{REQUEST} Arietta of Spirits

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xelgameshow
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{REQUEST} Arietta of Spirits

Post by xelgameshow »

Hello, i want to ask for a table for Arietta of Spirits. The required functions are:
-God Mode
-One Hit Kill
link:
Waiting for a reply

IhazBakonz
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Re: {REQUEST} Arietta of Spirits

Post by IhazBakonz »

+1

rhanazgul
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Re: {REQUEST} Arietta of Spirits

Post by rhanazgul »

+1

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hgooob2000
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Re: {REQUEST} Arietta of Spirits

Post by hgooob2000 »

+1

baramburum
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Re: {REQUEST} Arietta of Spirits

Post by baramburum »

+15

anon9
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Re: {REQUEST} Arietta of Spirits

Post by anon9 »

This is an experimental code. It should prevent HP loss; however, if you attack anything, the game will crash. You could potentially use it to run to the bosses/forced encounters and then turn it off, I suppose.

Edit: Updated the code. Should crash much less often, but it only works in easy mode. I've made 3 alternatives. Comment out easy mode and uncomment the max HP you currently have. You'll need to change which define to use whenever your hp changes and re-run the script (I may include script mods later)

Note: Backup your save before using this. Turn off the code before entering a new area. You can set up a hotkey for this, but if you enter a new area with the code on, you will probably crash and potentially corrupt your save. (Edit: The current version is more strict and less likely to crash, but still can. 8 max hp tends to crash more often, for example, so this could be modified to where we cap the HP to a specific value, such as 3 or 7, to reduce the issues.)

Note: Almost everything runs through these 4 lines of code. Your HP, enemy HP, Menu selections, player position, invincibility state, etc.

Note: Turn this off for a certain event as you need to lose HP during that event.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"No HP Loss (May not work for extreme)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Arietta of Spirits.exe
  Author : Anon-9

  This script is an experiment. Set the define according to your max HP. Be safe and turn off before switching maps and/or make a backup of your saves.
}

//define(mode,3FF00000) //1 HP // Extreme mode default
//define(mode,40000000) //2 HP
//define(mode,40080000) //3 HP // Hard mode default
//define(mode,40100000) //4 HP
//define(mode,40140000) //5 HP // Normal mode default
//define(mode,40180000) //6 HP
define(mode,401C0000) //7 HP //Easy mode default
//define(mode,40200000) //8 HP
//define(mode,40220000) //9 HP
//define(mode,40240000) //10 HP

[ENABLE]

aobscanmodule(fNoHPLossFinder,Arietta of Spirits.exe,28 C3 F2 0F 10 07 5F) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(ptrNotPlayer)
label(fNoHPLoss)

newmem:

code:
  
  cmp edi,0
  je ptrNotPlayer
  cmp [esi+10],0
  jne ptrNotPlayer
  cmp [esi+14],mode
  jne ptrNotPlayer
  movsd xmm0,[esi+10]
  movsd [edi],xmm0
  pop edi
  jmp return
ptrNotPlayer:
  movsd xmm0,[edi]
  pop edi
  jmp return

fNoHPLossFinder+02:
fNoHPLoss:
  jmp newmem
return:
registersymbol(fNoHPLoss)

[DISABLE]

fNoHPLoss:
  db F2 0F 10 07 5F

unregistersymbol(fNoHPLoss)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Arietta of Spirits.exe+1D86DEF

// ---------- INJECTING HERE ----------
Arietta of Spirits.exe+1D86DEF: F2 0F 10 07     - movsd xmm0,[edi]
// ---------- DONE INJECTING  ----------
Arietta of Spirits.exe+1D86DF3: 5F              - pop edi
Arietta of Spirits.exe+1D86DF4: F2 0F 11 06     - movsd [esi],xmm0
Arietta of Spirits.exe+1D86DF8: 5E              - pop esi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Sensei7
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Re: {REQUEST} Arietta of Spirits

Post by Sensei7 »

Please make a full table of this best game

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Snoop
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Re: {REQUEST} Arietta of Spirits

Post by Snoop »

+16

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