Hello again, you might remember me from last year when I annoyed you with questions about modding these F1 games via cheat engine
Just starting my time in F1 2021 and once again, I find career/car progression too quick. Season 2 of My Team and I am picking up wins with a car equal to the top two - even though I raised all the accaim rate/Resource point generation/etc for the AI, and lowered it for the player.
I plan on awaiting for the final track patch to drop before going to recreate my f1 2020 work on editing all the R&D costs, their time built, facility costs, etc.... but wondered if there's an easier way this year.
In the Expert Settings, you can change your resource point generation and cash generation from 1x to 0.75x or 1.25x - so began trying to find these values - with little success (searching for a float in cheat engine basically get's me a vast range of numbers, none of them ever seem to be exactly 0.75). Anyway, I was about to ask you if you had managed to come across these values yet, and discovered you've already implemented this exact thing for Resource Generation!
Looking at your table, I believe that instead of finding these 0.75x/1x/1.25x values from the options, that you have somehow managed to track how the resource points enter your 'hand' and then apply your own modifier to that. (i.e., if I was using the 0.75x multiplier in the game, and 25% in your options, I'd get 25% of the 75%). I assume this is why the resource generation UI remains default (unless those UI values were hard coded somewhere). Have I understood whats happening correctly, or have you actually found the multipliers from the options?
If you have found the multipliers from the options, could you give me a hint/or refer me to some matierial on how I could go about finding (and thus manipulating) the multiplier for the income too.
If you've ad-hocked your multiplier onto the income....how on earth could you possibly have found how to adjust the computers resource gain? (we cannot track those numbers, can we?). If you can, do you know if each team is generating their own pool of resources and using them legitimately? I believed we talked last year about the concept that I increased the costs of every R&D upgrade by huge amounts and the AI, while majorly slowed in their development, were able to cheat and buy upgrades, despite them never being able to afford them - and wondered if that was still the case this year. Let me know if you know that we can actually track these things, because I'd also like to balance the AI a little bit better (e.g., in my playthrough, I have the AI extra resource point generation, but all it really did was let them max out their cars quicker and then everyone say on maxed cars forever more. For my ideal playthough, I feel I have to reduce the AI resource point gain, and then reduce mine my a huge amount further). One final question on this: Does this code effect all teams universally, or could this actually be adjusted to say, give different teams different resource rates?... because that could be a cool thing to experiment with.
Either way, Great work on the table. Even if I get nothing else found out or working, Starting my career again with 25% resource gain should be a very fun experience - and should see me through to the point they finish patching the game. Take care.
Edit: Realised you've had this resource rate multiplier on last years table too..... I must have completely forgot about it in favor of making those upgrade cost changes / build time adjustments. Thought this was something new you added this year.... my bad.