Last Epoch Save Editor
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- Expert Cheater
- Posts: 281
- Joined: Wed Oct 18, 2017 4:23 am
- Reputation: 38
Re: Last Epoch Save Editor
another option to add maybe is maelstrom duration for druid and area? just walking maelstrom of death lol
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- What is cheating?
- Posts: 2
- Joined: Tue Oct 10, 2023 10:33 pm
- Reputation: 0
Re: Last Epoch Save Editor
Is there a link for the most updated save editor ? Or could you drop it here? I have an older version and I don't think the link is working anymore.
Re: Last Epoch Save Editor
Link is working, I will send you a link in pm, latest version with latest fixBloodadmiral wrote: ↑Tue Oct 10, 2023 10:34 pmIs that link for the Save Editor broken? I'm only able to down the In-game mods.
I tried with Microsoft Edge and I have the same trouble, works well with Firefox, should be the same with Chrome
Many options can be added and it's easy to do, but adding options in menu isn't quick and boring (I'm not a designer ^^)timechaos69 wrote: ↑Thu Oct 12, 2023 7:27 pmanother option to add maybe is maelstrom duration for druid and area? just walking maelstrom of death lol
With UnityExplorer : [Link]
Use disable character movement Option from Mods, and add a movement ability in your bar in case you click T ^^
F7 to show UnityExplorer in game
Typically for a mutator, try with Class Filter = Skill Name ending by "Mutator" in Object Explorer
As you can see, there are 2 objects found
The object we want to edit don't have the first two line egal to null (refs to PlayerAbilityList and actor)
Look for these variables :
- increaseDuration
- increaseRadius
Then look for others variables if you want more :p
Re: Last Epoch Save Editor
Thank you so much! Still having trouble accessing some things, like equipment and for some reason the last ruin.
Edit: Nevermind, Steam automatically turns on autosave even though I have it disabled. Apparently it has been an issue for a while and I can't play offline mode, so I guess it's fubared.
Edit: Nevermind, Steam automatically turns on autosave even though I have it disabled. Apparently it has been an issue for a while and I can't play offline mode, so I guess it's fubared.
Re: Last Epoch Save Editor
Disable cloud save for your game, not all steam ^^
Don't delete or override "steam_autocloud.vdf" in your SaveFolder
Game delete your saves, if you copy "steam_autocloud.vdf" from another user or you don't have this file
Check main post for 5.2 release and use the saves you give me other day, let the app fix your save :p
I can open all your characters in SaveEditor and in Game
Don't delete or override "steam_autocloud.vdf" in your SaveFolder
Game delete your saves, if you copy "steam_autocloud.vdf" from another user or you don't have this file
Check main post for 5.2 release and use the saves you give me other day, let the app fix your save :p
I can open all your characters in SaveEditor and in Game
Re: Last Epoch Save Editor
It works! You are amazing.
Nothing seems to save, it allows me to edit, but no changes save. Whether I save an item or if I save manually under options.
Melon Loader crashes Last Epoch on me. this is the log I get.
NewEntryPoint] Passing ptr to LoadAssemblyAndGetFuncPtr back to host...
[NewEntryPoint] Configuring imports...
[NewEntryPoint] Initializing. In default load context: True
[01:28:12.846] ------------------------------
[01:28:12.847] MelonLoader v0.6.1 Open-Beta
[01:28:12.848] OS: Windows 11
[01:28:12.848] Hash Code: 696B58144EEC73C72FA36A811CA73312EEE4EC28AD5E3527BDA1E14F388A
[01:28:12.848] ------------------------------
[01:28:12.849] Game Type: Il2cpp
[01:28:12.849] Game Arch: x64
[01:28:12.849] ------------------------------
[01:28:12.849] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch
[01:28:12.849] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch
[01:28:12.849] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data
[01:28:12.849] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe
[01:28:12.849] Runtime Type: net6
[01:28:13.242] ------------------------------
[01:28:13.242] Game Name: Last Epoch
[01:28:13.243] Game Developer: Eleventh Hour Games
[01:28:13.244] Unity Version: 2019.4.40f1
[01:28:13.245] Game Version: 0.9.2.6
[01:28:13.245] ------------------------------
[01:28:13.746] Preferences Loaded!
