Request for CT Automation Feature
-
- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: Request for CT Automation Feature
I don't like the idea of setting pointers before you know they are populated so I've limited this to script type records only. Enable the records you want to save, hit 'Save State' and then disable and Activate 'Enable' to see that the records you saved are reactivated.
It uses table files to save the record names that are currently activated.
Updated with the ability to create and select your own profiles.
It uses table files to save the record names that are currently activated.
Updated with the ability to create and select your own profiles.
- Attachments
-
- Save Table State Template.CT
- 04-07-2021
- (8.65 KiB) Downloaded 49 times
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
nope dont work , once i select enable it dont load previous save, previous table ive posted and that DrummerIX has been trying to get to work is actually the best solution , but as you can see it needs some work to support my request mainly due to it needing a prefix in any cheat you enable, also btw on a sidenote i always first run game then after a few i have said CT start that way all pointers should be populated, also that said Lua Script needs an additional function in a manner that forces/freezes said values either by some sort of check or something that you can set them to be frozen etc, GreenHouse mentioning something about> But if it's LUA settings, then you could add a timer that keeps setting them or that checks each value, not sure how good that would be performance wise though."
not sure
not sure
-
- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: Request for CT Automation Feature
I don't understand how you can't get it to work. You select the records you want enabled, hit save state, enter your profile name and click ok. Then disable everything and hit enable and select your profile name.dreamcactus wrote: ↑Sun Jul 04, 2021 9:37 pmnope dont work , once i select enable it dont load previous save, previous table ive posted and that DrummerIX has been trying to get to work is actually the best solution , but as you can see it needs some work to support my request mainly due to it needing a prefix in any cheat you enable, also btw on a sidenote i always first run game then after a few i have said CT start that way all pointers should be populated, also that said Lua Script needs an additional function in a manner that forces/freezes said values either by some sort of check or something that you can set them to be frozen etc, GreenHouse mentioning something about> But if it's LUA settings, then you could add a timer that keeps setting them or that checks each value, not sure how good that would be performance wise though."
not sure
Also, by populating pointers I don't mean that the game has loaded, I mean the table itself which is completely different.
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
yeah i selected my cheats i want enabled , hit save state, entered profile name and then i saved table , then exited table and restarted table...nothing enabled no values loaded
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
I made it back to a computer.
I looked over the code and in theory I removed the check for the AUTO SET in front of memory records. I don't actually have time to fully debug it right now as it is still technically Monday night in USA.
I can see where one might need something like this functionality especially for large tables like some of mine are. I'm probably not allowed to use this code, so will have to code something a little different if I want to add this functionality to some of trainer apps if it works there at all.
Anyway, here is my edit:
If this don't work I will actually test it myself tomorrow.
I looked over the code and in theory I removed the check for the AUTO SET in front of memory records. I don't actually have time to fully debug it right now as it is still technically Monday night in USA.
I can see where one might need something like this functionality especially for large tables like some of mine are. I'm probably not allowed to use this code, so will have to code something a little different if I want to add this functionality to some of trainer apps if it works there at all.
