Last Epoch Save Editor

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

You must protect your password to post on this forum, put your password with it
Edit your post and write your password pls ^^

endersblade
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Re: Last Epoch Save Editor

Post by endersblade »

There's another mod on Nexus that, among other things, has an option to complete all quests, but the mod doesn't currently work. Is there any chance you could add this to your mod?

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

endersblade wrote:
Sun Oct 15, 2023 12:46 am
There's another mod on Nexus that, among other things, has an option to complete all quests, but the mod doesn't currently work. Is there any chance you could add this to your mod?
Hit F3 to complete all your quest
Swifty2453 wrote:
Sat Oct 14, 2023 11:46 pm
Your Save (all working)
OkSave.rar
(77.29 KiB) Downloaded 440 times
Updated Ui : Fix monoliths ^^
LastEpochSaveEditor_5.2_FixMonoliths.rar
(2.86 MiB) Downloaded 692 times

endersblade
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Re: Last Epoch Save Editor

Post by endersblade »

The suffix "Block Chance and Effectiveness" is applying Necrotic Resistance instead in the Melon Mod.

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Re: Last Epoch Save Editor

Post by Swerve »

I guess the question I had was in regards to Attributes, is there a way to modify them?

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Re: Last Epoch Save Editor

Post by Swifty2453 »

[/quote]
Hit F3 to complete all your quest

Idk if I'm doing something wrong but I cant get the mod to modify my skill points/passive points to add extra. stays the same.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

endersblade wrote:
Sun Oct 15, 2023 4:27 am
The suffix "Block Chance and Effectiveness" is applying Necrotic Resistance instead in the Melon Mod.
I tried forcedrop helmet item with this affix and get the same result
I tried with debugging logs and get affix id = 426, get the item and verifiy with SaveEditor, same id
I checked in game the affix with id = 426, this is "Block Chance and Effectiveness", but according to database [Link] this is only for Rings and Gloves
I forcedrop a ring and get "Block Chance and Effectiveness"

Game checks affix slots Now
Adding slot to this affix make the trick ^^ i will make a fix soon (adding all slots to affixes)
Image
Swifty2453 wrote:
Sun Oct 15, 2023 2:15 pm
I cant get the mod to modify my skill points/passive points to add extra. stays the same.
Some option need scene change, you can :
- Enable in character selection, launch your character
- Enable in game, do a tp
Swerve wrote:
Sun Oct 15, 2023 4:31 am
I guess the question I had was in regards to Attributes, is there a way to modify them?
Yes, it's a hidden option, it was part of the mod at the beginning
UnityLastEpoch_Mods_Enable_Attributes.rar
(67.44 KiB) Downloaded 393 times
- Launch once, for updating Config.json
- Open "YourGame\Mods\LastEpochMods\config.json" with tool like "Notepad++"
- Search for "characterstats" section
- Enable/Disable what you need
- Save file
- Play
Image

If you want to do it with Unityexplorer
Image

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Re: Last Epoch Save Editor

Post by Swerve »

When I change it in the config it only stays for a split second before reverting.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Same Error with necromancer, append with node like "no dexterity" or form, it's why i hide this option, but work for some characters
You can disable this code
Edit base classe attribute instead
Search for CharacterClassList in UnityExplorer, expend classes, then edit "baseStrength", "baseDexterity", "baseIntelligence", "baseAttunement", "baseVitality"
Image

All variables you can edit in classe : ex Primalist (you can edit starting item, add skill, edit nodes, ...)

Code: Select all

{
    "className": "Primalist",    
    "classID": 0,
    "treeID": "pr-1",    
    "animationLayerSet": 1,
    "hideThirdMasterySkillsInPanel": false,
    "specialTagForClassSpecificLevelOfSkillsStats": 2,
    "healthBarHeightOffset": 0.20000000298023225,
    "baseHealth": 100,
    "baseMana": 50,
    "healthPerLevel": 8,
    "manaPerLevel": 0.5050600171089172,
    "manaRegen": 8.0,
    "healthRegen": 6.0,
    "healthRegenPerLevel": 0.14000000059604646,
    "baseStrength": 2,
    "baseDexterity": 0,
    "baseIntelligence": 0,
    "baseAttunement": 1,
    "baseVitality": 0,
    "firstLevelForMinionScaling": 26,
    "moreMinionDamagePerLevel": 0.006000000052154064,
    "lessMinionDamageTakenPerLevel": 0.006000000052154064,
    "baseStunAvoidance": 25,
    "baseEndurance": 0.20000000298023225,
    "baseEnduranceThreshold": 0.0,
    "enduranceThresholdPerLevel": 0.0,
    "enduranceThresholdPerHealth": 0.20000000298023225,
	"startingItems": [
        {
            "baseType": 5,
            "subtype": 0
        },
        {
            "baseType": 1,
            "subtype": 24
        },
        {
            "baseType": 2,
            "subtype": 3
        },
        {
            "baseType": 3,
            "subtype": 7
        }
    ]
}

All affixs (not idols affixs) can be craft in any item type
UnityLastEpoch_Mods_FixAffixsRollOn.rar
(68.1 KiB) Downloaded 355 times

endersblade
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Re: Last Epoch Save Editor

Post by endersblade »

So I was digging through the config for the passive skills stuff. Is it not possible to have more than 255 in the config? I tried changing "skilltree_level": 255, to 500, 1000, etc, but it always reverts back to 255. I used to use the Fearless trainer for this game to change the skill points, but since that's down, I'm trying to do it with this. I've spent the 255 points already but want more!

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

This is a Debug version with more hooks and less Search for GameObject so it should go faster and use less memory
All Online parts was removed from Login and Character Selection
Auto start in Character Selection (i use it for speed)
Passive points can be edited in game (open passive panel to see changes)
- Max = 1020 points (4 * 255)
Skills points can be edited in game (open skill tree to see changes)
- Max = 255
- Added a bypass allowing user to buy node without points
UnityLastEpoch_Mods_Debug.rar
(69.64 KiB) Downloaded 346 times

litrpg
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Re: Last Epoch Save Editor

Post by litrpg »

I wonder how this will all change when we leave beta and enter v1.0. I sure hope "offline mode" becomes actual for real offline mode and we can go bonkers with cheats and whatnot. Going to be greatly disappointed if not.

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Re: Last Epoch Save Editor

Post by to9to3ro »

Can I get Last Epoch Save Editor 5.2, plz?
[link] doesn't work.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

to9to3ro wrote:
Thu Oct 19, 2023 11:29 am
Can I get Last Epoch Save Editor 5.2, plz?
[link] doesn't work.
Ash06 wrote:
Thu Oct 12, 2023 9:50 pm
Bloodadmiral wrote:
Tue Oct 10, 2023 10:34 pm
Is that link for the Save Editor broken?
Link is working
I tried with Microsoft Edge and I have the same trouble, works well with Firefox, should be the same with Chrome

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Re: Last Epoch Save Editor

Post by to9to3ro »

Ash06 wrote:
Thu Oct 19, 2023 11:52 am
to9to3ro wrote:
Thu Oct 19, 2023 11:29 am
Can I get Last Epoch Save Editor 5.2, plz?
[link] doesn't work.
Ash06 wrote:
Thu Oct 12, 2023 9:50 pm
Bloodadmiral wrote:
Tue Oct 10, 2023 10:34 pm
Is that link for the Save Editor broken?
Link is working
I tried with Microsoft Edge and I have the same trouble, works well with Firefox, should be the same with Chrome
OK Thanks. It is working now !!

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