Last Epoch Save Editor

Upload *YOUR* gamehacking tools/helpers here
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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

sasorifunny wrote:
Mon Mar 06, 2023 12:15 pm
hi, thx for your work bruh, but you can only select the first 4 characters, please fix
Image

Code: Select all

public static readonly string BaseCharacterFilename = "1CHARACTERSLOT_BETA_";

Code: Select all

public static List<string> CharactersFiles()
{
    List<string> characters_filename = new List<string>();
    FileInfo[] files = new DirectoryInfo(Path.Get.LastEpochSavePath).GetFiles("*.*"); //Get all files
    foreach (FileInfo file in files)
    {
        if ((file.Name.Contains(Character.Get.BaseCharacterFilename)) && //Contain "1CHARACTERSLOT_BETA_"
        (!file.Name.Contains("temp")) && //Don't contain "temp"
        (!file.Name.Contains(".vdf"))) //Don't contain ".vdf"
        { characters_filename.Add(file.Name); }
    }
    return characters_filename;
}
No limit from code, but i can add a scrollbar in the ui if you want to see more characters.

ReptileGG
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Re: Last Epoch Save Editor

Post by ReptileGG »

Getting a error when I run Ui.exe and click on 'Character' menu.

Unhandled exception has occurred in your application... Input string was not in correct format.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Ui.Tools.CharacterUiForm.Character_Files.GetFiles()
at Ui.Tools.CharacterUiForm.Character_Files.UpdateData()
at Ui.Main.UpdateCharacterData(Int32 tool)
at Ui.Main.ShowCharacterTool(Int32 i, Boolean init)
at Ui.Main.ShowContent(Int32 i)
at Ui.Main.ShowPage(Int32 i)
at Ui.Main.button_Character_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Ui
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Games/Last%20Epoch%20Char%20Editor/Ui.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9075.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Database
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Games/Last%20Epoch%20Char%20Editor/Database.DLL
----------------------------------------
Newtonsoft.Json
Assembly Version: 13.0.0.0
Win32 Version: 13.0.1.25517
CodeBase: file:///G:/Games/Last%20Epoch%20Char%20Editor/Newtonsoft.Json.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9110.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
LastEpochLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Games/Last%20Epoch%20Char%20Editor/LastEpochLib.DLL
----------------------------------------
Bank
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Games/Last%20Epoch%20Char%20Editor/Bank.DLL
----------------------------------------
Character
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Games/Last%20Epoch%20Char%20Editor/Character.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Files have been modified since the new update.

All files structures have been updated and all new items have been added
You can edit your character like before
I have no time to implement the tab system, so in bank you can only edit your materials and your gold value

Vodziak
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Re: Last Epoch Save Editor

Post by Vodziak »

Hi, something is not quite working
1. Character menu doesn't work. The first character is unclickable, the second is a duplicate of the first but without name and levels, the rest also without names and levels. The list shows 5 characters, one of which is completely missing.
2. Attempting to add an item (the helmet appears automatically) and change the type for example, for armor throws an error:

System.ArgumentException: Obiektu TableLayoutPanel nie można rozwinąć w celu pomieszczenia formantu, ponieważ właściwość GrowStyle panelu ma ustawioną wartość FixedSize.
w System.Windows.Forms.Layout.TableLayout.AssignRowsAndColumns(ContainerInfo containerInfo)
w System.Windows.Forms.Layout.TableLayout.LayoutCore(IArrangedElement container, LayoutEventArgs args)
w System.Windows.Forms.Layout.LayoutEngine.Layout(Object container, LayoutEventArgs layoutEventArgs)
w System.Windows.Forms.Control.OnLayout(LayoutEventArgs levent)
w System.Windows.Forms.ScrollableControl.OnLayout(LayoutEventArgs levent)
w System.Windows.Forms.TableLayoutPanel.OnLayout(LayoutEventArgs levent)
w System.Windows.Forms.Control.PerformLayout(LayoutEventArgs args)
w System.Windows.Forms.Control.System.Windows.Forms.Layout.IArrangedElement.PerformLayout(IArrangedElement affectedElement, String affectedProperty)
w System.Windows.Forms.TableLayoutSettings.SetColumnSpan(Object control, Int32 value)
w System.Windows.Forms.TableLayoutPanel.SetColumnSpan(Control control, Int32 value)
w Ui.Tools.CharacterUiForm.Character_Inventory.UpdateIconSize(Int32 nb, Int32 stash, Size icon_size)
w Ui.Main.ChangeItemIconSize(Int32 bank, Int32 nb, Int32 character_stash, Size icon_size)
w Ui.Tools.Items.Item_Infos.Update_Icon_Size()
w Ui.Tools.Items.Item_Infos.Select_Combobox_Type()
w Ui.Tools.Items.Item_Infos.numericUpDown_Type_ValueChanged(Object sender, EventArgs e)
w System.Windows.Forms.NumericUpDown.OnValueChanged(EventArgs e)
w System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
w Ui.Tools.Items.Item_Infos.Set_numericUpDown_Type()
w Ui.Tools.Items.Item_Infos.comboBox_Type_SelectedIndexChanged(Object sender, EventArgs e)
w System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
w System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
w System.Windows.Forms.ComboBox.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Ui
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/kombi/last%20epoch/Ui.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9075.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Database
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/kombi/last%20epoch/Database.DLL
----------------------------------------
Newtonsoft.Json
Wersja zestawu: 13.0.0.0
Wersja Win32: 13.0.3.27908
CodeBase: file:///D:/kombi/last%20epoch/Newtonsoft.Json.DLL
----------------------------------------
System.Numerics
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9110.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
LastEpochLib
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/kombi/last%20epoch/LastEpochLib.DLL
----------------------------------------
Bank
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/kombi/last%20epoch/Bank.DLL
----------------------------------------
Character
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/kombi/last%20epoch/Character.DLL
----------------------------------------
Accessibility
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
BankStashs
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///D:/kombi/last%20epoch/BankStashs.DLL
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Vodziak wrote:
Sun Mar 12, 2023 9:00 am
1. Character menu doesn't work. The first character is unclickable, the second is a duplicate of the first but without name and levels, the rest also without names and levels. The list shows 5 characters, one of which is completely missing.
2. Attempting to add an item (the helmet appears automatically) and change the type for example, for armor throws an error:
1. Get v4.2
2. You try to create an item outside your inventory, move the generated helm, save it, then edit the type.
Last edited by Ash06 on Tue Mar 14, 2023 4:34 pm, edited 1 time in total.

MoZz
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Re: Last Epoch Save Editor

Post by MoZz »

Hi i suddenly have this problem, anyone know a fix for this? :wub:

Image

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Maybe glyph id was changed.
I don't play, but mp your save and i can check this.

V4.1 Add support for Stash and Tab files.
If you try it and have lost your bank, copy your backup Epoch_Local_Global_Data_Beta
Remove all Stash and Tab files from your save folder
Play one time and game generate your bank

I try the game, and was making a patch for bank files, download v2.4.
MoZz wrote:
Sun Mar 12, 2023 11:33 am
Hi i suddenly have this problem, anyone know a fix for this? :wub:
Close game
Open app
Open your bank
Clear all your materials
Materials page, add runes and glyphs
Save your bank
Play

canndhha
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Re: Last Epoch Save Editor

Post by canndhha »

Can you tell me why this screen keeps resetting back to 100 Corruption and 0 eveything whenever I load the game. And the selected values never get applied to the game. I put in 300 corruption and start the game its stil at 100.
Image
Also, is there any way to complete all quests on a fresh char and unlock all idol slots?