[01:28:13.765] Loading Plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Plugins'...
[01:28:13.766] 0 Plugins loaded.
[NewEntryPoint] PreStarting.
[01:28:27.073] [MelonStartScreen] Initializing...
[01:28:27.101] [MelonStartScreen] Using Start Screen Theme: "Default"
[01:28:28.894] Loading Il2CppAssemblyGenerator...
[01:28:28.907] [Il2CppAssemblyGenerator] Contacting RemoteAPI...
[01:28:29.151] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host ([Link])
[01:28:29.152] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
[01:28:29.154] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
[01:28:29.156] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
[01:28:29.159] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
[01:28:29.173] [Il2CppAssemblyGenerator] Using Dumper Version: 2022.1.0-pre-release.10
[01:28:29.173] [Il2CppAssemblyGenerator] Using Il2CppInterop Version = 1.4.5
[01:28:29.177] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2019.4.40
[01:28:29.183] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[01:28:29.186] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[01:28:29.187] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[01:28:29.189] [Il2CppAssemblyGenerator] Checking GameAssembly...
[01:28:29.397] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.
[NewEntryPoint] Starting.
[01:28:29.408] Loading Mods from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Mods'...
[01:28:29.410] ------------------------------
[01:28:29.434] Melon Assembly loaded: '.\Mods\UnityLastEpoch_Mods.dll'
[01:28:29.434] SHA256 Hash: '7b3944b042d3a79f4b5d51c892b7a4f91b63f87de8575ddc83f1cf166b54b42a'
[01:28:29.558] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in the next version of MelonLoader.
- 'LastEpochMods' is missing the following dependencies:
- 'LE' v0.0.0.0
- 'UniTask' v0.0.0.0
- 'UnhollowerBaseLib' v0.4.18.0
[01:28:29.573] ------------------------------
[01:28:29.574] LastEpochMods v4.5.1
[01:28:29.574] by Ash
[01:28:29.575] Assembly: UnityLastEpoch_Mods.dll
[01:28:29.575] ------------------------------
[01:28:29.576] ------------------------------
[01:28:29.576] 1 Mod loaded.
[01:28:30.085] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[01:28:30.112] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[01:28:30.114] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
[01:28:30.125] Support Module Loaded: C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[01:28:30.133] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
at HarmonyLib.Harmony.CreateClassProcessor(Type type)
at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.Harmony.PatchAll(Assembly assembly)
at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
Setting breakpad minidump AppID = 899770
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198326588493 [API loaded no]
[01:28:43.975] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, PublicKeyToken=null'
at UniverseLib.UniversalBehaviour.Setup()
at UniverseLib.Universe.Init(Single startupDelay, Action onInitialized, Action`2 logHandler, UniverseLibConfig config)
at LastEpochMods.Main.OnLateUpdate()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.151] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.153] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.448] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.449] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.537] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.539] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.607] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.609] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.616] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.616] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.672] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.673] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.681] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.682] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
Fatal error. Internal CLR error. (0x80131506)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr, IntPtr, CORINFO_METHOD_INFO ByRef, UInt32, Byte* ByRef, UInt32 ByRef)
Nothing seems to save, it allows me to edit, but no changes save. Whether I save an item or if I save manually under options.
Melon Loader crashes Last Epoch on me. this is the log I get.
NewEntryPoint] Passing ptr to LoadAssemblyAndGetFuncPtr back to host...
[NewEntryPoint] Configuring imports...
