Last Epoch Save Editor

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S1lver1one
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Re: Last Epoch Save Editor

Post by S1lver1one »

Any Idea whu Chrome blocks this file from downloading? it says that it is malware!
cheers

archer09
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Re: Last Epoch Save Editor

Post by archer09 »

I was able to update the old mod to make the forge work with new affixes and items. I'm currently working to make Blessings work. You mentioned to look at the Commit. Can you point me to the right one, I suspect it is [Link]
If so, do I need to make a new Character_Blessings.cs file?

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Re: Last Epoch Save Editor

Post by sinfulgodzz »

archer09 wrote:
Thu Jul 11, 2024 11:19 pm
The last time I tried this version I wasn't able to create more than 4 affixes and sadly still can't. It allowed for more flexibility when making builds. Does it come back? I feel like the crafting inside the mod was better, rather than using crafting bench where you have to click multiple buttons to get to T7.

Also sealing the affix and then putting the same item back on the bench removes the sealed affix, showing it as having T256 (that obv. doesn't exist)
Also in the background Menloader shows me this:


Anyway, thank you for your hard work Ash! Btw. I sent you a msg on Nexus asking a few questions, as I try to learn making mods myself.
How do you seal an affix using the Github version?

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Re: Last Epoch Save Editor

Post by archer09 »

sinfulgodzz wrote:
Thu Jul 18, 2024 3:56 pm
archer09 wrote:
Thu Jul 11, 2024 11:19 pm
The last time I tried this version I wasn't able to create more than 4 affixes and sadly still can't. It allowed for more flexibility when making builds. Does it come back? I feel like the crafting inside the mod was better, rather than using crafting bench where you have to click multiple buttons to get to T7.

Also sealing the affix and then putting the same item back on the bench removes the sealed affix, showing it as having T256 (that obv. doesn't exist)
Also in the background Menloader shows me this:


Anyway, thank you for your hard work Ash! Btw. I sent you a msg on Nexus asking a few questions, as I try to learn making mods myself.
How do you seal an affix using the Github version?
Using the glyphs. But I switched back to the old version and made forcedrop work again. I'm still working on Blessings and when I finish I post the update if anyone wants. Until then I would just switch to the Github mod for the blessings and then switch back to the old mod again.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

3.2.3 branch as been added [Link]

For blessing, you can use [Link]

archer09
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Re: Last Epoch Save Editor

Post by archer09 »

In the 3.2.3 branch on line

Code: Select all

(active_slot.timelineID == timeline_id) { active_blessing_slot = active_slot; break; }
it gives me

Code: Select all

Severity	Code	Description	Project	File	Line	Suppression State
Error (active)	CS1061	'InventoryBlessingSlotUI' does not contain a definition for 'timelineID' and no accessible extension method 'timelineID' accepting a first argument of type 'InventoryBlessingSlotUI' could be found (are you missing a using directive or an assembly reference?)	LastEpochMods	C:\Users\ASUS\My project (3)\Release_LastEpoch_Mods\Mods\Character\Cheats.cs	378	
while compiling

With the HUD mod, it gives me these:

semmycoolz
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Re: Last Epoch Save Editor

Post by semmycoolz »

Ash06 wrote:
Mon Jun 05, 2023 9:54 am
With this, you can edit all Unity Game Objects and make mods

MelonLoader 5.7 : [Link]
UnityExplorer : [Link] (UnityExplorer.MelonLoader.IL2CPP.zip)
Melon Preferences Manager (link above)
ExempleMod : [Link]

1. Install MelonLoader
2. Extract UnityExplorer to your LastEpochFolder
3. Launch your game once
4. Download Visual Studio and install
5. Extract ExempleMod (source code) in a folder and launch (LastEpochMods.sln)
6. Edit Mod
7. Build (right click LastEpochMods --> Build)
8. Go to folder "ExempleMod\LastEpochMods\LastEpochMods\bin\Debug"
9. Copy "UnityLastEpochMods.dll" to "LastEpochFolder\Mods\"
10. Copy "Src" floder to "LastEpochFolder\Mods\" (For generating Database with F11)
11. Copy "Newtonsoft.Json.dll" to "LastEpochFolder\UserLibs\" (For generating Database with F11)
12. Launch your game (Wait UnityExplorer Initialized)
13. F10 (launch mods) / F11 (Generate LastEpochSaveEditor Database)
14. Select you character and play
I use these way, but i cannot find no.6 "edit Mod". How i edit mod for no.6 ... Maybe someone can explain ...
Thx bro ,,,,

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

archer09 wrote:
Thu Jul 18, 2024 10:50 pm
With the HUD mod, it gives me these:
You have issues with references path
You should install and launch MelonLoader 0.5.7 once to generate files.
Set your game path, open "Release_LastEpoch_Mods/LastEpochMods.csproj" and change all "..\..\..\..\Program Files (x86)\Steam\steamapps\common\Last Epoch\" to your path (ex : C:\LastEpoch\)
Once done, open "Release_LastEpoch_Mods.sln" with visual studio and build
semmycoolz wrote:
Fri Jul 19, 2024 3:49 am
How i edit mod for no.6 ... Maybe someone can explain ...
6 = if you don't want default settings, you can edit mod to make a custom one before build

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Re: Last Epoch Save Editor

Post by archer09 »

But my path is exactly the same???

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Refs are set in .csproj file
For v3.2.3 : Open "Release_LastEpoch_Mods/LastEpochMods.csproj"
For Hud : Open "LastEpoch_Hud/LastEpoch_Hud.csproj"

Use your log and search for the first error "bHapticsLib" = app need bHapticsLib.dll (can be found in "C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\MelonLoader")

Search for this file in your game folder
If you don't have it, install Melonloader 0.5.7, launch once
If you have it, error come from csproj file (edit your path)

"Release_LastEpoch_Mods/LastEpochMods.csproj" with default game path "C:\Program Files (x86)\Steam\steamapps\common\Last Epoch"
https://github.com/RCInet/LastEpoch_Mo ... ds.csproj
Build
https://github.com/RCInet/LastEpoch_Mo ... h_1.1.2.2

"LastEpoch_Hud/LastEpoch_Hud.csproj" with default game path "C:\Program Files (x86)\Steam\steamapps\common\Last Epoch"
https://github.com/RCInet/LastEpoch_Mo ... ud.csproj
Build
https://github.com/RCInet/LastEpoch_Mo ... .0.4-beta

archer09
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Re: Last Epoch Save Editor

Post by archer09 »

I don’t have to change anything as the path is the same. I also tried to re download Last Epoch and install Menloader again, run it, and rebuild again, but nope,
There's no button "Attach to unity". VS seems to not be able to talk to Unity Editor. I see many people with similar issues, but all their workarounds don’t work for me.
What I tried was, creating a new project and replacing the.sln file and it worked... For a bit, it doesn't work anymore

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

What version of visual studio are you using?
For this project i use visual studio 2022

archer09
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Re: Last Epoch Save Editor

Post by archer09 »

I use the newest version

timechaos69
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Re: Last Epoch Save Editor

Post by timechaos69 »

is it possible to add an option where minions gain all the stats you do? there are some ability nodes that do this for the rogue and there is that passive on Julias obsession gloves that do that as well. but what if you could do it for all the equipment or stats you have? regardless love the mod and the options as always!

notick42
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Re: Last Epoch Save Editor

Post by notick42 »

can you update item data for save editor pls?

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