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

canndhha wrote:
Wed Mar 15, 2023 10:35 am
Can you tell me why this screen keeps resetting back to 100 Corruption and 0 eveything whenever I load the game. And the selected values never get applied to the game. I put in 300 corruption and start the game its stil at 100.
I try and all work for me
Image
canndhha wrote:
Wed Mar 15, 2023 10:35 am
Also, is there any way to complete all quests on a fresh char and unlock all idol slots?
Next patch i will unlock duplicate character

I try legendary from set
Image

ShadoweCZ
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Re: Last Epoch Save Editor

Post by ShadoweCZ »

hi, i just downlaoded the 4.2 and get out of bound error, i believe it is because im manualy edditing skilltrees and saving them to slots >4 (aka "slotNumber": >4, the 5 skill slots are numbered 0-4, you can save more skill trees permanently to slots 5-512) to save skill trees from different classes, for triggered skills and passive procs etc like fireball from the new belt or to get flameward on stun on all classes without having to sacrifice one of the 5 default slots ...

could you add support to that somehow ? would be great if everyone could do that using editor (aka having more than just 5 skill trees)
just for exampel here is my big save [Link]

BTW that legendary set looks amazing, how did you do that ? just switching from set to legendary ? i s it possible to add actual set effect to any item ?

System.IndexOutOfRangeException: Index je mimo hranice pole.
v Ui.Tools.CharacterUiForm.Character_Files.GetFiles()
v Ui.Tools.CharacterUiForm.Character_Files.UpdateData()
v Ui.Main.UpdateCharacterData(Int32 tool)
v Ui.Main.ShowCharacterTool(Int32 i, Boolean init)
v Ui.Main.ShowContent(Int32 i)
v Ui.Main.ShowPage(Int32 i)
v Ui.Main.button_Character_Click(Object sender, EventArgs e)
v System.Windows.Forms.Control.OnClick(EventArgs e)
v System.Windows.Forms.Button.OnClick(EventArgs e)
v System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
v System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
v System.Windows.Forms.Control.WndProc(Message& m)
v System.Windows.Forms.ButtonBase.WndProc(Message& m)
v System.Windows.Forms.Button.WndProc(Message& m)
v System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
v System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
v System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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Re: Last Epoch Save Editor

Post by PaperBagAvatar »

Hi there,

Thanks for a great tool, I've been using it a lot.

I was trying to find some specific idol mods that were not on the list and ended up identifying every single one of the mods that are listed as unknown, hopefully this can be useful for yourself or other users reading this:

Code: Select all

101, 5-7% Increased Throwing Attack Speed (Prefix)
105, +30-80 Health (Prefix)
107, 5-14% Increased Health (Suffix)
109, +15-40 Mana (Prefix)
111, +20-45% Fire Resistance (Suffix)
112, +20-45% Cold Resistance (Suffix)
113, +20-45% Lightning Resistance (Suffix)
114, +20-45% Necrotic Resistance (Suffix)
115, +20-45% Void Resistance (Suffix)
116, +20-45% Poison Resistance (Suffix)
117, +8-20% Elemental Resistance (Suffix)
118, +26-70 Dodge Rating (Prefix)
119, 22-60% Increased Damage Over Time (Prefix)
120, 15-40% Chance To Gain 30 Ward When Hit (Prefix)
121, 44-120% Increased Stun Chance (Prefix)
123, 20-55% Of Potion Health Converted To Ward (Prefix)
124, +3-7 Vitality (Prefix)
125, +20-60% Chance To Bleed On Cold Hit (Prefix)
126, +20-45% Elemental Resistance While Transformed (Suffix)
127, 90% Increased Fire Damage Over Time (Suffix)
132, 100% Increased Health Regen While Transformed (Suffix)
134, 55% Increased Critical Strike Chance (Prefix)
135, 100% Increased Healing Effectivness (Prefix)
136, +450 Stun Avoidance (Prefix)
137, +40% Freeze Rate Multiplier (Prefix)
138, +36% Chance To Bleed On Hit (Prefix)
139, +30% Chance To Ignite On Hit (Prefix)
140, +30% Chance To Poison On Hit (Prefix)
141, +50% Chance To Shock On Hit (Prefix)
142, +30% Ward Retention (Prefix)
143, 40% Increased Stun Duration (Prefix)
144, 30% Increased Cast Speed For Totems (Prefix)
145, +240 Minion Dodge Rating (Suffix)
147, 20% Increased Minion Cooldown Recovery (Prefix)
148, 24% Increased Minion Melee Attack Speed (Suffix)
149, 105% Increased Minion Healing Effectivness (Prefix)
150, 125% Increased Minion Melee Stun Chance (Prefix)
151, +2% Minion Melee Critical Strike Chance (Prefix)
154, 60% Increased Minion Critical Strike Chance (Suffix)
156, 60% Increased Melee Damage While Transformed (Prefix)
157, 60% Increased Spell Damage While Transformed (Prefix)
158, 60% Increased Damage Over Time While Transformed (Prefix)
159, +33% Melee Critical Strike Multiplier While Transformed (Prefix)
164, +4% Critical Strike Chance For Totems (Prefix)
165, 16% Less Damage Taken While Channeling (Suffix)
175, 20% Chance To Gain 20 Ward On Melee Hit (Suffix)
176, 75% Increased Cold Damage Over Time (Suffix)
177, 70% Increased Melee Elemental Damage (Prefix)
179, 60% Increased Fire Damage Over Time (Suffix)
182, +16% Fire Penetration With Ignite (Prefix)
183, +35% Cold Penetration With Frostbite (Prefix)
186, +4 Melee Fire Damage (Suffix)
187, +4 Melee Lightning Damage (Suffix)
188, +4 Melee Cold Damage (Suffix)
189, +4 Spell Fire Damage (Suffix)
190, +4 Spell Lightning Damage (Suffix)
191, +4 Spell Cold Damage (Suffix)
193, 90% Increased Physical Damage Over Time (Suffix)
196, 35% Increased Armour (Suffix)
197, 20% Of Fire Damage Taken As Physical (Prefix)
202, +500 Block Effectivness (Suffix)
203, 20% Of Lightning Damage Taken As Physical (Prefix)
204, 20% Of Cold Damage Taken As Physical (Prefix)
208, Increased Mana Regen (Prefix)
21, Chance to Bleed While On High Health (Suffix)
213, % Chance to gain haste when you summon a totem (Prefix)
215, chance on kill to refresh random companion abaility (Prefix)
216, +1 bees per 10 seconds (Prefix)
217, chance to chill nearby enemies when you use a skill that costs at least 20 mana (Prefix)
218, chance on hit to summon a thorn totem (Prefix)
221, chance to cast Maelstrom every 5 seconds (Prefix)
222, chance to cast healing nova when hit (Prefix)
226, increased aspect of the shark effect (Suffix)
227, increased aspect of the shark duration (Prefix)
228, increased aspect of the boar effect (Suffix)
229, increased aspect of the boar duration (Prefix)
230, increased aspect of the viper effect (Suffix)
231, increased aspect of the viper duration (Prefix)
232, increased aspect of the lynx effect (Prefix)
233, increased aspect of the lynx duration (Suffix)
234, increased spell damage if you have an active totem (Suffix)
235, chance on melee kill to heal a random minion to full health (Prefix)
236, increased cold damage per active totem (Suffix)
237, x seconds of stun immunity after using teleport (Prefix)
238, chance to cast fire aura on crit (Prefix)
240, increased fire aura damage (Prefix)
241, static charges generate per second (Prefix)
242, cast speed while you have lightning aegis (Prefix)
243, chance to cast lightning aegis when hit (Suffix)
245, chance to cast elemental nova when hit (Prefix)
247, chance to cast fire aura when hit (Suffix)
248, increased fire aura area (Prefix)
250, 100% of damage reflected when you have lightning aegis (Prefix)
251, chance to cast lightning blast when hit while you have lightning aegis (Prefix)
252, increased lightning damage while you have lightning aegis (Prefix)
253, chance to cast fire aura on kill with fire skills (Prefix)
257, % increased health (Prefix)
259, increased damage over time while at low health (Prefix)
260, chance to apply damned on hit (Prefix)
261, increased damage while transoformed (Prefix)
262, less damage taken while transformed (Prefix)
263, damage leeched as health while transformed (Prefix)
264, reduced health cost of spells (Prefix)
266, increased aura of decay area (Prefix)
268, armour granted by bone armour (Prefix)
270, increased warpath area (Prefix)
271, chance to inflict time rot on hit (Suffix)