[NewEntryPoint] Initializing. In default load context: True
[01:28:12.846] ------------------------------
[01:28:12.847] MelonLoader v0.6.1 Open-Beta
[01:28:12.848] OS: Windows 11
[01:28:12.848] Hash Code: 696B58144EEC73C72FA36A811CA73312EEE4EC28AD5E3527BDA1E14F388A
[01:28:12.848] ------------------------------
[01:28:12.849] Game Type: Il2cpp
[01:28:12.849] Game Arch: x64
[01:28:12.849] ------------------------------
[01:28:12.849] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch
[01:28:12.849] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch
[01:28:12.849] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data
[01:28:12.849] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe
[01:28:12.849] Runtime Type: net6
[01:28:13.242] ------------------------------
[01:28:13.242] Game Name: Last Epoch
[01:28:13.243] Game Developer: Eleventh Hour Games
[01:28:13.244] Unity Version: 2019.4.40f1
[01:28:13.245] Game Version: 0.9.2.6
[01:28:13.245] ------------------------------
[01:28:13.746] Preferences Loaded!
[01:28:13.765] Loading Plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Plugins'...
[01:28:13.766] 0 Plugins loaded.
[NewEntryPoint] PreStarting.
[01:28:27.073] [MelonStartScreen] Initializing...
[01:28:27.101] [MelonStartScreen] Using Start Screen Theme: "Default"
[01:28:28.894] Loading Il2CppAssemblyGenerator...
[01:28:28.907] [Il2CppAssemblyGenerator] Contacting RemoteAPI...
[01:28:29.151] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host ([Link])
[01:28:29.152] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
[01:28:29.154] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
[01:28:29.156] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
[01:28:29.159] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
[01:28:29.173] [Il2CppAssemblyGenerator] Using Dumper Version: 2022.1.0-pre-release.10
[01:28:29.173] [Il2CppAssemblyGenerator] Using Il2CppInterop Version = 1.4.5
[01:28:29.177] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2019.4.40
[01:28:29.183] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[01:28:29.186] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[01:28:29.187] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[01:28:29.189] [Il2CppAssemblyGenerator] Checking GameAssembly...
[01:28:29.397] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.
[NewEntryPoint] Starting.
[01:28:29.408] Loading Mods from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Mods'...
[01:28:29.410] ------------------------------
[01:28:29.434] Melon Assembly loaded: '.\Mods\UnityLastEpoch_Mods.dll'
[01:28:29.434] SHA256 Hash: '7b3944b042d3a79f4b5d51c892b7a4f91b63f87de8575ddc83f1cf166b54b42a'
[01:28:29.558] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in the next version of MelonLoader.
- 'LastEpochMods' is missing the following dependencies:
- 'LE' v0.0.0.0
- 'UniTask' v0.0.0.0
- 'UnhollowerBaseLib' v0.4.18.0
[01:28:29.573] ------------------------------
[01:28:29.574] LastEpochMods v4.5.1
[01:28:29.574] by Ash
[01:28:29.575] Assembly: UnityLastEpoch_Mods.dll
[01:28:29.575] ------------------------------
[01:28:29.576] ------------------------------
[01:28:29.576] 1 Mod loaded.
[01:28:30.085] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[01:28:30.112] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[01:28:30.114] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
[01:28:30.125] Support Module Loaded: C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[01:28:30.133] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)
at System.RuntimeType.GetCustomAttributes(Boolean inherit)
at HarmonyLib.HarmonyMethodExtensions.GetFromType(Type type)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type, Boolean allowUnannotatedType)
at HarmonyLib.PatchClassProcessor..ctor(Harmony instance, Type type)
at HarmonyLib.Harmony.CreateClassProcessor(Type type)
at HarmonyLib.Harmony.<PatchAll>b__11_0(Type type)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.Harmony.PatchAll(Assembly assembly)
at MelonLoader.MelonMod.HarmonyInit() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonMod.cs:line 40
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
Setting breakpad minidump AppID = 899770
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198326588493 [API loaded no]
[01:28:43.975] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, PublicKeyToken=null'
at UniverseLib.UniversalBehaviour.Setup()
at UniverseLib.Universe.Init(Single startupDelay, Action onInitialized, Action`2 logHandler, UniverseLibConfig config)
at LastEpochMods.Main.OnLateUpdate()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.151] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.153] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.448] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.449] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.537] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.539] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEvent.<>c.<Invoke>b__1_0(LemonAction x) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 174
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.607] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.609] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.616] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.616] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.672] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.673] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.681] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
[01:28:44.682] [LastEpochMods] System.IO.FileNotFoundException: Could not load file or assembly 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'LE, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at LastEpochMods.Mods.Items.HeadHunter.Ui.Update()
at LastEpochMods.Main.OnGUI()
at MelonLoader.MelonEventBase`1.Invoke(Action`1 delegateInvoker) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:line 143
Fatal error. Internal CLR error. (0x80131506)
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeNETCore30Platform.CompileMethodHook(IntPtr, IntPtr, CORINFO_METHOD_INFO ByRef, UInt32, Byte* ByRef, UInt32 ByRef)
Re: Last Epoch Save Editor
You have to use melonloader 5.7, See install instructions
Re: Last Epoch Save Editor
Thats what I get for doing this at 2 am. Thanks!
