...but something about your table does not like my game.
I think I figured out what it was. In Settings>Extra I had "Query memory region routines" and "Read/Write Process Memory (Will cause slower scans)" ticked. Apparently that conflicts with your table. To everyone else, don't have those options enabled in CE or you'll have sporadic issues. It's weird that it would sometimes work, but I'll take the fix where I can get it.
@@://all book/skill
cmp1 [_HaveAllItems+87],0
je @f
cmp ebx,247//batas minim
jl short @f
cmp ebx,257//batas max
jg short @f
mov2 [rdx+rbx*2+00165874],#99 //<== edit this value to 5 or whatever
I think I figured out what it was. In Settings>Extra I had "Query memory region routines" and "Read/Write Process Memory (Will cause slower scans)" ticked. Apparently that conflicts with your table. To everyone else, don't have those options enabled in CE or you'll have sporadic issues. It's weird that it would sometimes work, but I'll take the fix where I can get it.
If you haven't encountered this problem with aanpsx's table or DrummerIX's Trainer, it might be because my table uses $process for aobscanmodule.
The $process can be hooked by an attached process. The Japanese version of this game has a different process name, but the Array of Bytes used in the hook is the same, so my table also works with ys9_JP.exe.
Anyway, My cheat engine has a problem with kernel options, so I couldn't reproduce the bug, but thanks for the info.
Awesome! Do you think you could find a way to have infinite jump? I was able to find that in Ys VIII and I loved it. At one point I was so high up that I couldn't see the map anymore. When I fell it did max damage. I haven't been able to find that on Ys IX yet.
Edit: On Cheat Engine 7.2 a bunch of options won't enable. I'm getting the following errors:
I'm also running Cheat Engine 7.2 and the Steam version with no problems.
If you are using other Trainer or Table together, that may be the cause.
Created "Party Members Modifier".
There seems to be a lot of glitches, so I recommend reverting to the original party members when progressing through the story.
Like Ys VIII:
Level in 4 Bytes
EXP = Level + 28, in Float
Max HP = Level + 4, in Float
HP = Level + 8, in Float
STR = Level + C, in Float
DEF = Level + 10, in Float
Status + (from Elixir)
HP + = Level + 40, in Float
STR + = Level + 44, in Float
DEF + = Level + 48, in Float