Last Epoch Save Editor
Re: Last Epoch Save Editor
Il2CppAssemblyGenerator is part of MelonLoader
Launch MelonLoader without mods, if errors Regenerate files (Remove and reinstall MelonLoader)
Launch MelonLoader without mods, if errors Regenerate files (Remove and reinstall MelonLoader)
Re: Last Epoch Save Editor
Hey Ash, thanks for your hard work. I've been having an amazing time trying out different builds using your save game editor.
I did run into an issue where I got to corruption 1044 in a monolith and the editor complained:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '1044' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at Ui.Tools.CharacterUiForm.Character_Monoliths.GetMonolith()
at Ui.Tools.CharacterUiForm.Character_Monoliths.comboBox_Difficulty_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I did run into an issue where I got to corruption 1044 in a monolith and the editor complained:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '1044' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at Ui.Tools.CharacterUiForm.Character_Monoliths.GetMonolith()
at Ui.Tools.CharacterUiForm.Character_Monoliths.comboBox_Difficulty_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Re: Last Epoch Save Editor
All NumericUpDown maximum value set to 65535 (FFFF) in Monolith
Re: Last Epoch Save Editor
Sorry to bother you again but this time I run into same problem. I think when the skill's mana cost surpasses a certain threshold the option doesn't work anymore, for example when "Celestial Celerity" and "Twin Meteors" nodes of Meteor get maxed out. Idk if others get same problem. I have my character's savefile here just in case.
- Attachments
-
- 1CHARACTERSLOT_BETA_0.rar
- (7 KiB) Downloaded 53 times
Re: Last Epoch Save Editor
In this game, you have an Ability and its Mutator
Remove mana cost option = set Ability mana cost to 0
You can see in this screenshot that this Mutator has added a mana cost to the ability
Here is the fix for meteor, with AddedManaCost = 0 when enable remove mana cost option
Remove mana cost option = set Ability mana cost to 0
You can see in this screenshot that this Mutator has added a mana cost to the ability
Here is the fix for meteor, with AddedManaCost = 0 when enable remove mana cost option
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- Expert Cheater
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Re: Last Epoch Save Editor
re-installing melon fixed my problem ash. Thank you sir
Re: Last Epoch Save Editor
What happens if someone shares their save files? Can someone else use it seamlessly? and if so can someone share? I'm too lazy to even put together a proper build.
Re: Last Epoch Save Editor
Everything is working well, thanks Ash!
Does v2.6.1 work with the new patch that came out today by any chance, 0.9.2f?
Does v2.6.1 work with the new patch that came out today by any chance, 0.9.2f?
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- What is cheating?
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Re: Last Epoch Save Editor
it's so nice program(LE Editor) for LE users, but there isn't some new items yet. (e.g. Mad Alchemist's Ladle, Transcriber's Graver etc.)
Please UPDATE for that I'm waiting you!
Please UPDATE for that I'm waiting you!
Re: Last Epoch Save Editor
Ui and database is like 64 Mo now
Database contain all item and icons
Skills are not up to date
Database contain all item and icons
Skills are not up to date
Re: Last Epoch Save Editor
The Unique Affixs names on new version are so weird.
Re: Last Epoch Save Editor
Thank you for this feedback ^^
Today's objective was to update the mod allowing you to extract the database as well as the UI.
I already have a way to extract all strings like in game (using tooltip functions), but i didn't have time to do this now.
Check Extractor status in few days
Today's objective was to update the mod allowing you to extract the database as well as the UI.
I already have a way to extract all strings like in game (using tooltip functions), but i didn't have time to do this now.
Check Extractor status in few days
Last edited by Ash06 on Sat Oct 07, 2023 10:51 am, edited 1 time in total.
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- Noobzor
- Posts: 5
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Re: Last Epoch Save Editor
Another successful update @Ash, thank you again for keeping the MODS up-to-date, this is FANTASTIC!!
But still, devz is still working on The Temporal Sanctum progression block(offline mode). . .SAD.
But still, devz is still working on The Temporal Sanctum progression block(offline mode). . .SAD.
Re: Last Epoch Save Editor
Ok, I found why it's not like in game screen
In this exemple, if i make like in game (left item), you can't set Mod 6 (description value 2), right screen show Mod 6 but this is not like In Game
Unique Mod Description = When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area and +(40 to 100) Spell Damage
Mod Slot 0 = Description Value 1 : When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area
Mod Slot 1 = (30% to 150%) increased Elemental Damage
Mod Slot 2 = +(10 to 120) Mana
Mod Slot 3 = +1 to Level of Lightning Skills
Mod Slot 4 = +1 to Level of Fire Skills
Mod Slot 5 = +1 to Level of Cold Skills
Mod Slot 6 = Description Value 2 : When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains +(40 to 100) Spell Damage
Re: Last Epoch Save Editor
Yeah, it should totally work to share save files. Save files are located here: C:\Users\[Username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves
I recommend backing up this directory as the Save Game Editor sometimes corrupts save files.
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