-
- Noobzor
- Posts: 13
- Joined: Sat Oct 14, 2023 5:29 pm
- Reputation: 0
Re: Last Epoch Save Editor
Could you PM a link for latest working save editor? Main page link is not working for me Thanks for your hard work.
Re: Last Epoch Save Editor
Can you still edit stats? If so how?
Re: Last Epoch Save Editor
Thank you very much for this wonderful explanation! Its really fun to mess with the game with UnityExplorer!Ash06 wrote: ↑Thu Oct 12, 2023 9:50 pmWith UnityExplorer : [Link]
Use disable character movement Option from Mods, and add a movement ability in your bar in case you click T ^^
F7 to show UnityExplorer in game
Typically for a mutator, try with Class Filter = Skill Name ending by "Mutator" in Object Explorer
As you can see, there are 2 objects found
The object we want to edit don't have the first two line egal to null (refs to PlayerAbilityList and actor)
Look for these variables :
- increaseDuration
- increaseRadius
Then look for others variables if you want more :p
Is there any way to save changes made in UnityExplorer across game restarts? Maybe you can suggest me some guide/howto for dummies? Thank you!
Re: Last Epoch Save Editor
According to UnityExplorer github ([Link]) :
C# Console
The C# Console uses the Mono.CSharp.Evaluator to define temporary classes or run immediate REPL code.
You can execute a script automatically on startup by naming it startup.cs and placing it in the sinai-dev-UnityExplorer\Scripts\ folder (this folder will be created where you placed the DLL file).
Exemple with FuryLeapMutator :
Code: Select all
foreach (UnityEngine.Object obj in UniverseLib.RuntimeHelper.FindObjectsOfTypeAll(typeof(FuryLeapMutator)))
{
FuryLeapMutator mutator = obj.TryCast<FuryLeapMutator>();
if (mutator.actor != null)
{
mutator.addedLeech = 50;
mutator.addedManaCost = 50;
mutator.alwaysCritBelowHalfHealth = true;
break;
}
}
In game Result : Copy code in C# Console then click on compile
I prefer to use UnityExplorer (get pointer for Cheat Engine, get GameObjects for c#, ...), DnsSpy (search in assembly) and Ida (app logic) as tools for analytic only
Making a mod for Melonloader is like 5mn to setup ([Link]), and you can hook functions with initial setup because Melonloader contain Harmony ([Link]) (Searching for Objects take more ressources and time, so i prefer to use Hook functions with ref for what i need)
Actual Mod Hook code for Ability and AbilityMutator :
Code: Select all
using HarmonyLib;
using UniverseLib;
namespace LastEpochMods.Hooks
{
public class Character_Mutator
{
[HarmonyPatch(typeof(CharacterMutator), "OnStartedUsingAbility")]
public class OnStartedUsingAbility
{
[HarmonyPostfix]
static void Postfix(CharacterMutator __instance, AbilityInfo __0, ref Ability __1, UnityEngine.Vector3 __2)
{
if ((Main.UniverseLibLoaded) && (Scenes.GameScene()))
{
if (__1 != null)
{
//Main.logger_instance.Msg("Ability name = " + __1.abilityName); //Debug
if (Config.Data.mods_config.character.skills.Enable_channel_cost) { __1.channelCost = 0f; }
if (Config.Data.mods_config.character.skills.Enable_manaCost)
{
__1.manaCost = 0f;
__1.minimumManaCost = 0f;
__1.manaCostPerDistance = 0f;
}
if (Config.Data.mods_config.character.skills.Enable_noManaRegenWhileChanneling) { __1.noManaRegenWhileChanneling = false; }
if (Config.Data.mods_config.character.skills.Enable_stopWhenOutOfMana) { __1.stopWhenOutOfMana = false; }
