Current Table:
Current Options:
- Pointers
- KallamariPlayerCharacter_C
- CharacterMovement
- DodgingData
- Dodge Distance
- Dodge Duration
- DodgingData
- AttrubuteSet
- Health
- Health_Current.BaseValue
- Health_Current.CurrentValue
- Health_Max.BaseValue
- Health_Max.CurrentValue
- Health_HealMultiplier.BaseValue
- Health_HealMultiplier.CurrentValue
- Health_RegeneratePercent.BaseValue
- Health_RegeneratePercent.CurrentValue
- Health_StaggerThreshold.BaseValue
- Health_StaggerThreshold.CurrentValue
- Health_LifeLeechPercent.BaseValue
- Health_LifeLeechPercent.CurrentValue
- Dodge
- DodgeMaxEnergy.BaseValue
- DodgeMaxEnergy.CurrentValue
- DodgeCurrentEnergy.BaseValue
- DodgeCurrentEnergy.CurrentValue
- DodgeEnergyRechargeRate.BaseValue
- DodgeEnergyRechargeRate.CurrentValue
- DodgeEnergyCost.BaseValue
- DodgeEnergyCost.CurrentValue
- Health
- InputComponent
- mDefaultSpeed
- CommerceComponent
- Credits
- WeaponComponent
- TheAscentWeaponAttributeSet
- Damage
- MinDamage.BaseValue
- MinDamage.CurrentValue
- MaxDamage.BaseValue
- MaxDamage.CurrentValue
- Range
- Range.BaseValue
- Range.CurrentValue
- FireRate/Burst/Projectiles
- FireRate.BaseValue
- FireRate.CurrentValue
- Pellets.BaseValue
- Pellets.CurrentValue
- burstcount.BaseValue
- burstcount.CurrentValue
- TimeBetweenBursts.BaseValue
- TimeBetweenBursts.CurrentValue
- Spread
- VerticalSpreed.BaseValue
- VerticalSpreed.CurrentValue
- HorizontalSpreed.BaseValue
- HorizontalSpreed.CurrentValue
- MinVerticalSpread.BaseValue
- MinVerticalSpread.CurrentValue
- MinHorizontalSpread.BaseValue
- MinHorizontalSpread.CurrentValue
- VerticalSpreadAccumulationPerShot.BaseValue
- VerticalSpreadAccumulationPerShot.CurrentValue
- VerticalSpreadReduction.BaseValue
- VerticalSpreadReduction.CurrentValue
- HorizontalSpreadAccumulationPerShot.BaseValue
- HorizontalSpreadAccumulationPerShot.CurrentValue
- HorizontalSpreadReduction.BaseValue
- HorizontalSpreadReduction.CurrentValue
- Ammo
- ClipSize.BaseValue
- ClipSize.CurrentValue
- RemainingShotsInClip.BaseValue
- RemainingShotsInClip.CurrentValue
- Reload
- ReloadTime.BaseValue
- ReloadTime.CurrentValue
- Movement
- Move_SpeedMultiplier.BaseValue
- Move_SpeedMultiplier.CurrentValue
- FiringMoveSpeedModifier.BaseValue
- FiringMoveSpeedModifier.CurrentValue
- Throwable
- ThrowableDamage.BaseValue
- ThrowableDamage.CurrentValue
- ThrowableRadius.BaseValue
- ThrowableRadius.CurrentValue
- ThrowableForce.BaseValue
- ThrowableForce.CurrentValue
- ThrowableCooldown.BaseValue
- ThrowableCooldown.CurrentValue
- Damage
- TheAscentWeaponAttributeSet
- ProgressionComponent
- NextLevelXP
- CurrentLevelXP
- CurrentXP
- CurrentLevel
- ProficiencyPoints
- ProficiencyItems
- Tactical Sense
- Critical Hit Rate
- Weapon Handling
- Aiming
- Balance
- Evasion
- Vital Signs
- Body Battery
- StorageComponent
- UpgradeCurrency
- Tier 1
- Tier 2
- Tier 3
- UpgradeCurrency
- CharacterMovement
- KallamariPlayerCharacter_C
- Scripts
- Inf Health
- Inf Energy
- Inf Ammo
- Inf Credits
- Inf Weapon Upgrades
- Modify Xp Gain
- Multiplier
Update List:
- Added Inf Credits and some pointers
- Added in a ton more pointers along with an Xp Multiplier Script
- Added in Weapon Upgrade Components and an Inf Weapon Upgrades script, also added in an Inf Energy script for dodges
- Added InputComponent pointer to defaultSpeed which will affect your movement speed
Previous Versions
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1