The Immortal Mayor [Steam] [Request]

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NotBrendan
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The Immortal Mayor [Steam] [Request]

Post by NotBrendan »

Game Name: The Immortal Mayor
Game Engine: Unreal Engine
Game Version: 0.3.3
Options Required:
  • Unlimited Resources
  • Fast research
  • Unlimted Health
Steam Website:
Other Info: Goes by another name in Chinese, "天神镇"









Code: Select all

Game Name: The Immortal Mayor
Game Engine: Unreal Engine
Game Version: 0.3.3
Options Required:[list] [*]Unlimited Resources 
Fast research 
Unlimted Health[/list]
Steam Website: ]https://store.steampowered.com/app/1426730/The_Immortal_Mayor/
Other Info: Goes by another name in Chinese, "天神镇"  

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bloodsucker
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Re: The Immortal Mayor [Steam] [Request]

Post by bloodsucker »

+1 please

the drawing power number and the hall use for befriend is in 4 bytes and easy to search just make sure you don't run out of use until you find the value (you will find 2 vaule for the Hall )
---------------------------------------------------------------------------------------------------------
here is I put together a table from Stuffy, all credit goes to him. thank you Stuffy the table work and I hope there are more options in the future.
Attachments
GodSimulator-Win64-Shipping.CT
credit to stuffy
(1.44 KiB) Downloaded 1604 times
Last edited by bloodsucker on Fri Jul 23, 2021 8:15 pm, edited 2 times in total.

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jfowler11
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Re: The Immortal Mayor [Steam] [Request]

Post by jfowler11 »

+1

BrooklynKnight
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Re: The Immortal Mayor [Steam] [Request]

Post by BrooklynKnight »

+1

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0wlet
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Re: The Immortal Mayor [Steam] [Request]

Post by 0wlet »

+1

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PhoenixLord123
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Re: The Immortal Mayor [Steam] [Request]

Post by PhoenixLord123 »

+1 Just bought this game

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stuffy
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Re: The Immortal Mayor [Steam] [Request]

Post by stuffy »

Real quick, headed to work..

Inf God Power Usage

Code: Select all

[ENABLE]

aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)

label(code)
label(return)

newmem:

code:
  //dec [r12+r9+78]
  nop
  jmp return

aobGodPowers:
  jmp newmem
return:
registersymbol(aobGodPowers)

[DISABLE]

aobGodPowers:
  db 43 FF 4C 0C 78

unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending

Code: Select all

[ENABLE]

aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)

label(code)
label(return)

newmem:

code:
  add [rbx+0000009C],(int)10000
  jmp return

aobWorship:
  jmp newmem
  nop
return:
registersymbol(aobWorship)

[DISABLE]

aobWorship:
  db 01 AB 9C 00 00 00

unregistersymbol(aobWorship)
dealloc(newmem)

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IDon'tCheatOften
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Re: The Immortal Mayor [Steam] [Request]

Post by IDon'tCheatOften »

+1

Saw that this game had no cheat table yet, Hoping it will added soon. First time upvoting something like this.

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NotBrendan
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Re: The Immortal Mayor [Steam] [Request]

Post by NotBrendan »

stuffy wrote:
Wed Jul 21, 2021 9:07 am
Real quick, headed to work..

Inf God Power Usage

Code: Select all

[ENABLE]

aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)

label(code)
label(return)

newmem:

code:
  //dec [r12+r9+78]
  nop
  jmp return

aobGodPowers:
  jmp newmem
return:
registersymbol(aobGodPowers)

[DISABLE]

aobGodPowers:
  db 43 FF 4C 0C 78

unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending

Code: Select all

[ENABLE]

aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)

label(code)
label(return)

newmem:

code:
  add [rbx+0000009C],(int)10000
  jmp return

aobWorship:
  jmp newmem
  nop
return:
registersymbol(aobWorship)

[DISABLE]

aobWorship:
  db 01 AB 9C 00 00 00

unregistersymbol(aobWorship)
dealloc(newmem)
Thanks for the 2 cheats so far. Do you also know how to find the health of the people in the game and preventing it to be lowered?

BrooklynKnight
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Re: The Immortal Mayor [Steam] [Request]

Post by BrooklynKnight »

stuffy wrote:
Wed Jul 21, 2021 9:07 am
Real quick, headed to work..

Inf God Power Usage

Code: Select all

[ENABLE]

aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)

label(code)
label(return)

newmem:

code:
  //dec [r12+r9+78]
  nop
  jmp return

aobGodPowers:
  jmp newmem
return:
registersymbol(aobGodPowers)

[DISABLE]

aobGodPowers:
  db 43 FF 4C 0C 78

unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending

Code: Select all

[ENABLE]

aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)

label(code)
label(return)

newmem:

code:
  add [rbx+0000009C],(int)10000
  jmp return

aobWorship:
  jmp newmem
  nop
return:
registersymbol(aobWorship)

[DISABLE]

aobWorship:
  db 01 AB 9C 00 00 00

unregistersymbol(aobWorship)
dealloc(newmem)
Can someone put this into an actual table? I'm not sure how to use code like this otherwise....

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NotBrendan
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Re: The Immortal Mayor [Steam] [Request]

Post by NotBrendan »

BrooklynKnight wrote:
Thu Jul 29, 2021 12:33 am
stuffy wrote:
Wed Jul 21, 2021 9:07 am
Real quick, headed to work..

Inf God Power Usage

Code: Select all

[ENABLE]

aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)

label(code)
label(return)

newmem:

code:
  //dec [r12+r9+78]
  nop
  jmp return

aobGodPowers:
  jmp newmem
return:
registersymbol(aobGodPowers)

[DISABLE]

aobGodPowers:
  db 43 FF 4C 0C 78

unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending

Code: Select all

[ENABLE]

aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)

label(code)
label(return)

newmem:

code:
  add [rbx+0000009C],(int)10000
  jmp return

aobWorship:
  jmp newmem
  nop
return:
registersymbol(aobWorship)

[DISABLE]

aobWorship:
  db 01 AB 9C 00 00 00

unregistersymbol(aobWorship)
dealloc(newmem)
Can someone put this into an actual table? I'm not sure how to use code like this otherwise....
bloodsucker has it made. The first comment on the thread.

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dariru07
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Re: The Immortal Mayor [Steam] [Request]

Post by dariru07 »

upping this request for the current table to be updated to V0.6.17

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bloodsucker
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Re: The Immortal Mayor [Steam] [Request]

Post by bloodsucker »

game full release 1.0.0.3 now. so it nice to have some one make a new table.

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ValenH
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Re: The Immortal Mayor [Steam] [Request]

Post by ValenH »

The game is made with UE 4.27, some object dumpers work with it (cake-san's dumper, not ue4ss even if you provide the addresses).
The game also provides its .pdb file so you can load it in cheat engine and get all the symbols.
Personally i couldn't get invested in this game so far, so i didn't make any table :/

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bloodsucker
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Re: The Immortal Mayor [Steam] [Request]

Post by bloodsucker »

ValenH wrote:
Fri Aug 25, 2023 7:02 pm
The game is made with UE 4.27, some object dumpers work with it (cake-san's dumper, not ue4ss even if you provide the addresses).
The game also provides its .pdb file so you can load it in cheat engine and get all the symbols.
Personally i couldn't get invested in this game so far, so i didn't make any table :/
If that the case there are will be hell for a lot of people including myself.

update: i discovered a new cheat by Peizhaochen. Unfortunately, it is in Chinese but it can be solved using Google Translate.
google search box "the immortal mayor peizhaochen"

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