not that ive found. it’s just a progress bar, so hard to find a fixed value. havent found anything in the save file either. in any case, you dont really need that the table or save editing wont cover. aside from the veteran pilot perk maybe. and it’ll be easy enough to get that by soloing fleets with your desired ship.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hey ppl,
I made a Cheat Table for HIGHFLEET v1.01 too! Check this out. Leave a LIKE if you like and if you dont like, still leave a like I mean who cares!
Contents:
[[SCRIPTS]]
Inf Ammo
Inf Fuel
No Gold Reduction
Instant Health Restore ;Health wont reduce at all, ALL PARTS ARE INVINCIBLE, no actual damage + no visual damage
Ships Fatigue Morale
Landing Thrusters Controller ; A very useful script for handling your ships when you are trying to land them on dock . See INFO for understanding how it works.
Use Fixed Range Only
Freeze Up-Down [ Numpad1]
Freeze Left-Right Dynamic [Numpad 2 ]
Freeze Tilting [ Numpad 3]
Freeze Player's Everything
bFreeze Speed: Down-Up
bFreeze Speed: Right-Left
bFreeze Speed: Tilting
bFreeze Speed: Set All Player 0
bUse Fixed Ranges Only
sFixed Position [Saved]
Limit: Max Decending Speed
Limit: Max Acending Speed
Limit: Max Right Speed
Limit: Max Left Speed
Left-Right Move
Up-Down Move
Tilt Move
[[POINTERS]]
Gold
Selected-Ship ; Pops out when at The Shipping Dock or during Battle (when you are actually controlling a ship!)
Ship Number
m_ship_name
m_tarkhan
Current Amm0
m_tele_price
m_tele_firepower_guns
m_tele_firepower_missiles
m_tele_combatvalue
m_tele_aavalue
m_tele_dynamic
m_tele_dynamic_map
m_tele_airspeed
m_tele_signature
m_tele_signature_rd
m_tele_signature_ir
m_tele_fuel_time
m_tele_power_total
m_tele_power_need
m_tele_power_capacity
m_tele_fuel_total
m_tele_fuel_capacity
m_tele_fuel_need
m_tele_fuel_need_cr
m_tele_ammobox_total
m_tele_ammobox_need
m_tele_thrust_left
m_tele_thrust_right
m_tele_hp
m_tele_hp_integral
m_tele_hp_max
m_tele_at_left
m_tele_parts
m_tele_parts_integral
m_tele_fss_total
m_tele_fss_capacity
m_tele_crew_total
m_tele_crew_capacity
m_tele_crew_need
m_tele_b.x
m_tele_b.y
m_tele_r
m_init_parts
m_init_parts_integral
m_init_parts_expendables
m_init_hp
m_init_hp_integral
m_init_fuel
m_init_price
m_init_power
m_init_dynamic
m_tele_fuel_on
m_tele_weapons_on
m_moral
m_xp
INFO:
First of all PLEASE NOTE THAT ships are not handled as one single entities but as a UNIT of multiple objects (parts). Each type of Ship is made of different number of parts that you can check out in m_tele_parts and m_tele_parts_integral pointers. This actually means that each part has its own HEALTH, SIGNATURE ,SLOT which collectively adds up to the ships Net Amount. Therefore directly changing NET AMOUNT in pointers may not seem to work. This is why scripts are present.
Most of the scripts are pretty easy to use. Instant Health Restore works anywhere with a Ship you are controlling.
When you are trying to DOCK your SHIP there are basically 3 types of movements,
Up-Down
Left-Right
Tilting
The script Landing Thruster Controller, actually controls the SPEED with which each of these movements are happening
There are 4 types of controllers available:
BOOLS(pointers staring with b, are also converted to scripts with HOTKEYS): Gives you control over what kind of fixation you want. By default bUse Fixed Ranges Only is set and your ship will move between the Limit:
Limit: : These are float values where you can set the limit of SPEED
Others are either when you freeze a SPEED or the pointers to current SPEEDs of the SHIP.
By using these you can very easily handle your SHIP and land as slowly and precisely as you want.
EXCLUSIVE (Patreon Only)
Disable Enemy Fire Enemies wont be able to fire!
InMap-Move Speed Multiplier ;Speed Multiplier [When moving in a map]
Print Ship's Parts Information ;Prints out the information like NAME, HEALTH, MAX_HEALTH, IS_INVINCIBLE, SLOT# of all the parts selected ship is having
no, not until they are saved in the save file. They are just like normal pointers. holding value of selected Ship, for the time being. But when your game saved, it reads and save these values
The ships being stored as a collection of parts makes perfect sense now I see it. spent a good couple of hours trying to find health and only ever manged to make marts of a ship invincible. looks like I only found the total health pointer.
Table works well the health restore option is great. Is it possible for unlimited ammo to effect enemy ships? I had a fight with a enemy ship that fired continuously for the whole battle although that could just be a game bug it only happed once.
Added a true Inf Health, Set Enemies on Fire, and Max Rest.
Small edit, remembered that you have to account for which profile you are in for the compares but the profile number you are in is stored at a fixed location so I just added it as a symbol to be used in my scripts and pointers.
To the one person who downloaded, I just re-uploaded because of an error in the Set enemies on fire which I corrected so you should re-download the latest version.
How does the health script work? Will you tank missiles now? What about tactical missiles/nukes? Im assuming crashing will still kill you tho.
I think crashing will always disable your ship but when I had it on it actually kept me alive but completely disabled so keep that in mind. It works for any projectile type now.
Any way to stop fires with infinite health? or at least give infinite charges for the fire extinguisher? even with unlimited health my ships burn to death in a couple of seconds.
A couple of observations form using aSwedishMagyar's table infinite health works against tactical missiles and even nukes the missile attacks work just like normal battles. that said nukes will light a lot of stuff on fire so if your ships don't have fire extinguishers they can still burn to death in some instances. Another interesting oddity is that when you enter a city shipworks with infinite health some ships show they need repairs however clicking the repair button will instantly crash the game.
well posted too soon if you play long enough infinite health breaks completely for some ships in the fleet. looks like you have to restart the game after 4-5 battles or everything goes wrong.
well posted too soon if you play long enough infinite health breaks completely for some ships in the fleet. looks like you have to restart the game after 4-5 battles or everything goes wrong.
Okay I'm pretty sure the issue was I was popping rax off before rbx in that script so please download the latest table where I fixed that problem and let me know if you still have crashes. Appreciate the feedback.
I also added a No Burn Damage script to prevent your ship from catching fire.