Current Table:
Current Options:
- Pointers
- Pointers
- Character_CustomModule_PlayerAttributesHandler
- overallMaxBreath
- startingBreathPoints
- _maximumStaminaPoints
- _currentStaminaPoints
- staminaRegenRate
- staminaRegenDelay
- minimumAllowedStamina
- staminaJumpCost
- staminaDashCost
- staminaDashBackCost
- staminaDashRequirement
- staminaCancelDashCost
- ardorMassGainBonusPerPoint
- ardor_maxAmount
- ardorMaxIncrease_miniboss
- ardorGain_kill_normal
- ardorGain_kill_parry
- ardorGain_takeHit
- ardorGain_parry
- currentBreath
- currentArdor
- actionStaminaCostMultiplier
- staminaRegenPauseDuration
- Character_CustomModule_PlayerController
- CharacterMovementHandler
- Data_Character
- CombatModule
- _maximumHitPoints
- _currentHitPoints
- damageReduction
- resistance
- physicalPower
- weaponlessReach
- canBeParried
- parryPoints
- damageOnParry
- unparryableEmission
- unbreakablePoise
- maximumPoisePoints
- poiseRegenSpeed
- poiseRegenDelay
- staggerThreshold
- _currentPoise
- canBePushed
- canBeLaunched
- autoTurnAgainstPoiseBreak
- immuneToNonPersistantPulling
- canDashAcross
- canBePulled
- isPullProtected
- onPullableEmission
- MovementModule
- movementSpeed
- movementAccelerationSpeed
- movementBrakeSpeed
- rootMovementOnly
- jumpPowerGround
- maximumGroundAngle
- interactingWithPassthroughGrounds
- overlapRootSpreading
- extraRaycasts
- isGhost
- CombatModule
- CharacterHandler
- isInvincible
- recoilsFromProtection
- impenetrableProtection
- isStunned
- isHardStun
- isAlive
- hyperarmorDuration
- Data_Character
- parryCooldown
- doubleJump_boostX
- doubleJump_boostY
- CharacterMovementHandler
- GUI_Menu_InventoryHandler
- Last Clicked Item
- Data_Item
- Name
- isPlayerUseableItem
- isSpecial
- priceValue
- priceValue
- Data_Item_Equipable_Weapon
- rotationPreset
- weaponPower
- powerType
- weaponType
- isMelee
- newStaggerPower
- weaponSpeed
- reachRange
- impactPower
- speedMultiplier
- staminaCostMultiplier
- isHeavy
- weaponPhase
- baseModifierEffectDuration
- Data_Item_Consumable
- action
- consumedOnUse
- removesAChargeInstantly
- mobilityConsumable
- _quantity
- upgradeLevel
- Data_Item
- Last Clicked Item
- PlayerData
- PlayerData_Inventory
- currencyAmount
- totalCurrencyEverAcquired
- totalCurrencyLostOnDeath
- totalTimesDied
- PlayerData_Attributes
- level
- currentAttributes
- totalAttributes
- maximumBreath
- PlayerData_Hunt
- huntPoints
- PlayerData_Inventory
- Character_CustomModule_PlayerAttributesHandler
- Scripts
- Inf Health
- Inf Stamina
- Inf Currency
- Inf Consumables
Update Notes:- Added in MovementModule Pointers
Previous Versions
- Pointers
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1