The Ascent

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aSwedishMagyar
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The Ascent

Post by aSwedishMagyar »

Just a few scripts for now but I'll add more as I get to it.

Current Table:
TheAscent-Win64-Shipping.CT
31-07-2021
v1.0
(69.13 KiB) Downloaded 5916 times


Current Options:
  • Pointers
    • KallamariPlayerCharacter_C
      • CharacterMovement
        • DodgingData
          • Dodge Distance
          • Dodge Duration
      • AttrubuteSet
        • Health
          • Health_Current.BaseValue
          • Health_Current.CurrentValue
          • Health_Max.BaseValue
          • Health_Max.CurrentValue
          • Health_HealMultiplier.BaseValue
          • Health_HealMultiplier.CurrentValue
          • Health_RegeneratePercent.BaseValue
          • Health_RegeneratePercent.CurrentValue
          • Health_StaggerThreshold.BaseValue
          • Health_StaggerThreshold.CurrentValue
          • Health_LifeLeechPercent.BaseValue
          • Health_LifeLeechPercent.CurrentValue
        • Dodge
          • DodgeMaxEnergy.BaseValue
          • DodgeMaxEnergy.CurrentValue
          • DodgeCurrentEnergy.BaseValue
          • DodgeCurrentEnergy.CurrentValue
          • DodgeEnergyRechargeRate.BaseValue
          • DodgeEnergyRechargeRate.CurrentValue
          • DodgeEnergyCost.BaseValue
          • DodgeEnergyCost.CurrentValue
      • InputComponent
        • mDefaultSpeed
      • CommerceComponent
        • Credits
      • WeaponComponent
        • TheAscentWeaponAttributeSet
          • Damage
            • MinDamage.BaseValue
            • MinDamage.CurrentValue
            • MaxDamage.BaseValue
            • MaxDamage.CurrentValue
          • Range
            • Range.BaseValue
            • Range.CurrentValue
          • FireRate/Burst/Projectiles
            • FireRate.BaseValue
            • FireRate.CurrentValue
            • Pellets.BaseValue
            • Pellets.CurrentValue
            • burstcount.BaseValue
            • burstcount.CurrentValue
            • TimeBetweenBursts.BaseValue
            • TimeBetweenBursts.CurrentValue
          • Spread
            • VerticalSpreed.BaseValue
            • VerticalSpreed.CurrentValue
            • HorizontalSpreed.BaseValue
            • HorizontalSpreed.CurrentValue
            • MinVerticalSpread.BaseValue
            • MinVerticalSpread.CurrentValue
            • MinHorizontalSpread.BaseValue
            • MinHorizontalSpread.CurrentValue
            • VerticalSpreadAccumulationPerShot.BaseValue
            • VerticalSpreadAccumulationPerShot.CurrentValue
            • VerticalSpreadReduction.BaseValue
            • VerticalSpreadReduction.CurrentValue
            • HorizontalSpreadAccumulationPerShot.BaseValue
            • HorizontalSpreadAccumulationPerShot.CurrentValue
            • HorizontalSpreadReduction.BaseValue
            • HorizontalSpreadReduction.CurrentValue
          • Ammo
            • ClipSize.BaseValue
            • ClipSize.CurrentValue
            • RemainingShotsInClip.BaseValue
            • RemainingShotsInClip.CurrentValue
          • Reload
            • ReloadTime.BaseValue
            • ReloadTime.CurrentValue
          • Movement
            • Move_SpeedMultiplier.BaseValue
            • Move_SpeedMultiplier.CurrentValue
            • FiringMoveSpeedModifier.BaseValue
            • FiringMoveSpeedModifier.CurrentValue
          • Throwable
            • ThrowableDamage.BaseValue
            • ThrowableDamage.CurrentValue
            • ThrowableRadius.BaseValue
            • ThrowableRadius.CurrentValue
            • ThrowableForce.BaseValue
            • ThrowableForce.CurrentValue
            • ThrowableCooldown.BaseValue
            • ThrowableCooldown.CurrentValue
      • ProgressionComponent
        • NextLevelXP
        • CurrentLevelXP
        • CurrentXP
        • CurrentLevel
        • ProficiencyPoints
        • ProficiencyItems
          • Tactical Sense
          • Critical Hit Rate
          • Weapon Handling
          • Aiming
          • Balance
          • Evasion
          • Vital Signs
          • Body Battery
      • StorageComponent
        • UpgradeCurrency
          • Tier 1
          • Tier 2
          • Tier 3
  • Scripts
    • Inf Health
    • Inf Energy
    • Inf Ammo
    • Inf Credits
    • Inf Weapon Upgrades
    • Modify Xp Gain
      • Multiplier






