Carrier Command 2

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Rogue
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Re: Carrier Command 2

Post by Rogue »

xb0210 wrote:
Mon Aug 16, 2021 4:30 pm
hey so when i download the cheat engine file the most recent one someone posted how do i use those options they speak of?
It would be Wise, to read the Fine Print.

Will re-explain the Instruction;
#
Start Game And Session First,
Then Hook the Cheat Engine to Game,
Load the CT
Read from Table Extra, (Skip, If you know-the-know-how)
Open **Advanced Options**. (Located bottom of the Cheat Engine Window UI)
Right Click Each Line,
Press **Change Code to Does Nothing**,
Happy Gaming.

qob
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Re: Carrier Command 2

Post by qob »

jeremysoon wrote:
Sun Aug 15, 2021 10:40 am
Well I was able to experiment the game a bit and managed to make the it so that every time you use the item it will increase instead of decreasing. And in case it doesn't work I'm sorry cause this is actually my first time making a cheat engine.Carrier Command 2.CT
This poses serious problems by making barges too have effectively unlimited inventory and thus they continue to unload the barge indefinitely. Also, eventually this is going to make the weight limits to exceed their boundaries. This problem could be mitigated on carriers by assigning a limit on the maximum number of items, but that would still make the barges to unload ad-infinitum and rendering them one-usage-wonders.

Other than that, this works as it should. It's truly a delight to go trigger happy with ship main cannons and cruise missiles using the drone's gimbal camera to aim them.

Fenekie
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Re: Carrier Command 2

Post by Fenekie »

Rogue wrote:
Mon Aug 16, 2021 3:28 pm
I attempted hacking the Game, and achieved some Options. May not be as Wonder as @jeremysoon@ but it will do about the same, just some effort.

Slowly updating & Adding the Table to current Version (1.0.4); for the gamer conveniences.
Am I stupid? O.o
First two tables contains nothing and CC2(CT 2.8)(Game 1.0.4) by SRC.CT just have this...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No description"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>3922309C</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
:shock:

Rogue
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Re: Carrier Command 2

Post by Rogue »

Fenekie wrote:
Thu Aug 19, 2021 2:51 am

First two tables contains nothing and CC2(CT 2.8)(Game 1.0.4) by SRC.CT just have this...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No description"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>3922309C</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
:shock:
Humble apologies, if the table were deceptive, but please check the **Advanced Options** for the cheats,
And
Please do read the Fine Print in **Table Extras**

*Be wary, this Table is *Still a WIP*; changes will occur over the iterations(version) of CT.

Will re-explain the Instruction;
#
Start Game And Session First,
Then Hook the Cheat Engine to Game,
Load the CT
Read from Table Extra, (Skip, If you know-the-know-how)
Open **Advanced Options**. (Located bottom of the Cheat Engine Window UI)
Right Click Each Line,
Press **Change Code to Does Nothing**,
Happy Gaming.
[/quote]

ricky1090
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Re: Carrier Command 2

Post by ricky1090 »

Rogue wrote:
Mon Aug 16, 2021 3:28 pm
I attempted hacking the Game, and achieved some Options. May not be as Wonder as @jeremysoon@ but it will do about the same, just some effort.

Slowly updating the CT, as the game updates, also adding new options to the CT.

Now to use this CT,
Please Read the Instructions from the **Table Extras**

Changes of to content of table will happen in every Iteration(Version) of CT, as time progresses; due to condition to meet to achieve the hacks to work.


Here's What the trainer have:
# Carrier
Freeze Inventory;
Freeze Gun Ammo;
Cruise Missile Ammo;
Carrier AA Ammo; (WIP)
|
# Tanks
Freeze Missile Array Ammo;
Freeze Smoke EXP Ammo;
Freeze Smoke Trailing Ammo;
|
# Plane/Helicopter
Freeze 20mm Cannon Ammo;
Freeze Rocket Pod Ammo;
|

:!:
CC2(CT 3.0)(Game 1.0.6) by SRC.CT
|
(Outdated)
CC2(CT 2.8)(Game 1.0.4) by SRC.CT
|
(Outdated)
CC2(CT 2.5)(Game 1.0.4) by SRC.CT
|
(Outdated)
CC2(1.0.4) by SRC.CT
Works beautifully, the fact that you can pick and choose at this early WIP stage is great.

B8Liar
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Re: Carrier Command 2

Post by B8Liar »

how do i download this cheat ????

Rogue
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Re: Carrier Command 2

Post by Rogue »

B8Liar wrote:
Sun Aug 22, 2021 11:56 am
how do i download this cheat ????
:shock:
Speechless;
:shock:

:idea:
Answer:: the so-called *Cheat*, is found on this Posting,
Rogue wrote:
Mon Aug 16, 2021 3:28 pm
:idea:
Happy Reading;

f34rY
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Re: Carrier Command 2

Post by f34rY »

Seems like in 1.0.8 the godmode modifies enemies too.

Pruchol5
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Re: Carrier Command 2

Post by Pruchol5 »

Any idea how to get all blueprints? I have been trying to play around with the save editing but no luck so far

f34rY
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Re: Carrier Command 2

Post by f34rY »

New update 1.0.10+ broke the entire Cheat table.

muralha
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Re: Carrier Command 2

Post by muralha »

Pruchol5 wrote:
Fri Aug 27, 2021 12:00 pm
Any idea how to get all blueprints? I have been trying to play around with the save editing but no luck so far
Check the Carrier Command 2 mods at Nexus Mods
or
edit the file:
Carrier Command 2/rom_0/scripts/screen_inventory.lua

Then search for the following text, line 808 at time of writing:
table.insert(items_locked, item)

Change to:
table.insert(items_unlocked, item)

Zarfana
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Post by Zarfana »

:)

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