I think the table is just about at it's final form and given that I've built it in a way to update itself I wont be paying attention to it anymore. So if you can think of anything else to add, give it rep and then ask.
Current Table:
Current Options:
- Enable Sprint Key (Shift by default)
- Pointers
- PlayerGlobal
- DamageablePlayer
- currentHealth
- invulTimer
- explosionInvulTimer
- maxHealth
- homingTarget
- refuelArrowCharge
- playerDamageOnly
- maxInvulTime
- flashTimer
- maxFlashTime
- flashState
- flashCount
- maxFlashes
- flashIntensity
- crackTimer
- maxCrackTime
- crackFluxPower
- drownTimer
- drownTween
- drownDelay
- stunTime
- injuredTimer
- injured
- playedRecover
- godmode
- PlayerMovementControl
- maxSpeed
- acceleration
- slowDownMultiplier
- characterHeight
- speedLimiter
- rotationSpeed
- slowDown
- speedMultiplier
- limitVelocityToMaxSpeed
- spawnInTime
- overrideGravity
- gravity
- DashPower
- maxDashTime
- dashSpeed
- cooldownTime
- invulTime
- defaultLayer
- dashVector
- dashTimer
- playerDash
- cooldownTimer
- rollFlag
- LadderClimber
- climbSpeed
- climbingOffTop
- WeaponControl
- LightAttack
- baseDamage
- poiseDamage
- slashPower
- slashTime
- slashRadius
- stamina
- switchDirectionsOnSwing
- color
- type
- biggerScale
- slashTimer
- timeModifier
- slashVector
- slashActive
- extraSlashPower
- animIsHeavy
- didAttack
- rollSlash
- checkBulletDeflections
- addCharges
- minSlashRot
- maxSlashRot
- isUpgraded
- holsterOverride
- HeavyAttack
- baseDamage
- poiseDamage
- slashPower
- slashTime
- slashRadius
- stamina
- switchDirectionsOnSwing
- color
- type
- biggerScale
- slashTimer
- timeModifier
- slashVector
- slashActive
- extraSlashPower
- animIsHeavy
- didAttack
- rollSlash
- checkBulletDeflections
- addCharges
- minSlashRot
- maxSlashRot
- isUpgraded
- holsterOverride
- timeBetweenAttacks
- staminaTimer
- stamina
- maxStamina
- slashDirection
- preGodDmg
- godmode
- singleFrameBuffer
- hookSlash
- LightAttack
- WeaponOffhandControl
- _ArrowPower
- timeForFullCharge
- timeForSecondaryCharge
- requiredCharge
- maxAmmoCharges
- minChargeThreshHold
- charge
- secondaryCharge
- chargeTimeModifier
- cameraShake
- showBowMesh
- arrowIsUpgraded
- hasUpgrade
- halfCharges
- secondZoom
- maxSecondaryCharge
- aimCharge
- crosshairScale
- onGroundTester
- _ArrowPower
- DamageablePlayer
- UIArrowChargeBar
- halfCharges
- currentCharge
- cooldown
- hiddenStoredCharges
- requiredChargesPerShot
- maxDelay
- Generate Inventory
- FovZoom
- currentBaseFov (default: 7)
- ForestSpiritController
- PlayerGlobal
- Scripts
- God Mode
- Toggle God Mode (Mono Version, should always work)
- Modify Damage
- Multiplier
- Heal to Full
- Inf Arrows
- Instant Range Charge
- No Upgrade Cost
- Toggle One Hit Kills
- Disable Ranged Camera Move
- No Lose Conga Line (allows you to stack the same spirits)
Update List:
- Modified pointer to use static address
- Added God Mode and Inf Arrows
- Added an alternate God Mode and a One Hit Kill script (both use mono functions so in theory they should never break)
- Added in some more pointers for movement an dash and a generate inventory script
- Added in more pointers and scripts (had a crash after about 3 hours of playing so I'm not sure if it's responsible it but just be warned that the camera script may cause crashing)
- Fixed Instant Ranged Charge to not crash and added in a pointer to FOV (basically zoom) and two hotkeys for increasing and decreasing FOV (Increase(Zoom out): Ctrl+numeric+ Decrease(Zoom in): Ctrl+numeric-)
- Updated table to use mono structs for pointer offsets. Added some pointers and added a sprint key script which also affects how fast you climb ladders.
Previous Versions
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1