REQ:CITY OF GANGSTERS
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- Cheater
- Posts: 35
- Joined: Sun Jul 14, 2019 5:59 pm
- Reputation: 11
Re: REQ:CITY OF GANGSTERS
Yeah, the game is really good, would be nice to have some table to experiment with things.
Re: REQ:CITY OF GANGSTERS
hi guys ,how are you all..any help on updates yet..thanks
Re: REQ:CITY OF GANGSTERS
hi all happy chinese new year to all friends..btw any help here..tq
Re: REQ:CITY OF GANGSTERS
Thank you for the fast table update!
Re: REQ:CITY OF GANGSTERS
hi morning ..to all grandmaster table maker ..and sifu table maker..seem the game been updated to ver 1.3...criminal records...seem the help arrives....appreciated...thanks for the update...fast and powerful....
but of course
not working well sir..please help..for steam version..
but of course
not working well sir..please help..for steam version..
Re: REQ:CITY OF GANGSTERS
hi sir,thanks for the table..ndck76 wrote: ↑Tue Aug 10, 2021 5:32 amMade a very basic table which gives you a general idea of where/what to look for. Please refer to The Mogician guide for manual save editing and other stuffs.
Changelog
Lists Of Changelog
v1.4.0 Money Editor script revised
v1.3.0 Agent Data script & it's pointers offset revised (Compatible with v1.3.1-v1.3.3)
v1.0.7 Infinite Favor & Vehicle & Store Huge Storage scripts added (Compatible with v1.0.0-v1.2.11)
v1.0.5 added with more Money Options. (For the scripts you can only select one. As for the editors you can use both)
v1.0.3-v1.0.4 includes Health, Moves, Xp, Money.
seem the option on stocks or goods in warehouse not working..any idea sir..thanks
Re: REQ:CITY OF GANGSTERS
I have already revised it under v1.4.0
Re: REQ:CITY OF GANGSTERS
thanks to ndck76..awesome sifu table maker..salute
appreciated
appreciated
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- Noobzor
- Posts: 7
- Joined: Sun May 06, 2018 1:47 am
- Reputation: 1
Re: REQ:CITY OF GANGSTERS
Has anyone figure out how relationship/reputation levels work? It's the one variable I can't seem to find. Money, action and movement points, item quantities, etc. are simple but I can't get a handle on reputation.
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- Cheater
- Posts: 41
- Joined: Mon Sep 28, 2020 3:20 am
- Reputation: 4
Re: REQ:CITY OF GANGSTERS
Howdy folks.
This just became available on Epic as a freebie.
I managed to get the table to work once, but now it just randomly closes CE out completely, no pop-up windows or alerts. The instance just vanishes.
When I reopen CE and load the table, nothing wants to activate. I've tried mousing over and clicking/moving/ending the turn to populate, but nothing seems to work now.
This just became available on Epic as a freebie.
I managed to get the table to work once, but now it just randomly closes CE out completely, no pop-up windows or alerts. The instance just vanishes.
When I reopen CE and load the table, nothing wants to activate. I've tried mousing over and clicking/moving/ending the turn to populate, but nothing seems to work now.
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- What is cheating?
- Posts: 1
- Joined: Sat Feb 04, 2023 3:12 am
- Reputation: 0
Re: REQ:CITY OF GANGSTERS
oPEN DNSPY
OPEN Assembly-CSharp.dll
GAME.SENSION.DATA
RELATIONSHIP
EVALUATECURRENT()
change it like this
OPEN Assembly-CSharp.dll
GAME.SENSION.DATA
RELATIONSHIP
EVALUATECURRENT()
change it like this
Code: Select all
// Game.Session.Data.Relationship
// Token: 0x06002A4C RID: 10828
private Fixnum EvaluateCurrent()
{
if (this.buffs == null || this.buffs.IsEmpty)
{
return Fixnum.ZERO;
}
RelMilestone relMilestone = this.milestone;
int num3 = (relMilestone != null) ? relMilestone.avail : 0;
Fixnum fixnum = this.buffs.EvaluateDelta(this.MakeModQuery());
this.UpdateTickets(fixnum);
this.UpdateHighWatermark(fixnum);
RelMilestone relMilestone2 = this.milestone;
int num2 = (relMilestone2 != null) ? relMilestone2.avail : 0;
if (num3 != num2)
{
Game.ctx.events.EnqueueOnce(SessionEventType.SomeEntityTicketsChanged);
}
return 100;
}
Re: REQ:CITY OF GANGSTERS
GAME.CORE
HEAT
you will fix -1000 to heat like this,
just modify code like below (dont add)
HEAT
you will fix -1000 to heat like this,
just modify code like below (dont add)
Code: Select all
// Token: 0x060035C5 RID: 13765
public override Fixnum GetStaticValue()
{
return this.staticFromCheats - 1000;
}
Re: REQ:CITY OF GANGSTERS
press /
respect increment-at-crew 0 1000
respect increment-at-crew 0 1000
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