if (Config.Data.mods_config.character.characterstats.Enable_attack_rate) { __1.speedMultiplier = Config.Data.mods_config.character.characterstats.attack_rate; }
if ((__1.moveOrAttackCompatible) && (__1.moveOrAttackFallback == Ability.MoveOrAttackFallback.Move))
{
if (Config.Data.mods_config.character.skills.Movements.Enable_NoTarget)
{
__1.playerRequiresTarget = false;
__1.requiredEnemyTargetMustBeAccessible = false;
}
if (Config.Data.mods_config.character.skills.Movements.Enable_ImmuneDuringMovement)
{
__1.immuneDuringMovement = true;
__1.cannotDieDuringMovement = true;
}
if (Config.Data.mods_config.character.skills.Movements.Disable_SimplePath)
{
__1.limitRangeForPlayers = false;
__1.requireSimplePath = false;
}
}
//Get Mutator
try
{
AbilityMutator ability_mutator = OnSceneChanged.Ability_Mutator.GetMutatorFromAbility(__1);
if (Config.Data.mods_config.character.skills.Enable_RemoveCooldown) { ability_mutator.RemoveCooldown(); }
System.Type type = ability_mutator.GetActualType();
//Main.logger_instance.Msg("Mutator type = " + type.ToString()); //Debug
//Fix Meteor Cost Mana
if (type == typeof(MeteorMutator))
{
if (Config.Data.mods_config.character.skills.Enable_manaCost)
{
ability_mutator.TryCast<MeteorMutator>().addedManaCost = 0f;
}
}
//Acolyte
else if (type == typeof(TransplantMutator))
{
if (Config.Data.mods_config.character.skills.HealCost.Enable_Transplant)
{
ability_mutator.TryCast<TransplantMutator>().moreHealthCost = -1;
}
}
else if (type == typeof(MarrowShardsMutator))
{
if (Config.Data.mods_config.character.skills.HealCost.Enable_MarrowShards)
{
ability_mutator.TryCast<MarrowShardsMutator>().noHealthCost = true;
}
}
else if (type == typeof(ReaperFormMutator))
{
if (Config.Data.mods_config.character.skills.HealCost.Enable_ReaperForm)
{
ability_mutator.TryCast<ReaperFormMutator>().increasedHealthDrainSpeed = -255;
}
}
//Companions
else if (type == typeof(SummonWolfMutator))
{
if (Config.Data.mods_config.character.companions.wolf.Enable_override_limit)
{
ability_mutator.TryCast<SummonWolfMutator>().wolfLimit = Config.Data.mods_config.character.companions.wolf.summon_limit;
}
}
else if (type == typeof(SummonScorpionMutator))
{
if (Config.Data.mods_config.character.companions.scorpion.Enable_baby_quantity)
{
SummonScorpionMutator mutator = ability_mutator.TryCast<SummonScorpionMutator>();
mutator.babyScorpionQuantity = Config.Data.mods_config.character.companions.scorpion.baby_quantity;
mutator.babyScorpionsToSpawnOnAbilityActivation = Config.Data.mods_config.character.companions.scorpion.baby_quantity;
mutator.increasedBabySpawnRate = 1;
}
}
//Minions
else if (type == typeof(SummonSkeletonMutator))
{
if (Config.Data.mods_config.character.minions.skeleton.Enable_additionalSkeletonsFromPassives)
{
ability_mutator.TryCast<SummonSkeletonMutator>().additionalSkeletonsFromPassives = Config.Data.mods_config.character.minions.skeleton.additionalSkeletonsFromPassives;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_additionalSkeletonsFromSkillTree)
{
ability_mutator.TryCast<SummonSkeletonMutator>().additionalSkeletonsFromSkillTree = Config.Data.mods_config.character.minions.skeleton.additionalSkeletonsFromSkillTree;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_additionalSkeletonsPerCast)
{
ability_mutator.TryCast<SummonSkeletonMutator>().additionalSkeletonsPerCast = Config.Data.mods_config.character.minions.skeleton.additionalSkeletonsPerCast;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_chanceToResummonOnDeath)