Anyway, here is my edit:
Code: Select all
local format = string.format
local strE = string.empty or STRING_EMPTY or ''
local t = translate
if AddressList == nil then
AddressList = getAddressList()
end
if MainForm == nil then
MainForm = getMainForm()
end
if getCEVersion == nil or getCEVersion() < 6.5 then
messageDialog('It is recommended to use at least Cheat Engine 6.7! (Your Version: '..getCEVersion()..')', mtError, mbOK)
end
errorOnLookupFailure(false)
setGlobalDelayBetweenHotkeyActivation(200)
DefaultProccessName = "pcsx2.exe"
strings_add(getAutoAttachList(), DefaultProccessName)
PRIVATETABLE, SWITCHSUPPORT = true, false
function cycleFullCompact(sender,force)
local state = not(compactmenuitem.Caption == 'Compact View Mode')
if force~=nil then state = not force end
compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
getMainForm().Splitter1.Visible = state
getMainForm().Panel4.Visible = state
getMainForm().Panel5.Visible = state
end
function addCompactMenu()
if compactmenualreadyexists then return end
local parent = getMainForm().Menu.Items
compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem)
compactmenuitem.Caption = 'Compact View Mode'
compactmenuitem.OnClick = cycleFullCompact
compactmenualreadyexists = 'yes'
end
addCompactMenu()
cycleFullCompact(nil, true)
----
--
---- Logger
local Logger = {
LEVELS = {
OFF = 0,
FATAL = 1,
ERROR = 2,
WARN = 3,
INFO = 4,
DEBUG = 5,
TRACE = 6
},
Level = 0,
}
for k, v in pairs(Logger.LEVELS) do
Logger[k:lower()] = function( ... ) return end
Logger[k:lower() .. 'f'] = function( ... ) return end
-- Logger[k:lower()] = function(msg, ex) return print(msg, ex) end
-- Logger[k:lower() .. 'f'] = function(msg, ... ) return print(string.format(msg, ... )) end
end
--
---- Helpers
local function split(s, delimiter)
result = {}
for match in (s .. delimiter):gmatch('(.-)' .. delimiter) do
table.insert(result, match)
end
return result
end
local function interp(s, tbl)
if s == nil then return end
return (s:gsub('($%b{})', function(w) return tbl[w:sub(3, -2)] or w end))
end
--
---- I2CETState
I2CETState = {
--
---- Settings
DefaultState = 'default',
SaveFileName = 'I2CETState.${StateName}.txt',
UseMemoryRecordDescriptions = false,
LineEnd = '\n',
DisableBeforeLoad = true,
PrintStatus = false, --true,
SaveValueMatch = 'AUTO SET:',
LineDelimiter = '',
ScriptID = 'I2CETStateSCRIPTID',
BlackList = {
['_[ I2CETState ]_'] = true,
['_[ Save Table State ]_'] = true,
['_[ Load Table State ]_'] = true,
},
}
function I2CETState.saveTableState(stateName)
if not inMainThread() then
synchronize(function(thread)
I2CETState.saveTableState(stateName)
end)
return
end
Logger.trace()
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
getLuaEngine().show()
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Saving Table State: %s', stateName))
end
local le = I2CETState.LineEnd
local ld = I2CETState.LineDelimiter
local sid = I2CETState.ScriptID
local svm = I2CETState.SaveValueMatch
if stateName == nil then
stateName = I2CETState.DefaultState
end
local fileName = interp(I2CETState.SaveFileName, { StateName = stateName } )
Logger.debugf('Using state file name: "%s"', fileName)
local fileStr = strE
for i = 0, AddressList.Count - 1 do
local mr = AddressList.getMemoryRecord(i)
if I2CETState.BlackList[mr.Description] ~= true
and mr.Description:sub(0, 16) ~= 'Load Table State'
and mr.Description:sub(0, 16) ~= 'Save Table State' then
local id = tostring(mr.ID)
if I2CETState.UseMemoryRecordDescriptions then
id = mr.Description
end
if mr.Type == vtAutoAssembler and mr.Active then
Logger.debugf('Saving script state: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
fileStr = fileStr..id..ld..sid..ld..tostring(mr.Active)..le
elseif mr.Value ~= '??' then
Logger.debugf('Saving value: %d, %d, "%s", %s', mr.Index, mr.ID, mr.Description, mr.Value)
fileStr = fileStr..id..ld..mr.Value..ld..tostring(mr.Active)..le
end
end
end
local f, err = io.open(fileName, 'w')
if err then
Logger.errorf('The file could not be opened, "%s", %s', fileName, err)
elseif f and not err then
f:write(fileStr)
f:close()
end
end
saveTableState = I2CETState.saveTableState
function I2CETState.loadTableState(stateName)
if not inMainThread() then
