Yeah, the 1.11 table wreaks all sorts of havoc on Highfleet 1.12 - not really usable. If we could get an updated table, that would be amazing. I love the game visuals and the overall feeling, but i don't really have the time to commit and try to git gud, sooooo cheatin' it is!
This game is an odd one. I really love the gritty graphics and the overall vibe. The lore, the graphics, the storytelling and the overall style of the game reminded me the old indie classic Hammerfight. Turns out the same developer made Highfleet.
There's a ton of exposition and ingame mechanics dumped on you right at the start and there's almost nonexistent handholding. True, modern games usually go in the other extreme, they overexplain, but i wouldn't mind if there was some sort of tutorial in Highfleet. The carrier movement on the map is self-explanatory, but editing/modding the crafts really isn't. Thanks to the unusual (but awesome) graphics, it's not exactly obvious what modules can you repair/modify/replace, or even what exactly is a module and what isn't. There's also hint of a strategy layer in forming the relationships with the various warlords, but again, no explanation how that exactly works and what does it affects either. I like the game very much, but at the same time, there's a lot that kinda pisses me off about it.