272, chance to cast void rift on kill (Prefix)
273, chance to create a void essence on kill (Prefix)
277, heath gained when stunned (Prefix)
284, chance to fear on hit (Suffix)
285, ward retention (Suffix)
289, less damage over time taken (Suffix)
291, chance to inflict plague on hit / poison penetration with plague (Prefix)
292, increased spell damage while at low health (Suffix)
293, increased minion fire damage (Prefix)
294, increased minion cold damage (Prefix)
295, + seconds to sigil of hope duration (Prefix)
298, increased physical spell critical strike chance (Suffix)
299, % chance for +30 throwing fire damage with shield throw (Prefix)
300, % of shield throw base damage converted to void (Prefix)
301, + lightning damage with hammer throw (Prefix)
303, % chance to cast poison nova when hit (Prefix)
304, % chance for hungering souls to fire 6 additional projectiles (Prefix)
309, + necrotic spell damage per skeletal mage (Prefix)
311, % chance to gain 20 ward on kill with hungering souls (Prefix)
315, % chance for summon wraith to summon a putrid wraith instead (Prefix)
316, % chance for summon wraith to summon a flame wraith instead (Prefix)
317, % chance to cast marrow shards when you use transplant (Prefix)
318, % increased poison damage while aura of decay is active (Prefix)
326, % increased melee void damage (Suffix)
327, % chance to apply a spark charge on melee hit (Suffix)
328, % of mana spent gained as ward (Suffix)
334, + spell damage for totems (Prefix)
339, +% cold penetration with frostbite (Prefix)
358, +% physical penetration with bleed (Prefix)
383, + spell damahe while channeling (Prefix)
403, +% physical penetration with bleed / +% physical penetration for bleed inflicted by minions (Prefix)
408, % increased void damage over time (Suffix)
430, % increased bow attack speed for 3 seconds when you use a bow attack (Prefix)
444, % physical resistance (Suffix)
456, +% critical strike multiplier while dual weilding (Prefix)
458, % increased damage while weilding a sword (Suffix)
460, % increased damage while weilding a dagger (Suffix)
462, % increased damage while weilding a bow (Suffix)
464, % physical penetration while weilding a dagger (Prefix)
465, % fire penetration while weilding a dagger (Prefix)
466, +% fire penetration with ignite (Prefix)
467, % increased physical damage over time (Suffix)
468, +% fire penetration with ignite (Prefix)
470, % increased throwing physical damage (Suffix)
472, +% chance to shred armour on thowing hit (Prefix)
474, +% chance to shred armour on melee hit (Prefix)
476, +% chance to shred armour on bow hit (Prefix)
482, +% chance to ignite on bow hit (Prefix)
484, +% physical penetration with shadow daggers (Prefix)
486, +% chance to slow on bow hit (Suffix)
487, +% physical penetration with shadow daggers (Prefix)
488, % increased bow elemental damage (Prefix)
49, + spell damage (Prefix)
490, % increased throwing damage (Suffix)
491, % increased bow damage (Suffix)
492, % increased bow critical strike chance (Suffix)
493, +% physical penetration with puncture (Prefix)
499, +% chance to bleed on bow hit (Suffix)
508, % increased area with detonating arrow (Prefix)
510, % increased damage per arrow with multishot (Prefix)
516, +% chance to bleed on hit with shurikens (Prefix)
518, +8 lightning damage with shurikens / % shurikens base damage converted to lightning (Prefix)
519, +8 lightning damage with shurikens / % shurikens base damage converted to lightning (Prefix)
522, % chance to summon a bee with acid flask (Prefix)
523, % increased area with dancing strikes (Prefix)
535, + bow physical damage for ballistae (Prefix)
538, % increased area of mirage attacks with lethal mirage (Prefix)
648, + spell damage for storm crows (Prefix)
651, % increased cooldown recovery for surge (Prefix)
668, % increased damage with umbral blades per stack of dusk shroud (Prefix)
669, + bow lightning damage (Prefix)
670, + bow cold damage (Prefix)
671, % increased area for melee area skills (Suffix)
672, EMPTY
673, EMPTY
674, EMPTY
675, EMPTY
676, EMPTY
677, EMPTY
678, EMPTY
679, EMPTY
680, EMPTY
681, EMPTY
682, EMPTY
683, EMPTY
684, EMPTY
685, EMPTY
686, EMPTY
687, EMPTY
688, EMPTY
689, EMPTY
690, EMPTY
691, EMPTY
692, EMPTY
693, EMPTY
694, EMPTY
695, EMPTY
696, EMPTY
697, EMPTY
698, EMPTY
699, EMPTY
700, EMPTY
701, EMPTY
702, EMPTY
703, EMPTY
704, EMPTY
705, EMPTY
706, EMPTY
707, EMPTY
708, EMPTY
709, EMPTY
710, EMPTY
711, EMPTY
712, EMPTY
713, EMPTY
714, EMPTY
715, EMPTY
716, EMPTY
717, EMPTY
718, EMPTY
719, EMPTY
720, EMPTY
721, EMPTY
722, EMPTY
723, EMPTY
724, EMPTY
725, EMPTY
726, EMPTY
727, EMPTY
728, EMPTY
729, EMPTY
730, EMPTY
731, EMPTY
732, EMPTY
733, EMPTY
734, EMPTY
735, EMPTY
736, EMPTY
737, EMPTY
738, EMPTY
739, EMPTY
740, EMPTY
741, EMPTY
742, EMPTY
743, EMPTY
744, EMPTY
745, EMPTY
746, EMPTY
747, EMPTY
748, EMPTY
749, EMPTY
750, EMPTY
751, EMPTY
752, EMPTY
753, EMPTY
754, EMPTY
755, EMPTY
756, EMPTY
757, EMPTY
758, EMPTY
759, EMPTY
760, EMPTY
761, EMPTY
762, EMPTY
763, EMPTY
764, EMPTY
765, EMPTY
766, EMPTY
767, EMPTY
88, %increased physical damage (Prefix)
I tested all these on Orante Glass Idols, but verified a few of the mods on other types and it was always the same mod, but with a different roll.

