[Steam] Final Fantasy I Pixel Remaster

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cray
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[Steam] Final Fantasy I Pixel Remaster

Post by cray »

  • Encount Rate - [F1] Toggle Hotkey changeable
  • Item Never Less than 1
  • Exp Multiply
  • Gil Multiply
[Steam] Final Fantasy I Pixel Remaster
[Steam] Final Fantasy II Pixel Remaster
[Steam] Final Fantasy III Pixel Remaster
[Steam] Final Fantasy IV Pixel Remaster

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FinalFantasy_PixelRemaster_Cray_210828.CT
⭐[Latest] Updated
(12.31 KiB) Downloaded 5636 times
FinalFantasy_PixelRemaster_Cray_210804.CT
[Old] Added multipliers
(12.53 KiB) Downloaded 637 times
FinalFantasy_PixelRemaster_Cray_210801_fix1.CT
[Old] Fixed item issue
(6.53 KiB) Downloaded 301 times
FinalFantasy_PixelRemaster_Cray_210801.CT
[Old]
(6.53 KiB) Downloaded 223 times
Last edited by cray on Thu Sep 09, 2021 3:21 pm, edited 4 times in total.

omark
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by omark »

Thanks for the table! Can you make infinite GIL, HP or EXP multipler for FF 1?

omark
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by omark »

cray wrote:
Sun Aug 01, 2021 4:59 am
  • Encount Rate - [F1] Toggle Hotkey changeable
  • Item Never Less than 1
  • Exp Multiply
  • Gil Multiply
Thanks a lot for this!!

Mad_Monkey
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by Mad_Monkey »

Here my personal script for Infinite HP/One Hit Kill in one unique cheat:

Code: Select all

[ENABLE]
aobscanmodule(DamageAOB,GameAssembly.dll,2B D0 45 33 C0 E8 37) // should be unique
registersymbol(DamageAOB)
alloc(newmem,$1000,DamageAOB)

label(originalcode)
label(return)

newmem:
  cmp [rcx+40],0
  je infhp
  jmp ohk

infhp:
  mov eax,0
  jmp originalcode

ohk:
  mov eax,edx
  jmp originalcode

// GameAssembly.dll+7B27BF: 2B D0
originalcode:
  sub edx,eax
  xor r8d,r8d
  jmp return

DamageAOB:
  jmp newmem
  return:

[DISABLE]

DamageAOB:
  db 2B D0 45 33 C0

unregistersymbol(DamageAOB)
dealloc(newmem)
It's possible to split "Infinite HP" and "One Hit Kill". I'll update this post soon.

EDIT:
Added some script to my table. If you want, can be merged with cray's table.
Table in attachment.

If you like, thumb up and upvote!
Enjoy!
Attachments
FINAL FANTASY.CT
Ver 0.5
(6.57 KiB) Downloaded 798 times

Hiroshi Mishima
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by Hiroshi Mishima »

Mad_Monkey wrote:
Sun Aug 08, 2021 10:31 am
Here my personal script for Infinite HP/One Hit Kill in one unique cheat:
I just wanted to thank you for this, the infinite MP and HP were super helpful. However, I just discovered that for some reason the HP still goes down when I get hit by spells. I was in the Ice Cavern and if someone used an Ice Storm or Thundara I could still be killed/wiped out. Against physical attacks, however, it seems to work just fine. How odd!

Mad_Monkey
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by Mad_Monkey »

Hiroshi Mishima wrote:
Wed Aug 18, 2021 6:39 am
I just wanted to thank you for this, the infinite MP and HP were super helpful. However, I just discovered that for some reason the HP still goes down when I get hit by spells. I was in the Ice Cavern and if someone used an Ice Storm or Thundara I could still be killed/wiped out. Against physical attacks, however, it seems to work just fine. How odd!
Thanks to your testing, I've updated the table.

Give it a try and let me know if all works as it should.
Attachments
FINAL FANTASY.CT
Ver. 0.6 - Update Infinite HP and One Hit Kill
(7.27 KiB) Downloaded 451 times

theicedevil
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by theicedevil »

Mad_Monkey wrote:
Thu Aug 19, 2021 8:05 am
Hiroshi Mishima wrote:
Wed Aug 18, 2021 6:39 am
I just wanted to thank you for this, the infinite MP and HP were super helpful. However, I just discovered that for some reason the HP still goes down when I get hit by spells. I was in the Ice Cavern and if someone used an Ice Storm or Thundara I could still be killed/wiped out. Against physical attacks, however, it seems to work just fine. How odd!
Thanks to your testing, I've updated the table.