synchronize(function(thread)
I2CETState.loadTableState(stateName)
end)
return
end
Logger.trace()
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
getLuaEngine().show()
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Setting Table State: %s', stateName))
end
local le = I2CETState.LineEnd
local ld = I2CETState.LineDelimiter
local sid = I2CETState.ScriptID
local svm = I2CETState.SaveValueMatch
if stateName == nil then
stateName = I2CETState.DefaultState
end
local fileName = interp(I2CETState.SaveFileName, { StateName = stateName } )
Logger.debugf('Using state file name: "%s"', fileName)
local fileStr = nil
local f, err = io.open(fileName, 'r')
if err then
Logger.infof('The local file could not be opened, "%s", %s', fileName, err)
local tableFile = findTableFile(fileName)
if tableFile == nil then
Logger.warnf('file not found, "%s"', fileName)
return
end
local stream = tableFile.getData()
local bytes = stream.read(stream.Size)
for i = 1, #bytes do
if fileStr == nil then
fileStr = strE
end
fileStr = fileStr .. string.char(bytes[i])
end
elseif f and not err then
fileStr = f:read('*all')
f:close()
else
Logger.errorf('The file could not be opened, "%s"', fileName)
end
if I2CETState.DisableBeforeLoad then
for i = AddressList.Count - 1, 0, -1 do
local mr = AddressList.getMemoryRecord(i)
if I2CETState.BlackList[mr.Description] ~= true
and mr.Description:sub(0, 16) ~= 'Load Table State'
and mr.Description:sub(0, 16) ~= 'Save Table State' then
if mr.Active then
Logger.infof('Disabling memory record: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Disabling: %s', mr.Description))
end
mr.Active = false
while mr.Async and mr.AsyncProcessing do
checkSynchronize()
end
sleep(0)
end
end
end
sleep(0)
end
if fileStr == nil then
Logger.info('File string was nil')
return
end
local lines = split(fileStr, I2CETState.LineEnd)
for i, v in ipairs(lines) do
if v ~= nil and v ~= strE then
local data = split(v, I2CETState.LineDelimiter)
local mr = nil
if I2CETState.UseMemoryRecordDescriptions then
mr = AddressList.getMemoryRecordByDescription(data[1])
else
mr = AddressList.getMemoryRecordByID(tonumber(data[1]))
end
if mr ~= nil then
if mr.Type == vtAutoAssembler and mr.Active == false
and data[2] == sid and data[3] == tostring(true) then
Logger.infof('Enabling memory record: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Enabling: "%s"', mr.Description))
end
mr.Active = true
while mr.Async and mr.AsyncProcessing do
checkSynchronize()
end
sleep(0)
elseif mr.Type ~= vtAutoAssembler then
if mr.Value == '??' then
Logger.warnf('Memory record value not set: %d, %d, "%s", "%s"', mr.Index, mr.ID, mr.Description, mr.Value)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Memory record value not set: "%s", "%s"', mr.Description, mr.Value))
end
else
Logger.infof('Setting memory record: %d, %d, "%s", %s, %s', mr.Index, mr.ID, mr.Description, data[1], data[2])
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Setting: "%s", %s', mr.Description, data[2]))
end
mr.Value = data[2]
if data[3] == tostring(true) then
mr.Active = true
end
end
end
else
Logger.errorf('Memory record not found: "%s", "%s", "%s"', data[1], data[2], v)
end
end
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Table State Set: %s', stateName))
getLuaEngine().hide()
end
end
loadTableState = I2CETState.loadTableState
----
PROCESS_NAME = 'pcsx2.exe'
--------
-------- Auto Attach
--------
local autoAttachTimer = nil ---- variable to hold timer object
local autoAttachTimerInterval = 100 ---- Timer intervals are in milliseconds
local autoAttachTimerTicks = 0 ---- variable to count number of times the timer has run
local autoAttachTimerTickMax = 5000 ---- Set to zero to disable ticks max
local function autoAttachTimer_tick(timer) ---- Timer tick call back
---- Destroy timer if max ticks is reached
if autoAttachTimerTickMax > 0 and autoAttachTimerTicks >= autoAttachTimerTickMax then
timer.destroy()
end
---- Check if process is running
if getProcessIDFromProcessName(PROCESS_NAME) ~= nil then
timer.destroy() ---- Destroy timer
openProcess(PROCESS_NAME) ---- Open the process
--
--
---- Just a way to do this with the NameList,
---- thus you can just add to the list to make it work with other memory records.