{
ability_mutator.TryCast<SummonSkeletonMutator>().chanceToResummonOnDeath = Config.Data.mods_config.character.minions.skeleton.chanceToResummonOnDeath;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_forceArcher)
{
ability_mutator.TryCast<SummonSkeletonMutator>().forceBrawler = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceRogue = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceWarrior = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceArcher = true;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_forceBrawler)
{
ability_mutator.TryCast<SummonSkeletonMutator>().forceRogue = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceWarrior = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceArcher = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceBrawler = true;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_forceRogue)
{
ability_mutator.TryCast<SummonSkeletonMutator>().forceWarrior = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceArcher = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceBrawler = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceRogue = true;
}
if (Config.Data.mods_config.character.minions.skeleton.Enable_forceWarrior)
{
ability_mutator.TryCast<SummonSkeletonMutator>().forceArcher = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceBrawler = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceRogue = false;
ability_mutator.TryCast<SummonSkeletonMutator>().forceWarrior = true;
}
}
else if (type == typeof(SummonWraithMutator))
{
if (Config.Data.mods_config.character.minions.wraith.Enable_additionalMaxWraiths)
{
ability_mutator.TryCast<SummonWraithMutator>().additionalMaxWraiths = Config.Data.mods_config.character.minions.wraith.additionalMaxWraiths;
}
if (Config.Data.mods_config.character.minions.wraith.Enable_delayedWraiths)
{
ability_mutator.TryCast<SummonWraithMutator>().delayedWraiths = Config.Data.mods_config.character.minions.wraith.delayedWraiths; //Wraiths per cast
}
if (Config.Data.mods_config.character.minions.wraith.Enable_limitedTo2Wraiths)
{
ability_mutator.TryCast<SummonWraithMutator>().limitedTo2Wraiths = false;
}
if (Config.Data.mods_config.character.minions.wraith.Enable_wraithsDoNotDecay)
{
ability_mutator.TryCast<SummonWraithMutator>().wraithsDoNotDecay = true;
}
if (Config.Data.mods_config.character.minions.wraith.Enable_increasedCastSpeed)
{
ability_mutator.TryCast<SummonWraithMutator>().increasedCastSpeed = Config.Data.mods_config.character.minions.wraith.increasedCastSpeed;
}
}
else if (type == typeof(SummonMageMutator))
{
if (Config.Data.mods_config.character.minions.mage.Enable_additionalSkeletonsFromItems)
{
ability_mutator.TryCast<SummonMageMutator>().additionalSkeletonsFromItems = Config.Data.mods_config.character.minions.mage.additionalSkeletonsFromItems;
}
if (Config.Data.mods_config.character.minions.mage.Enable_additionalSkeletonsFromPassives)
{
ability_mutator.TryCast<SummonMageMutator>().additionalSkeletonsFromPassives = Config.Data.mods_config.character.minions.mage.additionalSkeletonsFromPassives;
}
if (Config.Data.mods_config.character.minions.mage.Enable_additionalSkeletonsFromSkillTree)
{
ability_mutator.TryCast<SummonMageMutator>().additionalSkeletonsFromSkillTree = Config.Data.mods_config.character.minions.mage.additionalSkeletonsFromSkillTree;
}
if (Config.Data.mods_config.character.minions.mage.Enable_additionalSkeletonsPerCast)
{
