[Request] Clickertale 3

Ask about cheats/tables for single player games here
Post Reply
Rejun
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Jul 18, 2021 2:23 am
Reputation: 2

[Request] Clickertale 3

Post by Rejun »

As title states for Clickertale 3 either a table or a "clean" way to edit the "Savefile.ct3save"-file which you can "backup" in the menu

Game Name: Clickertale 3
Game Engine: unknown (for me)
Game Version: 2.1
Options Required: Edit Inventory / Chests
Steam Website: Not Steam but Gamejolt =>[Link]
Other Info: -/-

CapableKevin1
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Jan 09, 2021 2:11 pm
Reputation: 1

Re: [Request] Clickertale 3

Post by CapableKevin1 »

Would also love to see a cheat table for that game!

winner11092
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Feb 10, 2022 4:06 pm
Reputation: 0

Re: [Request] Clickertale 3

Post by winner11092 »

please make the cheat table for this game i would really appreciate it

winner11092
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Feb 10, 2022 4:06 pm
Reputation: 0

Re: [Request] Clickertale 3

Post by winner11092 »

got some code off of the page source:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>Clickertale 3</title>

<!-- All margins and padding must be zero for the canvas to fill the screen. -->
<style type="text/css">
* {
padding: 0;
margin: 0;
}
html, body {
background: #000;
color: #fff;
overflow: hidden;
touch-action-delay: none;
touch-action: none;
-ms-touch-action: none;
}
canvas {
touch-action-delay: none;
touch-action: none;
-ms-touch-action: none;
}
</style>

<link href="animate.min.css" rel="stylesheet" type="text/css" />

</head>

<body>
<div id="fb-root"></div>

<!-- The canvas must be inside a div called c2canvasdiv -->
<div id="c2canvasdiv">

<!-- The canvas the project will render to. If you change its ID, don't forget to change the
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
<canvas id="c2canvas" width="854" height="480"></canvas>

</div>

<!-- For node-webkit to show file dialogs -->
<input style="display:none;" id="c2nwOpenFileDialog" type="file" />
<input style="display:none;" id="c2nwChooseFolderDialog" type="file" nwdirectory />
<input style="display:none;" id="c2nwSaveDialog" type="file" nwsaveas />

<!-- Pages load faster with scripts at the bottom -->

<!-- Construct 2 exported games require jQuery. -->
<script src="jquery-3.4.1.min.js"></script>

<script src="pathfind.js"></script>


<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
<script src="c2runtime.js"></script>

<script>
window["c2nodewebkit"] = true;

if (typeof nw !== "undefined")
{
window["nwgui"] = nw; // NW.js 0.13+

if (!window.require)
{
window.require = function (r)
{
return nw.require(r);
};
}
}
else
{
window["nwgui"] = require("nw.gui"); // NW.js 0.12.x and older
}

// Uncomment to show dev tools on startup
//window["nwgui"].Window.get().showDevTools();

// Start the Construct 2 project running on window load.
jQuery(document).ready(function ()
{
// Create new runtime using the c2canvas
cr_createRuntime("c2canvas");

window["nwgui"].Window.get().show();
});

// Pause and resume on page becoming visible/invisible
function onVisibilityChanged() {
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
cr_setSuspended(true);
else
cr_setSuspended(false);
};

document.addEventListener("visibilitychange", onVisibilityChanged, false);
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);

// Work around NWjs ghost process bug
var win = window['nwgui'].Window.get();
win.on('close', function () {
window['nwgui'].App.quit();
});

</script>
</body>
</html>

and

c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0

Post Reply

Who is online

Users browsing this forum: Raijinken, skkkkk, softstar, VasVilkas