end
autoAttachTimerTicks = autoAttachTimerTicks + 1 ---- Increase ticks
end
autoAttachTimer = createTimer(getMainForm()) ---- Create timer with the main form as it's parent
autoAttachTimer.Interval = autoAttachTimerInterval ---- Set timer interval
autoAttachTimer.OnTimer = autoAttachTimer_tick ---- Set timer tick call back
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
right? good to see im not the only one that needs this feature, been wanting this for a looong time actually just never managed to post up a request , or more like never thought anyone would care to take it up, not many people do requests around the coding community not just CE , theyre usually more of trying to teach folks coding from scratch instead of actually giving a solution , thanks man ill get back atcha with test results, really appreciate this , means alot
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
update> ok , nope still dont save settings to whatever profile you choose to have it save to, since for example saving to casual , well the I2CETState.casual.txt is empty , should be showing enabled cheats and values saved , but is empty and on fresh start of CT again , nothing enabled no values entered and frozen, gonna be a tough cookie to crack , also no expert but you still seem to have the prefix requirement in the code >
SaveValueMatch = 'AUTO SET:',
SaveValueMatch = 'AUTO SET:',
Re: Request for CT Automation Feature
I remove the code that uses it though, so do you also just make an option called Save and it calls the save function. Perhaps that is where the mix up is.
I was a little busy making the Final Fantasy XII The Zodiac Age Trainer today, but I'll take a look at this tonight.
I was a little busy making the Final Fantasy XII The Zodiac Age Trainer today, but I'll take a look at this tonight.
Re: Request for CT Automation Feature
Okay, I have debugged things and tested this as working in one of my tables.
Here is code I put in the Luascript portion of the table. This is in xml format, so I edit my files with a text editor anyway.
I then have these 2 options in the table near the top:
It worked in my tests. It only saves to one profile, but it works.
Here is code I put in the Luascript portion of the table. This is in xml format, so I edit my files with a text editor anyway.
Code: Select all
local format = string.format
local strE = string.empty or STRING_EMPTY or ''
local t = translate
if AddressList == nil then
AddressList = getAddressList()
end
if MainForm == nil then
MainForm = getMainForm()
end
if getCEVersion == nil or getCEVersion() < 6.5 then
messageDialog('It is recommended to use at least Cheat Engine 6.7! (Your Version: '..getCEVersion()..')', mtError, mbOK)
end
errorOnLookupFailure(false)
setGlobalDelayBetweenHotkeyActivation(200)
DefaultProccessName = "pcsx2.exe"
strings_add(getAutoAttachList(), DefaultProccessName)
PRIVATETABLE, SWITCHSUPPORT = true, false
----
--
---- Logger
local Logger = {
LEVELS = {
OFF = 0,
FATAL = 1,
ERROR = 2,
WARN = 3,
INFO = 4,
DEBUG = 5,
TRACE = 6
},
Level = 0,
}
for k, v in pairs(Logger.LEVELS) do
Logger[k:lower()] = function( ... ) return end
Logger[k:lower() .. 'f'] = function( ... ) return end
-- Logger[k:lower()] = function(msg, ex) return print(msg, ex) end
-- Logger[k:lower() .. 'f'] = function(msg, ... ) return print(string.format(msg, ... )) end
end
--
---- Helpers
local function split(s, delimiter)
result = {}
for match in (s .. delimiter):gmatch('(.-)' .. delimiter) do
table.insert(result, match)
end
return result
end
local function interp(s, tbl)
if s == nil then return end
return (s:gsub('($%b{})', function(w) return tbl[w:sub(3, -2)] or w end))
end
--
---- I2CETState
I2CETState = {
--
---- Settings
DefaultState = 'default',
SaveFileName = 'I2CETState.${StateName}.txt',
UseMemoryRecordDescriptions = false,
LineEnd = '\n',
DisableBeforeLoad = true,
PrintStatus = false, --true,
SaveValueMatch = 'AUTO SET:',
LineDelimiter = ',',
ScriptID = 'I2CETStateSCRIPTID',
BlackList = {
['_[ I2CETState ]_'] = true,
['_[ Save Table State ]_'] = true,
['_[ Load Table State ]_'] = true,
},
}
function I2CETState.saveTableState(stateName)
if not inMainThread() then
