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Last Epoch Save Editor
Re: Last Epoch Save Editor
Is there an option to allow Unique Items to drop with Capped Legit Rolls (Not 9999+-) (Like Max of the Possible Range for each Affix Roll.)
So if it can drop with between
5-10 Void Damage
10-15%Melee Damage
9-12 Throwing Damage
The unique will always drop with 10,15,12 (the highest rolls of the range that the affix on the given unique can roll with.)
So if it can drop with between
5-10 Void Damage
10-15%Melee Damage
9-12 Throwing Damage
The unique will always drop with 10,15,12 (the highest rolls of the range that the affix on the given unique can roll with.)
Re: Last Epoch Save Editor
Disable Unique Mods
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Re: Last Epoch Save Editor
Love the mod part! thanks for your hard work!
something that id like to be added IF it could would one set piece completes the set? and more minion options for like the necro that you did for the druid. if not its no big deal!
something that id like to be added IF it could would one set piece completes the set? and more minion options for like the necro that you did for the druid. if not its no big deal!
Re: Last Epoch Save Editor
Donetimechaos69 wrote: ↑Sat Jul 22, 2023 10:41 pmsomething that id like to be added IF it could would one set piece completes the set
and more minion options
Ash06 wrote: ↑Wed Aug 18, 2021 10:39 pmv2.1 :
- Force Drop no longer uses the same options as ItemData
- Add Seal in Force Drop
- Allow Force Seal on item drop
- Remove Set Req
-Add Minions Options
Skeleton :
- Additional from Passives
- Additional from Skill
- Additional per Cast
- Chance to Resummon
- Force Archer
- Force Brawler
- Force Rogue
- Force Warrior
Mage :
- Additional from Items
- Additional from Passives
- Additional from Skill
- Additional per Cast
- Chance for 2 Extra Projectiles
- Disable Only One Mage
- Force Cryomancer
- Force Deathknight
- Force Pyromancer
Wraith :
- Additional Max Wraiths
- Delayed Wraith (like summon per cast)
- Disable Limit to 2 Wraiths
- No Decay
- Increased Cast Speed
Bone Golem :
- Added Golem per 4 Skeletons (use this to summon more than one)
- Self Resurrect Chance
- Increased Fire Aura
- Increased Move Speed
- Twin
- Unlock Slam Attack (use if you don't already have it)
- Increased Armor Aura
- Increased Move Speed Aura
Volatile Zombie :
- Cast Chance on Minion Death
- Chance for Infernal Shade on Death
- chance for Marrow Shards on Death
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Re: Last Epoch Save Editor
holy shit. you are amazing
the set bonus only does one of the set bonuses not all..still amazing though =)
the set bonus only does one of the set bonuses not all..still amazing though =)
Re: Last Epoch Save Editor
Try, set bonus work, but if its an ability you don't see it in tooltip
Or get this fix, set count to 10 when you equip an set item
You have to equip an set item to make it work, if you launch a character with set, reequip your set item
Skill Movements Mods i have to add to Menu :
- No Target Required
- Immune during Movement
- Remove Range Limit
- Remove Simple Path
- Transplant More Heal Cost set to -1, so instead of losing health, we gain it
But i have to add it in Menu
Or get this fix, set count to 10 when you equip an set item
You have to equip an set item to make it work, if you launch a character with set, reequip your set item
Skill Movements Mods i have to add to Menu :
- No Target Required
- Immune during Movement
- Remove Range Limit
- Remove Simple Path
- Transplant More Heal Cost set to -1, so instead of losing health, we gain it
But i have to add it in Menu
Re: Last Epoch Save Editor
You can use the debug Base mode in Save Editor.
Make an item then set unique_id at the end before save
Replace this file in Database/Items/Amors/Helms/ Add this icon to Database/Items/Amors/Helms/Unique/
Name it "Fractured_Crown.png"
Make an item then set unique_id at the end before save
Replace this file in Database/Items/Amors/Helms/ Add this icon to Database/Items/Amors/Helms/Unique/
Name it "Fractured_Crown.png"
Re: Last Epoch Save Editor
Ash,
Thank you for the brilliant tool. Your work is much appreciated. I am looking forward to the cosmetics. Do you think that will be do-able? Or is it more challenging that other aspects?