Thanks again!

User avatar
Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

PaperBagAvatar wrote:
Fri Mar 17, 2023 4:47 pm
I was trying to find some specific idol mods that were not on the lis
Ty for your work ^^
I'm on vacation, if you have time upload your affix.json here, or wait and i will add your found ids in the generator
I dont upload my app for generating items here because size > 130 mo
See the database site, roll dépend on item type
ShadoweCZ wrote:
Wed Mar 15, 2023 6:11 pm
i s it possible to add actual set effect to any item ?
There no way to do it

Next patch should be :
Add suport for legendary set
Base item description for affixs, runes, glyphs and keys
Affixs range
Debug lot of thinks in character, stash and item infos
Remove bank.dll (bank before 0.9 patch)

All of this is already write, but i don't test all

xytras
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Re: Last Epoch Save Editor

Post by xytras »

I got the item editor to work. However, when trying to modify "Legendary Potential" to any number it will remove the existing and make it 0. Any ideas?

xytras
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Re: Last Epoch Save Editor

Post by xytras »

You can modify it via the save gamed files.
"data":[1,4,7,7,255,0,0,0,240,39,255,255,255,255,255,255,255,4]

The number 4 at the end of this line determines "Legendary Potential".
So to change it from 4 to 1..

Example:
"data":[1,4,7,7,255,0,0,0,240,39,255,255,255,255,255,255,255,1]

angsaar
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Re: Last Epoch Save Editor

Post by angsaar »

xytras wrote:
Tue Mar 21, 2023 1:33 pm
I got the item editor to work. However, when trying to modify "Legendary Potential" to any number it will remove the existing and make it 0. Any ideas?
How did you get it to work? Every time I try to save a character from version 0.9f of the game with the editor, the character disappears from the character list in game and I have to restore my backup to play it again. This is with version 4.2 of the editor, the latest as far as I can see.

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