REQ:CITY OF GANGSTERS

Ask about cheats/tables for single player games here
czarny_pan
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Re: REQ:CITY OF GANGSTERS

Post by czarny_pan »

Yeah, the game is really good, would be nice to have some table to experiment with things.

danielyee
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Re: REQ:CITY OF GANGSTERS

Post by danielyee »

hi guys ,how are you all..any help on updates yet..thanks

danielyee
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Re: REQ:CITY OF GANGSTERS

Post by danielyee »

hi all happy chinese new year to all friends..btw any help here..tq

alanwulf
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Re: REQ:CITY OF GANGSTERS

Post by alanwulf »

Thank you for the fast table update!

danielyee
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Re: REQ:CITY OF GANGSTERS

Post by danielyee »

hi morning ..to all grandmaster table maker ..and sifu table maker..seem the game been updated to ver 1.3...criminal records...seem the help arrives....appreciated...thanks for the update...fast and powerful....
but of course
not working well sir..please help..for steam version..

danielyee
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Re: REQ:CITY OF GANGSTERS

Post by danielyee »

ndck76 wrote:
Tue Aug 10, 2021 5:32 am
Made a very basic table which gives you a general idea of where/what to look for. Please refer to The Mogician guide for manual save editing and other stuffs.

Changelog
Lists Of Changelog
v1.4.0 Money Editor script revised
v1.3.0 Agent Data script & it's pointers offset revised (Compatible with v1.3.1-v1.3.3)
v1.0.7 Infinite Favor & Vehicle & Store Huge Storage scripts added (Compatible with v1.0.0-v1.2.11)
v1.0.5 added with more Money Options. (For the scripts you can only select one. As for the editors you can use both)
v1.0.3-v1.0.4 includes Health, Moves, Xp, Money.
hi sir,thanks for the table..
seem the option on stocks or goods in warehouse not working..any idea sir..thanks

ndck76
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Re: REQ:CITY OF GANGSTERS

Post by ndck76 »

I have already revised it under v1.4.0

danielyee
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Re: REQ:CITY OF GANGSTERS

Post by danielyee »

thanks to ndck76..awesome sifu table maker..salute
appreciated

Sleepytime
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Re: REQ:CITY OF GANGSTERS

Post by Sleepytime »

Has anyone figure out how relationship/reputation levels work? It's the one variable I can't seem to find. Money, action and movement points, item quantities, etc. are simple but I can't get a handle on reputation.

rudeboyjohn
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Re: REQ:CITY OF GANGSTERS

Post by rudeboyjohn »

Howdy folks.
This just became available on Epic as a freebie.
I managed to get the table to work once, but now it just randomly closes CE out completely, no pop-up windows or alerts. The instance just vanishes.
When I reopen CE and load the table, nothing wants to activate. I've tried mousing over and clicking/moving/ending the turn to populate, but nothing seems to work now.

999fthkrnfl999
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Re: REQ:CITY OF GANGSTERS

Post by 999fthkrnfl999 »

thx

jing4321
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Re: REQ:CITY OF GANGSTERS

Post by jing4321 »

ndck76 wrote:
Tue Aug 10, 2021 5:32 am
...

Could you please make it work with newest City of Gangsters Version + all DLC.. some DLCs changed and added something so the table doesnt work anymore :(

gorsan
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Re: REQ:CITY OF GANGSTERS

Post by gorsan »

oPEN DNSPY
OPEN Assembly-CSharp.dll
GAME.SENSION.DATA
RELATIONSHIP
EVALUATECURRENT()
change it like this

Code: Select all

// Game.Session.Data.Relationship
// Token: 0x06002A4C RID: 10828
private Fixnum EvaluateCurrent()
{
	if (this.buffs == null || this.buffs.IsEmpty)
	{
		return Fixnum.ZERO;
	}
	RelMilestone relMilestone = this.milestone;
	int num3 = (relMilestone != null) ? relMilestone.avail : 0;
	Fixnum fixnum = this.buffs.EvaluateDelta(this.MakeModQuery());
	this.UpdateTickets(fixnum);
	this.UpdateHighWatermark(fixnum);
	RelMilestone relMilestone2 = this.milestone;
	int num2 = (relMilestone2 != null) ? relMilestone2.avail : 0;
	if (num3 != num2)
	{
		Game.ctx.events.EnqueueOnce(SessionEventType.SomeEntityTicketsChanged);
	}
	return 100;
}

gorsan
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Re: REQ:CITY OF GANGSTERS

Post by gorsan »

GAME.CORE
HEAT

you will fix -1000 to heat like this,
just modify code like below (dont add)

Code: Select all

		// Token: 0x060035C5 RID: 13765
		public override Fixnum GetStaticValue()
		{
			return this.staticFromCheats - 1000;
		}
		

gorsan
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Re: REQ:CITY OF GANGSTERS

Post by gorsan »

press /
respect increment-at-crew 0 1000

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