I have one humble request. Would it be possible to add a mod or two under skills for dread shade?
Remove dreadshade limit imposed by the Lonewatcher passive.
Remove dreadshade time limit.
Kepp up the fantastic work. Much appreciated. I find mods much more intuitive to use than the cheats in the table. It's also great that you don't need to keep reapplying preferences every time.
Re: Last Epoch Save Editor
For cosmetic, i can unlock "Appareance Panel" in InventoryUi, Open shop, Buy cosmetic, but like dev mode a lot of code is missing.
All was decompiled (MicrotransactionSystem.dll), so i just need to search where are store all the cosmetic items, and write a function for adding item to slot
Dread shade Mutator Object
limitTo1DreadShade to false
increasedDuration to 255 ^^ default is 0, 1 with the node
As you can see it's easy, but it's take time to add to menu ^^
- Unlock All Skills
Dread Shade :
- Max Shades
- Increased Duration
- Reduce Decay
- Disable Spawn Limit
- Increase Radius
- Disable Health Drain
All was decompiled (MicrotransactionSystem.dll), so i just need to search where are store all the cosmetic items, and write a function for adding item to slot
Dread shade Mutator Object
limitTo1DreadShade to false
increasedDuration to 255 ^^ default is 0, 1 with the node
As you can see it's easy, but it's take time to add to menu ^^
- Unlock All Skills
Dread Shade :
- Max Shades
- Increased Duration
- Reduce Decay
- Disable Spawn Limit
- Increase Radius
- Disable Health Drain
Re: Last Epoch Save Editor
Much appreciated. Thank you so much!!Ash06 wrote: ↑Wed Jul 26, 2023 10:20 pmFor cosmetic, i can unlock "Appareance Panel" in InventoryUi, Open shop, Buy cosmetic, but like dev mode a lot of code is missing.
All was decompiled (MicrotransactionSystem.dll), so i just need to search where are store all the cosmetic items, and write a function for adding item to slot
Dread shade Mutator Object
limitTo1DreadShade to false
increasedDuration to 255 ^^ default is 0, 1 with the node
As you can see it's easy, but it's take time to add to menu ^^
Mods.rar
- Unlock All Skills
Dread Shade :
- Max Shades
- Increased Duration
- Reduce Decay
- Disable Spawn Limit
- Increase Radius
- Disable Health Drain
Re: Last Epoch Save Editor
Ash, A couple of questions. Will the mod ever be compatible with Il2CppInterop for newer versions of melon loader?
Second, I noticed a performance hit when accessing stash and switching between tabs filled with items. Is that an issue on my end? Or is it an issue with unhollower vs Il2CppInterop?
Re: Last Epoch Save Editor
This mod work only with Melonloader 5.7 or lower, because 5.7 is the latest version with unhollower.
I can update for melonloader 6+, but if i do this, i have to rewrite all the mod from .net framework to .net core, i lose debugging with tools other than dnsspy (UnityExplorer don't work well with MelonLoader 6+), and i have to rewrite all others mods i have (ex : extractor for LastEpochSaveEditor).
For the performance when opening Inventory, it's because of the code for Cosmetics, current code is using object search and you are seeing lags (this is already fix, all the searching functions where removed, i can optimize more, but no time today ^^)
I can update for melonloader 6+, but if i do this, i have to rewrite all the mod from .net framework to .net core, i lose debugging with tools other than dnsspy (UnityExplorer don't work well with MelonLoader 6+), and i have to rewrite all others mods i have (ex : extractor for LastEpochSaveEditor).
For the performance when opening Inventory, it's because of the code for Cosmetics, current code is using object search and you are seeing lags (this is already fix, all the searching functions where removed, i can optimize more, but no time today ^^)
Re: Last Epoch Save Editor
Hi, Ash. Is it possible to expose the Duration property of buffs, for example? I'm thinking of using the Judgment aura as a candidate -- would love to see that spell extend for a full day for example. Is this seeable via Unity Explorer?
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