext+ed: F3 0F 10 48 20                    - movss xmm1,[rax+20]
<CompteurDeRoulage>d__172:MoveNext+f2: F3 0F 5A C9                       - cvtss2sd xmm1,xmm1
<CompteurDeRoulage>d__172:MoveNext+f6: 66 0F 2F C8                       - comisd xmm1,xmm0
<CompteurDeRoulage>d__172:MoveNext+fa: 7A 32                             - jp <CompteurDeRoulage>d__172:MoveNext+12e
<CompteurDeRoulage>d__172:MoveNext+fc: 73 30                             - jae <CompteurDeRoulage>d__172:MoveNext+12e
<CompteurDeRoulage>d__172:MoveNext+fe: 49 63 87 F4 02 00 00              - movsxd  rax,dword ptr [r15+000002F4]
// ---------- INJECTING HERE ----------
<CompteurDeRoulage>d__172:MoveNext+105: FF C8                             - dec eax
// ---------- DONE INJECTING  ----------
<CompteurDeRoulage>d__172:MoveNext+107: 41 89 87 F4 02 00 00              - mov [r15+000002F4],eax
<CompteurDeRoulage>d__172:MoveNext+10e: 85 C0                             - test eax,eax
<CompteurDeRoulage>d__172:MoveNext+110: 7D 0B                             - jnl <CompteurDeRoulage>d__172:MoveNext+11d
<CompteurDeRoulage>d__172:MoveNext+112: 41 C7 87 F4 02 00 00 00 00 00 00  - mov [r15+000002F4],00000000
<CompteurDeRoulage>d__172:MoveNext+11d: 66 0F 57 C0                       - xorpd xmm0,xmm0
<CompteurDeRoulage>d__172:MoveNext+121: F2 0F 5A E8                       - cvtsd2ss xmm5,xmm0
<CompteurDeRoulage>d__172:MoveNext+125: F3 41 0F 11 AF 14 03 00 00        - movss [r15+00000314],xmm5
<CompteurDeRoulage>d__172:MoveNext+12e: 49 63 87 F4 02 00 00              - movsxd  rax,dword ptr [r15+000002F4]
<CompteurDeRoulage>d__172:MoveNext+135: 85 C0                             - test eax,eax
<CompteurDeRoulage>d__172:MoveNext+137: 75 12                             - jne <CompteurDeRoulage>d__172:MoveNext+14b
}

MoiToto
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Re: [Request] Nayati River (Steam)

Post by MoiToto »

Hi,

Cheat engine

1 - search "Array of byte" :
4D 00 69 00 6E 00 65 00 2E 00 2E 00 2E 00 20
2 - right clic over result then "Browse this memory region"
3 - into the new window, right clic over one byte, "display type", "4 byte decimal"

I don't know if work for all. But it's for me (Windows 7).
--
1 - chercher une "Array of byte" :
4D 00 69 00 6E 00 65 00 2E 00 2E 00 2E 00 20
2 - clic droit sur le résutat puis, "Browse this memory region". (vous pouvez aussi l'ajouter à votre liste et le faire de là)
3 - dans la nouvelle fenêtre clic droit sur un byte, "display type", puis "4 byte decimal"

Je ne sais pas si cela fonctionnera pour vous. Mais pour moi, çà l'est.

Image


@+

yuumura
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Re: [Request] Nayati River (Steam)

Post by yuumura »

save editor

Combat Equipment
ListePersonnages > 0 > Milicien :(1) = set as "guardian" to equip
ListePersonnages > 0 > RadioEquipee :(1) = equip radio
ListePersonnages > 0 > GantsEquipes :(1) = equip gloves
ListePersonnages > 0 > VesteEquipee :(1) = equip vest
ListePersonnages > 0 > PantalonEquipe :(1) = equip pants
ListePersonnages > 0 > SacEquipe :(1) = equip backpack
ListePersonnages > 0 > LampeEquipe :(1) = equip headlamp

Construction Skills
ListePersonnages > 0 > ConstructionBTP :(1) = construction
ListePersonnages > 0 > Technicien :(1) = technician
ListePersonnages > 0 > Agriculture :(1) = agriculture
ListePersonnages > 0 > Medecine :(1) = medic
ListePersonnages > 0 > Automobile :(1) = mechanic
ListePersonnages > 0 > Combat :(1) = combat

Status and Training
ListePersonnages > 0 > PtResistanceVetement :(10) = resistance (Armor)
ListePersonnages > 0 > PtDeTirEntrainement :(10) = ranged training
ListePersonnages > 0 > PtDeCorpsACorpsEntrainement :(10) = melee training

Activation
Inventaire > SystemeElecActive :(1) = power activation
Inventaire > SystemeEauActive :(1) = water activation

Capacity
Inventaire > CapaciteEntrepot :(999999) = increase warehouse capacity
Inventaire > CapaciteElecMax :(999999) = increase power capacity
Inventaire > Couchages :(100) = number of beds