Update List:
  1. Added Inf Credits and some pointers
  2. Added in a ton more pointers along with an Xp Multiplier Script
  3. Added in Weapon Upgrade Components and an Inf Weapon Upgrades script, also added in an Inf Energy script for dodges
  4. Added InputComponent pointer to defaultSpeed which will affect your movement speed
Previous Versions
TheAscent-Win64-Shipping.CT
30-07-2021
v1.0
(69.35 KiB) Downloaded 405 times
TheAscent-Win64-Shipping.CT
29-07-2021
v1.0
(56.44 KiB) Downloaded 277 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by aSwedishMagyar on Sat Jul 31, 2021 7:20 pm, edited 5 times in total.

Gaga
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Re: The Ascent

Post by Gaga »

Great job thanks !

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KyleKatarn
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Re: The Ascent

Post by KyleKatarn »

A good start. Infinite Health and Infinite Ammo work. But, also enemy health drops but they do not die.
I appreciate you coming up with a Table so soon after launch.

Edit: Working perfectly now, thank you so much for the prompt fix!

This is amazing, your work is impressive. Well done.
Last edited by KyleKatarn on Sat Jul 31, 2021 12:52 am, edited 2 times in total.

chrisreddot3
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Re: The Ascent

Post by chrisreddot3 »

aSwedishMagyar wrote:
Thu Jul 29, 2021 7:51 pm
Just two scripts for now but I'll add more as I get to it.
ty for you table,but like KyleKatarn said,inf hp need to be fixed

aSwedishMagyar
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Re: The Ascent

Post by aSwedishMagyar »

Try the new one I just uploaded. I'll make a different version later that just uses the pointer value.

GipsyDanger
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Re: The Ascent

Post by GipsyDanger »

does it work on Windows Store version?

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ebtesam30
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Re: The Ascent

Post by ebtesam30 »

Does this work with the game pass?

Allen1013
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Re: The Ascent

Post by Allen1013 »

What does the player pointer do? I turn it on and it works but nothing seems to happen.

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Darkedone02
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Re: The Ascent

Post by Darkedone02 »

just a fair warning, infinite ammo is only infinite on small burst, on an SMG, after 45 shots, you reload dispite being infinite.

mighty825
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Re: The Ascent

Post by mighty825 »

Thank you for the table
please add
real infinity ammo
infinity roll
infinity energy
infinity skill point
infinity weapon level up parts
Last edited by mighty825 on Fri Jul 30, 2021 12:43 am, edited 1 time in total.

GhostPhatom
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Re: The Ascent

Post by GhostPhatom »

ya only thing i can find is the compents for gun upgrades if ya dont mind looking

shapka85
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Re: The Ascent

Post by shapka85 »

wowsers! amazing! thank you again for all the work!

xspeed
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Re: The Ascent

Post by xspeed »

Hey, would you mind adding a infinity energy and infinity weapon level up parts? :)

aSwedishMagyar
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Re: The Ascent

Post by aSwedishMagyar »

Added some stuff, most notably -> Weapon Upgrade parts

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EpicBirdi
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Re: The Ascent

Post by EpicBirdi »

Welp, I just spent a few hours making my own table upon request haha.
Not sure if it'll be any help since you have the base pointers proper, but I'll leave mine here:
The Ascent.CT
(727.12 KiB) Downloaded 824 times
Made for Steam version, might work on Gamepass/WS version
Spoiler
Infinite Ammo/Energy/Dodgeroll

Infinite HP

XP Multiplier + Pointer

Infinite Skill Points + Pointers

> Skills level up altogether, can boost them to whatever level you want
Skill Pointers only work if you successfully level something up; should probably switch it to access instead of write

UCred pointer

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