ability_mutator.TryCast<SummonMageMutator>().additionalSkeletonsPerCast = Config.Data.mods_config.character.minions.mage.additionalSkeletonsPerCast;
}
/*if (Config.Data.mods_config.character.minions.mage.Enable_onlySummonOneMage)
{
ability_mutator.TryCast<SummonMageMutator>().onlySummonOneMage = false;
}*/
if (Config.Data.mods_config.character.minions.mage.Enable_singleSummon)
{
ability_mutator.TryCast<SummonMageMutator>().singleSummon = false;
}
if (Config.Data.mods_config.character.minions.mage.Enable_forceCryomancer)
{
ability_mutator.TryCast<SummonMageMutator>().forceDeathKnight = false;
ability_mutator.TryCast<SummonMageMutator>().forcePyromancer = false;
ability_mutator.TryCast<SummonMageMutator>().forceNoCryo = false;
ability_mutator.TryCast<SummonMageMutator>().forceCryomancer = true;
}
if (Config.Data.mods_config.character.minions.mage.Enable_forceDeathKnight)
{
ability_mutator.TryCast<SummonMageMutator>().forcePyromancer = false;
ability_mutator.TryCast<SummonMageMutator>().forceCryomancer = false;
ability_mutator.TryCast<SummonMageMutator>().forceDeathKnight = true;
}
if (Config.Data.mods_config.character.minions.mage.Enable_forcePyromancer)
{
ability_mutator.TryCast<SummonMageMutator>().forceCryomancer = false;
ability_mutator.TryCast<SummonMageMutator>().forceDeathKnight = false;
ability_mutator.TryCast<SummonMageMutator>().forceNoPyro = false;
ability_mutator.TryCast<SummonMageMutator>().forcePyromancer = true;
}
if (Config.Data.mods_config.character.minions.mage.Enable_chanceForTwoExtraProjectiles)
{
ability_mutator.TryCast<SummonMageMutator>().chanceForTwoExtraProjectiles = Config.Data.mods_config.character.minions.mage.chanceForTwoExtraProjectiles;
}
if (Config.Data.mods_config.character.minions.mage.Enable_doubleProjectiles)
{
ability_mutator.TryCast<SummonMageMutator>().doubleProjectiles = true;
}
//ability_mutator.TryCast<SummonMageMutator>().additionalWarlords = 50;
}
else if (type == typeof(SummonBoneGolemMutator))
{
if (Config.Data.mods_config.character.minions.bone_golem.Enable_selfResurrectChance)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().selfResurrectChance = Config.Data.mods_config.character.minions.bone_golem.selfResurrectChance;
}
if (Config.Data.mods_config.character.minions.bone_golem.Enable_increasedFireAuraArea)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().increasedFireAuraArea = Config.Data.mods_config.character.minions.bone_golem.increasedFireAuraArea;
}
if (Config.Data.mods_config.character.minions.bone_golem.Enable_increasedMoveSpeed)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().increasedMoveSpeed = Config.Data.mods_config.character.minions.bone_golem.increasedMoveSpeed;
}
if (Config.Data.mods_config.character.minions.bone_golem.Enable_twins)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().twins = true;
}
if (Config.Data.mods_config.character.minions.bone_golem.Enable_hasSlamAttack)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().hasSlamAttack = true;
}
if (Config.Data.mods_config.character.minions.bone_golem.Enable_undeadArmorAura)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().undeadArmorAura = Config.Data.mods_config.character.minions.bone_golem.undeadArmorAura;
}
if (Config.Data.mods_config.character.minions.bone_golem.Enable_undeadMovespeedAura)
{
ability_mutator.TryCast<SummonBoneGolemMutator>().undeadMovespeedAura = Config.Data.mods_config.character.minions.bone_golem.undeadMovespeedAura;
