Last Epoch Save Editor
Re: Last Epoch Save Editor
source available for save editor?
Re: Last Epoch Save Editor
I can't because SaveEditor is part of LastEpochTools, if i release there is no game anymore ^^
-
- What is cheating?
- Posts: 2
- Joined: Sun Feb 04, 2024 1:55 pm
- Reputation: 0
Re: Last Epoch Save Editor
Ok, cool! thank you very much!Ash06 wrote: ↑Thu Feb 29, 2024 11:18 amUpdated GameExtractor for LastEpochV1
[Link]
If you use UnityExplorer : use base "UniverseLib.IL2CPP.Unhollower.dll"
If you don't use UnityExplorer : you need to use a patched one (i add a link in main post for this in Update database section)
"UnityLastEpoch_GameExtractorMod.dll" in "GameFolder/Mods/"
"UniverseLib.IL2CPP.Unhollower.dll" in "GameFolder/UserLibs/"
Re: Last Epoch Save Editor
Re: Last Epoch Save Editor
any plans for generating save files from lastepochtools / maxroll planners? Right now it takes so much time to do it manually
Re: Last Epoch Save Editor
You should be glad, i don't share any online cheats
You're not in the right forum for crying about cheat in a solo game
-
- What is cheating?
- Posts: 3
- Joined: Fri Oct 13, 2023 11:41 am
- Reputation: 0
Re: Last Epoch Save Editor
Hi, can anyone share the data for the newest 1.0 version? My game crashes every time I try to extract data from it.
-
- Noobzor
- Posts: 13
- Joined: Wed Apr 19, 2017 3:32 pm
- Reputation: 1
Re: Last Epoch Save Editor
Spoiler
Ash06 wrote: ↑Thu Feb 29, 2024 1:12 amYou can get all class without searching in all objects and without any ref (ex with AffixList)CyrexBabbel wrote: ↑Wed Feb 28, 2024 4:18 pmi used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix.
EDIT: Nevermind, got it working It was caused by some wrong refs i made, its working fine againYour code should beCode: Select all
AffixList affix_list = ItemList.instance.affixList;
Maybe use some checkCode: Select all
public static void MultiplyAffixsTiersRolls(int mutiplier) { foreach (SingleAffix affix in ItemList.instance.affixList.singleAffixes) { foreach (Tier tier in affix.tiers) { tier.maxRoll *= mutiplier; tier.minRoll *= mutiplier; } } foreach (MultiAffix affix in ItemList.instance.affixList.multiAffixes) { foreach (Tier tier in affix.tiers) { tier.maxRoll *= mutiplier; tier.minRoll *= mutiplier; } } }
Code: Select all
public static float GetFloatValue(float value, int multiplier) { int temp = (int)(value) * multiplier; float result = 0; if (temp < float.MinValue) { result = float.MinValue; } else if (temp > float.MaxValue) { result = float.MaxValue; } else { result = temp; } return result; }
For GameObject, use GetComponentCode: Select all
tier.maxRoll = GetFloatValue(tier.maxRoll ,mutiplier);
Or use Game Functions (ex : godmode)Code: Select all
GameObject player_gameobject = PlayerFinder.player; Actor player_actor = player_gameobject.GetComponent<Actor>(); PlayerHealth player_health = player_gameobject.GetComponent<PlayerHealth>(); PlayerMana player_mana = player_gameobject.GetComponent<PlayerMana>();
Code: Select all
BaseHealth Health = PlayerFinder.player.GetComponent<PlayerHealth>().TryCast<BaseHealth>(); //Get player BaseHealth BaseHealth Local_Health = PlayerFinder.getLocalPlayerHealth().TryCast<BaseHealth>(); //Get local player BaseHealth Local_Health.damageable = false; Local_Health.canDie = false;
-
- What is cheating?
- Posts: 1
- Joined: Sat Feb 10, 2024 2:30 am
- Reputation: 0
Re: Last Epoch Save Editor
The bank does not appear in the editor, how do I fix this ?
Re: Last Epoch Save Editor
Hey just wondering, i get this odd visual bug when editing an item
the affixes go to the bottom for some reason? did i do something odd? those pink ones should be at the top
the affixes go to the bottom for some reason? did i do something odd? those pink ones should be at the top
-
- What is cheating?
- Posts: 1
- Joined: Thu Feb 29, 2024 10:22 pm
- Reputation: 0
Re: Last Epoch Save Editor
Trying to edit weaved items and saving the character makes the save unrecognized by the game. Editing other items has no adverse effect. How do you guys edit these items? And how to also increase the weave limit?
Re: Last Epoch Save Editor
I'm finsishing a responsive PauseMenu for LastEpochMods.
When done, we'll be able to edit our saves directly in game
Using game functions we can have unlimited affixes to item
When done, we'll be able to edit our saves directly in game
Using game functions we can have unlimited affixes to item
-
- Expert Cheater
- Posts: 87
- Joined: Wed Mar 29, 2017 2:54 am
- Reputation: 6
Re: Last Epoch Save Editor
-
- Expert Cheater
- Posts: 87
- Joined: Wed Mar 29, 2017 2:54 am
- Reputation: 6
Re: Last Epoch Save Editor
can't edit bank, someone has a solution?
Who is online
Users browsing this forum: No registered users