Ooo, I didn't know HUD always visible had flaws, can you specify what's wrong with it? I'd like to know if I'm going to continue using it.
can only remember performance issues and it stays even if you switch zones after turning it off. never used it on my own, so can not really talk for it.
i like the way the massive sensor hack works right now. you still have to explore and use your brain, it's just like pointing to a direction and not giving you the solution.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
and i just thought i'm that owerpowered xD
but i can confirm the one shot thing since i'm using the sensor hack as well.
the options i have on at the same time when facing this "bug":
- massive sensor
- device hack (just ticking active for using them on long range, no further changes/activations)
- misc hacks: all zone details on the galaxy map
i read somewhere the "HUD always visible" has it's own flaws and leads to possible instability.
so please no replacing if you plan to port.
Man... I just went through that same experience. Briefly thought myself incredibly powerful, was even thinking of turning up the difficulty since the only cheat i was trying to use was the loot boost, but... no, one hit kills (after shields are removed) baked into the activator. Shucks.
For some reason when I turn on massive sensor range my weapons deal massive damage one shotting almost any regular enemy. (See Edit). Can you port the Everything in HUD Always Visible cheat from Master's table? That's the perfect cheat for me as I only want to 100% the regions without looking up guides and flying around aimlessly.
EDIT: When I activate the table, (no cheats, just the Everspace 2 line) my blaster starts one shotting enemy shields and hull. Armor takes normal damage, but any enemy that has only shields and hull HP will be destroyed in one shot from the blaster.
v.1.0.34616 (v3)
1. FIXED: One hit kill(s) taking effect when not activated
2. ADDED: [X] <== See All objects (everything) in the HUD (Including Hidden Objects): This Script is under [X] <== Misc Cheats
For some reason when I turn on massive sensor range my weapons deal massive damage one shotting almost any regular enemy. (See Edit). Can you port the Everything in HUD Always Visible cheat from Master's table? That's the perfect cheat for me as I only want to 100% the regions without looking up guides and flying around aimlessly.
EDIT: When I activate the table, (no cheats, just the Everspace 2 line) my blaster starts one shotting enemy shields and hull. Armor takes normal damage, but any enemy that has only shields and hull HP will be destroyed in one shot from the blaster.
v.1.0.34616 (v3)
1. FIXED: One hit kill(s) taking effect when not activated
2. ADDED: [X] <== See All objects (everything) in the HUD (Including Hidden Objects): This Script is under [X] <== Misc Cheats
Wow that was fast, thank you! The HUD one works exactly like I wanted and I feel muuuuch better using yours than the hacky version.
Thanks! It works great!!! I am at the the level: "Blakesmore Wrath". The problem is the homebase shield goes down too quickly. It is possible to make the homebase shield infinite (like the ship)?
Hi there, very new to this, what do the colors of the different line items mean? How do I know if something is a persistent change? Like the pointers seem to at least be persistent, but would something like the legendary limit option be something that's persistent or do I need to keep CE running for it to stay applicable?
How can i get it work on the XBox version?
The game executable has a different name, do i only have to rename all "ES2-Win64-Shipping" to "ES2-WinGDK-Shipping" in the script?
Hello Gideon,
first thanks for the amazing table.
I´m afraid i can´t get it to work with the new update (v1.1.35878) any chance you can please update this one?
I have tested this on the latest version of the game and on V.33691.
Levelling items up (modules/weapons) to legendary only works until a certain item level. (level 16 in my case)
When the item level is 17 or higher it can no longer be made legendary, the tooltip shows the item up to superior, but when you go back to inventory the item shows as rare. (even if its level was superior to start with).
The item stats can be levelled up until superior and remain "Rare" in the inventory regardless of my many times you increase ratity. You can't give it legendary stats any longer though.
Good thing no-one wasted time on updating the table (yet) because today the game received another patch. [Link]
Perhaps now would be a good time to update the table
I patiently visit here almost every day hoping to find an update. Now I saw that the author Gideon25 has not been active on this board since late July. I sure hope he's okay.
I would do it myself if I knew how but I haven't the faintest clue. Perhaps someone could point me to a tutorial that specifically deals with updating an existing - rather sophisticated - table such as this one. Many thanks in advance!