}
}
else if (type == typeof(SummonVolatileZombieMutator))
{
if (Config.Data.mods_config.character.minions.volatile_zombie.Enable_chanceToCastFromMinionDeath)
{
ability_mutator.TryCast<SummonVolatileZombieMutator>().chanceToCastFromMinionDeath = Config.Data.mods_config.character.minions.volatile_zombie.chanceToCastFromMinionDeath;
}
if (Config.Data.mods_config.character.minions.volatile_zombie.Enable_chanceToCastInfernalShadeOnDeath)
{
ability_mutator.TryCast<SummonVolatileZombieMutator>().chanceToCastInfernalShadeOnDeath = Config.Data.mods_config.character.minions.volatile_zombie.chanceToCastInfernalShadeOnDeath;
}
if (Config.Data.mods_config.character.minions.volatile_zombie.Enable_chanceToCastMarrowShardsOnDeath)
{
ability_mutator.TryCast<SummonVolatileZombieMutator>().chanceToCastMarrowShardsOnDeath = Config.Data.mods_config.character.minions.volatile_zombie.chanceToCastMarrowShardsOnDeath;
}
}
else if (type == typeof(DreadShadeMutator))
{
if (Config.Data.mods_config.character.minions.dread_shade.Enable_DisableLimit)
{
ability_mutator.TryCast<DreadShadeMutator>().limitTo1DreadShade = false;
}
if (Config.Data.mods_config.character.minions.dread_shade.Enable_Duration)
{
ability_mutator.TryCast<DreadShadeMutator>().increasedDuration = Config.Data.mods_config.character.minions.dread_shade.Duration;
}
if (Config.Data.mods_config.character.minions.dread_shade.Enable_DisableHealthDrain)
{
ability_mutator.TryCast<DreadShadeMutator>().noHealthDrain = true;
}
if (Config.Data.mods_config.character.minions.dread_shade.Enable_Max)
{
ability_mutator.TryCast<DreadShadeMutator>().addedMaxShades = Config.Data.mods_config.character.minions.dread_shade.max;
}
if (Config.Data.mods_config.character.minions.dread_shade.Enable_ReduceDecay)
{
ability_mutator.TryCast<DreadShadeMutator>().reducedDecayRate = Config.Data.mods_config.character.minions.dread_shade.decay;
}
if (Config.Data.mods_config.character.minions.dread_shade.Enable_Radius)
{
ability_mutator.TryCast<DreadShadeMutator>().increasedRadius = Config.Data.mods_config.character.minions.dread_shade.radius;
}
}
}
catch { }
}
}
}
}
}
}
Last edited by Ash06 on Sun Oct 15, 2023 12:22 am, edited 3 times in total.
-
- What is cheating?
- Posts: 4
- Joined: Sun Apr 02, 2023 3:38 am
- Reputation: 0
Re: Last Epoch Save Editor
New user, I messed around with monolith progress and messed my hero up. Getting "JsonToken EndArray is not valid for closing Jsontype Object. Path 'monolithRuns(0)'.line 1, position 6523.
Every time I run editor when I click Character I get this error. How to resolve, also the char is not showing in game or in editor which is fine but would like to remove error.
Every time I run editor when I click Character I get this error. How to resolve, also the char is not showing in game or in editor which is fine but would like to remove error.
Re: Last Epoch Save Editor
Make an archive with Winzip or Winrar (password protect them) of your Save Folder (C:\Users\YourUser\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves)
Upload here
-
- What is cheating?
- Posts: 4
- Joined: Sun Apr 02, 2023 3:38 am
- Reputation: 0
Re: Last Epoch Save Editor
I think I did it right. How do I give you Password?
Password: ashty
Password: ashty
- Attachments
-
- Saves.rar
- (204.52 KiB) Downloaded 187 times
Last edited by Swifty2453 on Sun Oct 15, 2023 12:32 am, edited 1 time in total.
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