Current Table:
Current Options:
- Highfleet Structure Dissect Override
- Pointers
- ProfileContainer
- m_progress
- m_daytime
- m_enemy_value
- m_cash
- Scores
- m_scores
- m_scores_expedition
- m_scores_military
- m_scores_survivors
- Disposition/Reputation
- m_char_fear
- m_char_gerat
- m_char_romani
- m_char_faith
- m_char_right
- m_char_force
- m_char_wealth
- m_char_kindness
- m_char_fear_val
- m_char_gerat_val
- m_char_romani_val
- m_char_faith_val
- m_char_right_val
- m_char_force_val
- m_char_wealth_val
- m_char_kindness_val
- Currently Occupied Ship
- Name
- Fuel
- Fuel Max
- Body1
- Ammo Type
- Storage Ammo
- Storage Ammo Max
- Ammo
- Name
- Body2
- Ammo Type
- Storage Ammo
- Storage Ammo Max
- Ammo
- Name
- Body3
- Ammo Type
- Storage Ammo
- Storage Ammo Max
- Ammo
- Name
- Body4
- Ammo Type
- Storage Ammo
- Storage Ammo Max
- Ammo
- Name
- Generate Ammo Types
- Generate Stats (Experimental)
- Populate Fleet Info
- ProfileContainer
- Scripts
- No Screen Darken During Boost
- Inf Health
- No Burn Damage
- No Engine Overheat
- Modify Damage
- Multiplier
- Modify Thrust (Battle)
- Multiplier
- Set Enemies on Fire
- Freeze Enemies
- Inf Ammo
- Inf Cash
- Inf Parts
- Inf Battle Fuel
- Inf Expedition Fuel
- Max Rest
- Max Morale
Update List:
- Added dropdown names for ammo types so you know what you're switching to
- Added Inf Parts thanks to VirgilSouth, also fixed an issue with my enable function to speed up scans
- Added a Bullet Damage script which can act as a pseudo god mode but it does not affect enemy guided missiles.
- Fixed the pointers for ammo since I had moved them under the creature header and forgot to update the base. Added some More scripts along with a generate ammo types. These are used by enemies as well so be warned.
- Fixed Inf Health (shouldn't crash anymore, I forgot about first on-first off for the stack). Added a No Burn Damage script as well.
- Changed Set Enemies on Fire to use a different injection point (was overlapping with No Burn Damage and turning it off would disable that one as well)
- Added No Engine Overheat
- Added Freeze Enemies, Max Morale and Changed Populate Parts to Populate Fleet. A warning that disabling Freeze Enemies after they have been firing rounds will cause the game to basically stop since it will have to process all of the bullet physics, instead wait until the battle is done and then disable it. Also added a structure dissect override that is in testing but seems to work for the main structure types (Profile,Creature,Escadra,NPC,Location...etc) but not individual parts.
- Updated to v1.11 and added a lot of pointers and some scripts.
Previous Versions
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1