Last Epoch Save Editor

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Il2CppAssemblyGenerator is part of MelonLoader
Launch MelonLoader without mods, if errors Regenerate files (Remove and reinstall MelonLoader)

bawert
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Re: Last Epoch Save Editor

Post by bawert »

Hey Ash, thanks for your hard work. I've been having an amazing time trying out different builds using your save game editor.

I did run into an issue where I got to corruption 1044 in a monolith and the editor complained:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '1044' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at Ui.Tools.CharacterUiForm.Character_Monoliths.GetMonolith()
at Ui.Tools.CharacterUiForm.Character_Monoliths.comboBox_Difficulty_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

LastEpochSaveEditorFixAndDebug.rar
(2.88 MiB) Downloaded 231 times
All NumericUpDown maximum value set to 65535 (FFFF) in Monolith

long13579
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Re: Last Epoch Save Editor

Post by long13579 »

Ash06 wrote:
Fri Sep 29, 2023 11:09 pm
long13579 wrote:
Fri Sep 29, 2023 8:26 pm
I just noticed that the remove mana cost option doesn't work.
I try, and all work for me, Do you use latest version of the mod? What Spell? No red lines in Console?
Sorry to bother you again but this time I run into same problem. I think when the skill's mana cost surpasses a certain threshold the option doesn't work anymore, for example when "Celestial Celerity" and "Twin Meteors" nodes of Meteor get maxed out. Idk if others get same problem. I have my character's savefile here just in case.
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1CHARACTERSLOT_BETA_0.rar
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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

In this game, you have an Ability and its Mutator
Remove mana cost option = set Ability mana cost to 0
You can see in this screenshot that this Mutator has added a mana cost to the ability
Image
Here is the fix for meteor, with AddedManaCost = 0 when enable remove mana cost option
UnityLastEpoch_Mods_FixMeteor.rar
(67.63 KiB) Downloaded 63 times

timechaos69
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Re: Last Epoch Save Editor

Post by timechaos69 »

re-installing melon fixed my problem ash. Thank you sir

litrpg
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Re: Last Epoch Save Editor

Post by litrpg »

What happens if someone shares their save files? Can someone else use it seamlessly? and if so can someone share? I'm too lazy to even put together a proper build.

bxb92
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Re: Last Epoch Save Editor

Post by bxb92 »

Everything is working well, thanks Ash!

Does v2.6.1 work with the new patch that came out today by any chance, 0.9.2f?

CaptainMasters
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Re: Last Epoch Save Editor

Post by CaptainMasters »

it's so nice program(LE Editor) for LE users, but there isn't some new items yet. (e.g. Mad Alchemist's Ladle, Transcriber's Graver etc.)

Please UPDATE for that :D I'm waiting you!

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Ui and database is like 64 Mo now
Database contain all item and icons
Skills are not up to date
Image

long13579
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Re: Last Epoch Save Editor

Post by long13579 »

The Unique Affixs names on new version are so weird.


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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Thank you for this feedback ^^
Today's objective was to update the mod allowing you to extract the database as well as the UI.
I already have a way to extract all strings like in game (using tooltip functions), but i didn't have time to do this now.
Check Extractor status in few days
Last edited by Ash06 on Sat Oct 07, 2023 10:51 am, edited 1 time in total.

dumbonce14
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Re: Last Epoch Save Editor

Post by dumbonce14 »

Another successful update @Ash, thank you again for keeping the MODS up-to-date, this is FANTASTIC!!

But still, devz is still working on The Temporal Sanctum progression block(offline mode). . .SAD.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

long13579 wrote:
Fri Oct 06, 2023 6:51 pm
Ok, I found why it's not like in game screen
In this exemple, if i make like in game (left item), you can't set Mod 6 (description value 2), right screen show Mod 6 but this is not like In Game

Unique Mod Description = When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area and +(40 to 100) Spell Damage

Mod Slot 0 = Description Value 1 : When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area
Mod Slot 1 = (30% to 150%) increased Elemental Damage
Mod Slot 2 = +(10 to 120) Mana
Mod Slot 3 = +1 to Level of Lightning Skills
Mod Slot 4 = +1 to Level of Fire Skills
Mod Slot 5 = +1 to Level of Cold Skills
Mod Slot 6 = Description Value 2 : When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains +(40 to 100) Spell Damage

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Re: Last Epoch Save Editor

Post by bawert »

litrpg wrote:
Thu Oct 05, 2023 5:28 pm
What happens if someone shares their save files? Can someone else use it seamlessly? and if so can someone share? I'm too lazy to even put together a proper build.
Yeah, it should totally work to share save files. Save files are located here: C:\Users\[Username]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves

I recommend backing up this directory as the Save Game Editor sometimes corrupts save files.

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