Warhammer 40,000 Battlesector v1.0.11 (GM and More) 2021-Dec-11

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Recifense
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Warhammer 40,000 Battlesector v1.0.11 (GM and More) 2021-Dec-11

Post by Recifense »

Hi guys,

Here is my table for "Warhammer 40,000 Battlesector" version 1.0.11. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Warhammer 40,000 Battlesector
 Game Version  : 1.0.11 (16696)
 Game Sponsor  : Esph
 Process Name  : Warhammer 40K Battlesector.exe
 Relevant Info : Compiled_Unity_x64/TBR
 Script Version: 1.3
 CE Version    : 7.0
 Release date  : 11-Dec-2021
 Author        : Recifense
 History:
 23-Jul-2021: First Release
 25-Jul-2021: Making AP independent of MP (s1.1)
 06-Aug-2021: Release for version 1.0.1   (s1.2)
 11-Dec-2021: Release for version 1.0.11  (s1.3)
 Features:
 - Recover MP    [1]
 - Recover AP    [2]
 - God Mode      [3]
 - Some Pointers [4]
===========================================
[1] Player's select unit recovers Move Points (when selected);
[2] Player's select unit recovers Action Points (when selected);
[3] For Human Player's units Only;
[4] Not used;
===========================================
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "Warhammer 40K Battlesector.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
HOTKEYS:
- None defined;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
  Big thanks to "Esph" for providing the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command AOBScan and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

Big thanks to "Esph" for providing the game.

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Warhammer-40K-Battlesector_v1-0-11_Steam_Esph_S13_T10.CT
2021-Dec-11: Release for version 1.0.11
(10.62 KiB) Downloaded 1287 times
Warhammer-40K-Battlesector_v1-0-1_Steam_Esph_S12_T10.CT
2021-Aug-07: Release for version 1.0.1
(10.45 KiB) Downloaded 260 times
Warhammer-40K-Battlesector_v1-0-0_Steam_Esph_Script_v10.CT
2021-Jul-24: First release (Steam)
(10.24 KiB) Downloaded 686 times
Last edited by Recifense on Sun Dec 12, 2021 12:45 am, edited 2 times in total.

acecel
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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by acecel »

Thanks for the table :D

A small script which simply set the deployment points limit to 99999 so you can use all your soldiers with all their best options :mrgreen: (you can obviously add it to your table if you want to) :mrgreen:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26025</ID>
      <Description>"[X] &lt;== Infinite Deployment Points Limit"</Description>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer 40K Battlesector.exe
  Version: 
  Date   : 2021-07-25
  Author : acecel

}

[ENABLE]

aobscanmodule(aob_pts_val,GameAssembly.dll,89 83 0C 01 00 00 EB) // should be unique
alloc(newmem,$1000,aob_pts_val)

label(code)
label(return)

newmem:

code:
  mov [rbx+0000010C], (int)99999 //eax
  jmp return

aob_pts_val:
  jmp newmem
  nop
return:
registersymbol(aob_pts_val)

[DISABLE]

aob_pts_val:
  db 89 83 0C 01 00 00

unregistersymbol(aob_pts_val)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1A92E9

GameAssembly.dll.il2cpp+1A92C0: F6 81 2F 01 00 00 02           - test byte ptr [rcx+0000012F],02
GameAssembly.dll.il2cpp+1A92C7: 74 0E                          - je GameAssembly.dll.il2cpp+1A92D7
GameAssembly.dll.il2cpp+1A92C9: 83 B9 E0 00 00 00 00           - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll.il2cpp+1A92D0: 75 05                          - jne GameAssembly.dll.il2cpp+1A92D7
GameAssembly.dll.il2cpp+1A92D2: E8 E9 0F C7 FF                 - call GameAssembly.dll.text+A62C0
GameAssembly.dll.il2cpp+1A92D7: 66 0F 6E C7                    - movd xmm0,edi
GameAssembly.dll.il2cpp+1A92DB: 0F 5B C0                       - cvtdq2ps xmm0,xmm0
GameAssembly.dll.il2cpp+1A92DE: F3 0F 59 C6                    - mulss xmm0,xmm6
GameAssembly.dll.il2cpp+1A92E2: 33 D2                          - xor edx,edx
GameAssembly.dll.il2cpp+1A92E4: E8 17 9C FF 00                 - call GameAssembly.dll.il2cpp+11A2F00
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1A92E9: 89 83 0C 01 00 00              - mov [rbx+0000010C],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+1A92EF: EB 0A                          - jmp GameAssembly.dll.il2cpp+1A92FB
GameAssembly.dll.il2cpp+1A92F1: C7 83 0C 01 00 00 A0 86 01 00  - mov [rbx+0000010C],000186A0
GameAssembly.dll.il2cpp+1A92FB: 8B F5                          - mov esi,ebp
GameAssembly.dll.il2cpp+1A92FD: 8B D5                          - mov edx,ebp
GameAssembly.dll.il2cpp+1A92FF: 48 8B 83 E8 00 00 00           - mov rax,[rbx+000000E8]
GameAssembly.dll.il2cpp+1A9306: 48 85 C0                       - test rax,rax
GameAssembly.dll.il2cpp+1A9309: 0F 84 59 01 00 00              - je GameAssembly.dll.il2cpp+1A9468
GameAssembly.dll.il2cpp+1A930F: 48 8B C8                       - mov rcx,rax
GameAssembly.dll.il2cpp+1A9312: 41 BE 20 00 00 00              - mov r14d,00000020
GameAssembly.dll.il2cpp+1A9318: 0F 1F 84 00 00 00 00 00        - nop dword ptr [rax+rax+00000000]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

