Akiba's Trip 1/Akiba's Trip Hellbound and Debriefed

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Algester
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Akiba's Trip 1/Akiba's Trip Hellbound and Debriefed

Post by Algester »

Game Name: Akiba's Trip 1/Akiba's Trip Hellbound and Debriefed
Game Engine: Unity Engine with Il2CPP
Game Version: v1.0
Options Required:
  • Better Battle specific code handlers
  • Removing the cooldown for the Vampire scanner (akin to Akiba's Trip 2)
  • Avatar Editor options
  • Town Relationship Pointer of Sort
Steam Website:


Game is Ported to Unity with Il2CPP (its seems to point to that direction), considering that this was originally a PSP game
thing is I already made a barebones table (heavily Pointer based) but isnt exactly what I would call 'Feature Complete' and needs plenty of research

Attached is the table I currently have made I also made a Topic in the Tables forum since I made the rudimentary table
viewtopic.php?f=4&t=16764
Attachments
AkibaHD.CT
Proof of Concept
(16.8 KiB) Downloaded 237 times

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