Production (self explanatory u get production without building)
Inventaire > NbPotager :(10) = food production
Inventaire > NbPoulailler :(10)
Inventaire > NbClapier :(10)
Inventaire > NbPlantationsCereales :(1000) = grains production (stock feed)
Inventaire > NbBiocarburant :(100) = fuel production
Inventaire > NbRecuperateur :(10)
Inventaire > NbTheatre :(10)
Inventaire > NbBibliotheque :(10)
Inventaire > NbCinema :(10) = morale production
Inventaire > NbArt :(10)
Inventaire > NbBar :(10)
Inventaire > NbChapiteau :(10)
Inventaire > NbCiterne :(1000) = water tank (water capacity)
Inventaire > NbPompe :(200) = water pump (water production)
Inventaire > Nbjardin :(10)
Inventaire > NbMaisonBeton :(10)
Inventaire > NbHopital :(10)
Inventaire > NbGroupeElectro :(10)
Inventaire > NbEolienne :(1000) = wind turbine (power production)
Inventaire > NbPanneauSol :(10) = solar panel (power production)
Inventaire > NbAntenne :(10)
Inventaire > NbCameraSurv :(10)
Inventaire > Nbgarage :(10)
Inventaire > NbHabitationXL :(10)
Inventaire > NbSirene :(10)
Inventaire > NbEclairage :(10)
Inventaire > NbTotem :(10)
Inventaire > NbAigle :(10)
Inventaire > NbCerfs :(10)
Inventaire > NbAtelierMunitions :(10)

Natural Resources
NbPlumesramassees :(999)
NbCerfsramassees :(999)
NbBichesramassees :(999)
NbChevalramassees :(999)
NbTurquoiseramassees :(999)
NbObsidienneramassees :(999)
NbQUartzramassees :(999)

looking for "speed" and "documents"
Last edited by yuumura on Fri Aug 27, 2021 4:48 am, edited 5 times in total.

yuumura
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Re: [Request] Nayati River (Steam)

Post by yuumura »

MoiToto wrote:
Wed Aug 25, 2021 12:07 pm
Hi,

Cheat engine

1 - search "Array of byte" :
4D 00 69 00 6E 00 65 00 2E 00 2E 00 2E 00 20
2 - right clic over result then "Browse this memory region"
3 - into the new window, right clic over one byte, "display type", "4 byte decimal"

I don't know if work for all. But it's for me (Windows 7).
--
1 - chercher une "Array of byte" :
4D 00 69 00 6E 00 65 00 2E 00 2E 00 2E 00 20
2 - clic droit sur le résutat puis, "Browse this memory region". (vous pouvez aussi l'ajouter à votre liste et le faire de là)
3 - dans la nouvelle fenêtre clic droit sur un byte, "display type", puis "4 byte decimal"

Je ne sais pas si cela fonctionnera pour vous. Mais pour moi, çà l'est.

Image


@+
thx m8 works like a charm 50 items straight except headlamp and natural resources

MoiToto
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Re: [Request] Nayati River (Steam)

Post by MoiToto »

hi,

sorry yuumura for headlamp and natural resources . I 'm a newbie with "cheat engine". I try to find them 3-4 time, but it change place and no find landmark.

Cheat engine

But I found the location of the characteristics of the nPCs example :
(decimal -> hex)
max moon 65 (hex-> 41), build point 4 (hex-> 04), HP = 80 (hex-> 50), moon 51 ( hex-> 33)
then search to array of byte
41 00 00 00 04 00 00 00 50 00 00 00 33 00 00 00

use windows calculator
--
J'ai trouvé l'emplacement des caractéristiques des personnages exemple :
(les convertir en hexadécimal)
moral max 65 (hex->41), point de construction 4 (hex->04), point de vie = 80 (hex->50), moral effectif 51 (hex->33)

chercher l'array of byte
41 00 00 00 04 00 00 00 50 00 00 00 33 00 00 00

Pour convertir, calculatrice windows, affichage, programmeur

L'avantage est qu'on peut geler les HP pendant les combats.

Attention/warning :

Le moral max est celui sans bonus, cad celui du début du jeu.
Max moon, it's without bonus : from game start




@+
Last edited by MoiToto on Sat Aug 28, 2021 3:13 pm, edited 3 times in total.

yuumura
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Re: [Request] Nayati River (Steam)

Post by yuumura »

MoiToto wrote:
Thu Aug 26, 2021 7:02 pm
hi,

sorry yuumura for headlamp and natural resources . I 'm a newbie with "cheat engine". I try to find them 3-4 time, but it change place and no find landmark.

Cheat engine

But I found the location of the characteristics of the nPCs example (les convertir en hexadécimal):
max moon 65 (hex-> 41), build point 4 (hex-> 4), HP = 80 (hex-> 50), moon 51 ( hex-> 33)
then search to array of byte
41 00 00 00 04 00 00 00 50 00 00 00 33 00 00 00

use windows calculator
--
J'ai trouvé l'emplacement des caractéristiques des personnages exemple (decimal -> hex) :
moral max 65 (hex->41), point de construction 4 (hex->4), point de vie = 80 (hex->50), moral effectif 51 (hex->33)

chercher l'array of byte
41 00 00 00 04 00 00 00 50 00 00 00 33 00 00 00

Pour convertir, calculatrice windows, affichage, programmeur

L'avantage est qu'on peut geler les HP pendant les combats.

@+
np m8 u save me a lot of trouble from collecting mats, still looking for "documents" to unlock research and buildings

GreyWolfe
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Re: [Request] Nayati River (Steam)

Post by GreyWolfe »

Here's what i have so far, still looking for god mode, inf car health for all cars. Still at novice level for game hacking and script writing. Enjoy.

p.s. Thanks to yuumura for the aob for items. And Yuz for the inf gas script.
Attachments
Nayati River.CT
(21.91 KiB) Downloaded 152 times

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