acecel
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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by acecel »

The "[X] <== Recover Move Points (onSel)" doesn't seems to work on "Land Speeder" (same on action points script) and maybe other vehicle. ;)

H_C_L
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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by H_C_L »

acecel wrote:
Sun Jul 25, 2021 1:07 am
The "[X] <== Recover Move Points (onSel)" doesn't seems to work on "Land Speeder" (same on action points script) and maybe other vehicle. ;)
Enable both scripts for move points and action points.

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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by danielyee »

hi all,i wish a very deeply thanks to master table creator Recifense...he s a cool table creator..thanks a lot ..

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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by krmit »

@Recifense
Thanks for the table.
Can you add an option/poiner for skull medals (need for buy upgrades in HQ)? Thank in advance.

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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by demorest2 »

krmit wrote:
Sun Jul 25, 2021 5:01 pm
@Recifense
Thanks for the table.
Can you add an option/poiner for skull medals (need for buy upgrades in HQ)? Thank in advance.
skull medals 4 bytes

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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by acecel »

H_C_L wrote:
Sun Jul 25, 2021 5:53 am
acecel wrote:
Sun Jul 25, 2021 1:07 am
The "[X] <== Recover Move Points (onSel)" doesn't seems to work on "Land Speeder" (same on action points script) and maybe other vehicle. ;)
Enable both scripts for move points and action points.
Nah in fact i realized what was the issue :D , the cheat wasn't working with the speeder because it wasn't part of my army per se, it was given to me during the game (campaign) so that's why my control of it was limited.
After unlocking them and using them in game everything went perfectly fine, so sorry to have bothered people for "nothing". :oops:

Thanks again to OP for the table, i admit i was kind of hoping for some update with new cheats added by now but I'm guessing he is probably ridiculously busy right now (and has every right to be of course, i am not complaining or anything, like all table makers he doesn't own us anything ;) ), we already have a good table to play with :mrgreen:

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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by Malatar »

I just wanted to thank Recifense for the table... Much appreciated!

dumnorix
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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by dumnorix »

oh man It doesn't work for GoG version :(

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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by Malatar »

dumnorix wrote:
Wed Aug 04, 2021 3:56 am
oh man It doesn't work for GoG version :(
It could be the version update too. I think it's on 1.0.1 after a patch this morning.

dumnorix
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Re: Warhammer 40,000 Battlesector v1.0.0 (GM and More) 2021-Jul-24

Post by dumnorix »

Malatar wrote:
Wed Aug 04, 2021 4:45 am
dumnorix wrote:
Wed Aug 04, 2021 3:56 am
oh man It doesn't work for GoG version :(
It could be the version update too. I think it's on 1.0.1 after a patch this morning.
No, my version is 1.0.0 (15624) but it's GOG, it's ok sometimes tables for steam don't work for GoG and vice versa

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Recifense
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Re: Warhammer 40,000 Battlesector v1.0.1 (GM and More) 2021-Aug-07

Post by Recifense »

Hi guys,

A table for version 1.0.1 was added at the first post.

Cheers!

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Re: Warhammer 40,000 Battlesector v1.0.1 (GM and More) 2021-Aug-07

Post by Malatar »

Steam version updated to 1.0.6, if you can spare an update please Recifense. Thanks again for your work!

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Re: Warhammer 40,000 Battlesector v1.0.1 (GM and More) 2021-Aug-07

Post by dinovart »

Looks like this game will be further supported. It was updated again with 2 small dlc releases. Next major dlc next year. I hope game shall gain enough interest from skilled people to create more tables, only if they have time and desire to create them.

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