Hello, i want to ask for a table for Arietta of Spirits. The required functions are:
-God Mode
-One Hit Kill
link:
Waiting for a reply
{REQUEST} Arietta of Spirits
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Re: {REQUEST} Arietta of Spirits
This is an experimental code. It should prevent HP loss; however, if you attack anything, the game will crash. You could potentially use it to run to the bosses/forced encounters and then turn it off, I suppose.
Edit: Updated the code. Should crash much less often, but it only works in easy mode. I've made 3 alternatives. Comment out easy mode and uncomment the max HP you currently have. You'll need to change which define to use whenever your hp changes and re-run the script (I may include script mods later)
Note: Backup your save before using this. Turn off the code before entering a new area. You can set up a hotkey for this, but if you enter a new area with the code on, you will probably crash and potentially corrupt your save. (Edit: The current version is more strict and less likely to crash, but still can. 8 max hp tends to crash more often, for example, so this could be modified to where we cap the HP to a specific value, such as 3 or 7, to reduce the issues.)
Note: Almost everything runs through these 4 lines of code. Your HP, enemy HP, Menu selections, player position, invincibility state, etc.
Note: Turn this off for a certain event as you need to lose HP during that event.
Edit: Updated the code. Should crash much less often, but it only works in easy mode. I've made 3 alternatives. Comment out easy mode and uncomment the max HP you currently have. You'll need to change which define to use whenever your hp changes and re-run the script (I may include script mods later)
Note: Backup your save before using this. Turn off the code before entering a new area. You can set up a hotkey for this, but if you enter a new area with the code on, you will probably crash and potentially corrupt your save. (Edit: The current version is more strict and less likely to crash, but still can. 8 max hp tends to crash more often, for example, so this could be modified to where we cap the HP to a specific value, such as 3 or 7, to reduce the issues.)
Note: Almost everything runs through these 4 lines of code. Your HP, enemy HP, Menu selections, player position, invincibility state, etc.
Note: Turn this off for a certain event as you need to lose HP during that event.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"No HP Loss (May not work for extreme)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Arietta of Spirits.exe
Author : Anon-9
This script is an experiment. Set the define according to your max HP. Be safe and turn off before switching maps and/or make a backup of your saves.
}
//define(mode,3FF00000) //1 HP // Extreme mode default
//define(mode,40000000) //2 HP
//define(mode,40080000) //3 HP // Hard mode default
//define(mode,40100000) //4 HP
//define(mode,40140000) //5 HP // Normal mode default
//define(mode,40180000) //6 HP
define(mode,401C0000) //7 HP //Easy mode default
//define(mode,40200000) //8 HP
//define(mode,40220000) //9 HP
//define(mode,40240000) //10 HP
[ENABLE]
aobscanmodule(fNoHPLossFinder,Arietta of Spirits.exe,28 C3 F2 0F 10 07 5F) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(ptrNotPlayer)
label(fNoHPLoss)
newmem:
code:
cmp edi,0
je ptrNotPlayer
cmp [esi+10],0
jne ptrNotPlayer
cmp [esi+14],mode
jne ptrNotPlayer
movsd xmm0,[esi+10]
movsd [edi],xmm0
pop edi
jmp return
ptrNotPlayer:
movsd xmm0,[edi]
pop edi
jmp return
fNoHPLossFinder+02:
fNoHPLoss:
jmp newmem
return:
registersymbol(fNoHPLoss)
[DISABLE]
fNoHPLoss:
db F2 0F 10 07 5F
unregistersymbol(fNoHPLoss)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Arietta of Spirits.exe+1D86DEF
// ---------- INJECTING HERE ----------
Arietta of Spirits.exe+1D86DEF: F2 0F 10 07 - movsd xmm0,[edi]
// ---------- DONE INJECTING ----------
Arietta of Spirits.exe+1D86DF3: 5F - pop edi
Arietta of Spirits.exe+1D86DF4: F2 0F 11 06 - movsd [esi],xmm0
Arietta of Spirits.exe+1D86DF8: 5E - pop esi
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: {REQUEST} Arietta of Spirits
Please make a full table of this best game
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