[Completed] Mega Man Star Force DX v.1.1.5 [melonDS]

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radthezero
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[Completed] Mega Man Star Force DX v.1.1.5 [melonDS]

Post by radthezero »

Game Name: Mega Man Star Force DX
Game Engine: Emulated
Game Version: v1.1.5
Options Required:
  • Infinite Health
  • God Mode
  • Infinite Zenny
  • Infinite Star Shards
  • All Weapons
  • All Battle Cards
Game/Steam Website:
[Link]

Other Info: [Link]
Last edited by radthezero on Sat Aug 07, 2021 1:07 pm, edited 1 time in total.

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ApeDemon66
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Re: [Request] Mega Man Star Force DX v.1.1.5 [melonDS

Post by ApeDemon66 »

Give this a shot:
Mega Man Star Force DX.zip
Password: geo
Compressed with 7-Zip-zstd
(6.08 KiB) Downloaded 601 times
I tested this on melonDS 0.9.2

In order for it to setup everything properly, you'll need to load into the game and enter a battle at least once. Afterwards, you can activate, or reactivate, everything from Geo Stuff.

For "Infinite Health", go to Battle -> Player -> Health.

For "God Mode" go to Battle -> Player -> State -> Temporary Invincibility.

For "Infinite Zenny" go to Game Pointers -> General Data -> Zenny.

For "Infinite Star Shards" go to Game Pointers -> ??? (Other Items) -> Star Frags. Didn't know much about this memory region so I named it how I felt about it.

For "All Weapons" go to Game Pointers -> Items -> Weapons.

For "All Battle Cards" go to Game Pointers -> B.Card -> Folders -> Cards -> Card. Now, how this works is you'll type the folder index, then the card index, and then you'll be editing that specific card in your folder (if you don't know, an index starts at 0 not 1). Doesn't just give you cards, although you can kinda cause it to give you one, but I thought this would be sufficient and I created a drop down list for all the cards.

This is all I got and there are more things to be filled out such as key items and what not, but I don't wanna do it.

radthezero
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Re: [Request] Mega Man Star Force DX v.1.1.5 [melonDS

Post by radthezero »

Man, wasn't expecting anyone to reply to that so fast. Thanks, man!

So let me see if I get it: load the game, load the table, go into a battle, THEN activate the table. Is that right?

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ApeDemon66
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Re: [Request] Mega Man Star Force DX v.1.1.5 [melonDS

Post by ApeDemon66 »

The exact order isn't important. The purpose of getting into a battle is so the code gets generated by the emulator. My setup scripts look for patterns in those pieces of code and, if the code isn't there, it won't find the patterns. So, if you don't go into a battle, the two setup scripts for battle stuff won't work. If this happens, you can just deactivate everything from the Geo Stuff item and reactivate it.

radthezero
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Re: [Request] Mega Man Star Force DX v.1.1.5 [melonDS

Post by radthezero »

Yeah, I can't seem to activate it. Maybe it's the nightly I'm using. Can you upload me the melonDS version you're using?

Edit: nevermind, got the last stable release, it works like a charm. Thanks again!

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