Dude this is awesome. How did you find these values?smashbro596 wrote: ↑Sat Jul 31, 2021 6:23 pmi dont see a health,mp, stat pointers option.panraven wrote: ↑Sat Jul 31, 2021 6:20 pmFINAL_FANTASY_123_PR_DEV2.CT
- MovSpdMUL, scale all movement speed;
- minimumGil on change ;
- ExpMUL, effect may different (eg.no effect) on different ff;
- JobProficiencyMUL, simialr as expmul;
- minItem, minimum and maximum item count, exclude important item;
- DropRate99WithWeightMod, seem not work for ff1, for ff2/3, each enemy has a droptable of 8 entries with weight, this cheat make it drop almost 100%, and manipulate the weight; with [extra drop all] enabled. each entries should also drop at least once.
bye~
Final Fantasy Pixel Remaster
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Re: Final Fantasy Pixel Remaster
- Hentai-san
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Re: Final Fantasy Pixel Remaster
Check out my table. Tested it in Final Fantasy V, based on Cray's and panraven's (shoutouts to them ).
Should work for all Pixel Remasters.
Should work for all Pixel Remasters.
Re: Final Fantasy Pixel Remaster
found some values for changing permanent acquired stat growths
i don't know how to make pointers for these in particular since there's no way to change stats without entering battle and leveling up, which makes it so if you do find the value the area transition refreshes the whole thing and the last addressed found becomes useless
if anyone else knows and wants to figure out how to do that and automate it, be my guest
instructions on how to find the values are inside the table
i don't know how to make pointers for these in particular since there's no way to change stats without entering battle and leveling up, which makes it so if you do find the value the area transition refreshes the whole thing and the last addressed found becomes useless
if anyone else knows and wants to figure out how to do that and automate it, be my guest
instructions on how to find the values are inside the table
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- FINAL FANTASY_ff1 stats finder.CT
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