Give it a try and let me know if all works as it should.
Randomly and without explanation, the infinite HP cheat will suddenly make my entire party have Zero HP which causes the entire party to instantly die the moment I enter into battle. Sometimes just turning on the cheat after starting the game and loading the latest save will cause my entire parties HP to go to Zero the moment I turn on the cheat and turning it off will make all the HP return.

Not a huge deal though. After level 50 your party turn into gods anyhow.

SirGouki
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by SirGouki »

theicedevil wrote:
Tue Aug 24, 2021 11:29 am

Randomly and without explanation, the infinite HP cheat will suddenly make my entire party have Zero HP which causes the entire party to instantly die the moment I enter into battle. Sometimes just turning on the cheat after starting the game and loading the latest save will cause my entire parties HP to go to Zero the moment I turn on the cheat and turning it off will make all the HP return.

Not a huge deal though. After level 50 your party turn into gods anyhow.
This likely has to do with the fact that this game (as well as the other 2 so far) uses way more pointers for player hp than just the party size. I've found 7 so far, trying to find a way to constantly display hp (gil is easy, I have no idea why they did this for hp and not gil). The game constantly cycles hp values through all these pointers, and 0s them out at seemingly every change in state (opening the menu 0s some out, getting into battle occupies some and 0s some). The biggest issue is it is a huge pain to find all of them at any given time, as it only seems to load one or 2 party members into these pointers, and I almost never find member 4's hp (not for lack of knowledge or trying, but for lack of it even being populated at any given time). I can't tell if SE was actively trying to prevent things like Cheat Engine, or if they were trying to emulate how they would have to do it on the NES (which would be to load a register with the hp value of the relavent party member in order, when it needs to change). Given what I've said about the gil (its literally just a memory offset), it makes it harder to tell, because gil would have had to be done the same way on the NES, and if it was to prevent cheating why not just hide every value that way?

Mewsey85
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by Mewsey85 »

Cray with the latest update your tables for all three games need to be updated as well.

Mad_Monkey
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by Mad_Monkey »

Due to the update from Steam, I've updated the table accordingly.
Table content:

Code: Select all

Infinite HP (In Battle only, I'm sorry)
Infinite MP
One Hit Kill
Guil Modifier (Pointer)
Encounter Rate Modifier
In/Out Battle Infinite Items on Usage
About Infinite Health I've update this too and I think that all issues of the old script are gone.
I need to say that this game is HELL. It uses THREE DIFFERENT way to subtract the damage from the HP! One for physical damage, one for status damage (like poison), one for spell damage and it does in a way too much complicated. Dammit!
The function of spell damage is the same that add HP when you use a potion, just to do an example.

About Encounters cheat, I don't want to steal Cray's work. The script of this cheat is written differently than Cray's script. I needed to test my cheats faster.

I can't reach to do good cheats for items. I don't understand how the game write the inventory values on memory. They constantly change and I can't see a order in that mess.

If anyone wants to suggest some cheats, that would be great!

After all, it's been very fun to hack this game. Thanks SquareEnix for your strange way of coding :D
Attachments
FINAL FANTASY.CT
Ver. 1.0 - Steam Update 26 Aug 21
(43.52 KiB) Downloaded 949 times

hyperbeamdave
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by hyperbeamdave »

cray wrote:
Sun Aug 01, 2021 4:59 am
  • Encount Rate - [F1] Toggle Hotkey changeable
  • Item Never Less than 1
  • Exp Multiply
  • Gil Multiply
[Steam] Final Fantasy I Pixel Remaster
[Steam] Final Fantasy II Pixel Remaster
[Steam] Final Fantasy III Pixel Remaster
[Steam] Final Fantasy IV Pixel Remaster
For some reason i tried enabling the exp and gil multiplier but it wont check and the only thing i can check off is the no encounters.
am i doing something wrong?

mike20599
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by mike20599 »

In Final Fantasy I, whenever a character levels up there is a 1/8 chance for each of the core stats to increase, although on some levels there are guaranteed increases for a particular stat. When I was a kid, I used to save before leveling and reset it if I didn't get good stat increases. It would be cool if there was a cheat to guarantee that all your stats increased every time.

N3rd_House
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by N3rd_House »

Hi.
Updated CE after what seems like forever, and when I try to activate a script in a table, nothing happens?
Tried to use this table (latest one), but the only thing that works is the encounter rate.

Am I doing something wrong?

ketwi
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by ketwi »

same here, any update please ?

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bernardhate
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Re: [Steam] Final Fantasy I Pixel Remaster

Post by bernardhate »

only no battle function. att please !!

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