synchronize(function(thread)
I2CETState.saveTableState(stateName)
end)
return
end
Logger.trace()
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
getLuaEngine().show()
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Saving Table State: %s', stateName))
end
local le = I2CETState.LineEnd
local ld = I2CETState.LineDelimiter
local sid = I2CETState.ScriptID
local svm = I2CETState.SaveValueMatch
if stateName == nil then
stateName = I2CETState.DefaultState
end
local fileName = interp(I2CETState.SaveFileName, { StateName = stateName } )
Logger.debugf('Using state file name: "%s"', fileName)
local fileStr = strE
for i = 0, AddressList.Count - 1 do
local mr = AddressList.getMemoryRecord(i)
if I2CETState.BlackList[mr.Description] ~= true
and mr.Description:sub(0, 16) ~= 'Load Table State'
and mr.Description:sub(0, 16) ~= 'Save Table State' then
local id = tostring(mr.ID)
if I2CETState.UseMemoryRecordDescriptions then
id = mr.Description
end
if mr.Type == vtAutoAssembler and mr.Active then
Logger.debugf('Saving script state: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
fileStr = fileStr..id..ld..sid..ld..tostring(mr.Active)..le
elseif mr.Value ~= '??' then
Logger.debugf('Saving value: %d, %d, "%s", %s', mr.Index, mr.ID, mr.Description, mr.Value)
fileStr = fileStr..id..ld..mr.Value..ld..tostring(mr.Active)..le
end
end
end
local f, err = io.open(fileName, 'w')
if err then
Logger.errorf('The file could not be opened, "%s", %s', fileName, err)
elseif f and not err then
f:write(fileStr)
f:close()
end
end
saveTableState = I2CETState.saveTableState
function I2CETState.loadTableState(stateName)
if not inMainThread() then
synchronize(function(thread)
I2CETState.loadTableState(stateName)
end)
return
end
Logger.trace()
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
getLuaEngine().show()
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Setting Table State: %s', stateName))
end
local le = I2CETState.LineEnd
local ld = I2CETState.LineDelimiter
local sid = I2CETState.ScriptID
local svm = I2CETState.SaveValueMatch
if stateName == nil then
stateName = I2CETState.DefaultState
end
local fileName = interp(I2CETState.SaveFileName, { StateName = stateName } )
Logger.debugf('Using state file name: "%s"', fileName)
local fileStr = nil
local f, err = io.open(fileName, 'r')
if err then
Logger.infof('The local file could not be opened, "%s", %s', fileName, err)
local tableFile = findTableFile(fileName)
if tableFile == nil then
Logger.warnf('file not found, "%s"', fileName)
return
end
local stream = tableFile.getData()
local bytes = stream.read(stream.Size)
for i = 1, #bytes do
if fileStr == nil then
fileStr = strE
end
fileStr = fileStr .. string.char(bytes[i])
end
elseif f and not err then
fileStr = f:read('*all')
f:close()
else
Logger.errorf('The file could not be opened, "%s"', fileName)
end
if I2CETState.DisableBeforeLoad then
for i = AddressList.Count - 1, 0, -1 do
local mr = AddressList.getMemoryRecord(i)
if I2CETState.BlackList[mr.Description] ~= true
and mr.Description:sub(0, 16) ~= 'Load Table State'
and mr.Description:sub(0, 16) ~= 'Save Table State' then
if mr.Active then
Logger.infof('Disabling memory record: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Disabling: %s', mr.Description))
end
mr.Active = false
while mr.Async and mr.AsyncProcessing do
checkSynchronize()
end
sleep(0)
end
end
end
sleep(0)
end
if fileStr == nil then
Logger.info('File string was nil')
return
end
local lines = split(fileStr, I2CETState.LineEnd)
for i, v in ipairs(lines) do
if v ~= nil and v ~= strE then
local data = split(v, I2CETState.LineDelimiter)
local mr = nil
if I2CETState.UseMemoryRecordDescriptions then
mr = AddressList.getMemoryRecordByDescription(data[1])
else
mr = AddressList.getMemoryRecordByID(tonumber(data[1]))
end
if mr ~= nil then
if mr.Type == vtAutoAssembler and mr.Active == false
and data[2] == sid and data[3] == tostring(true) then
Logger.infof('Enabling memory record: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Enabling: "%s"', mr.Description))
end
mr.Active = true
while mr.Async and mr.AsyncProcessing do
checkSynchronize()
end
sleep(0)
elseif mr.Type ~= vtAutoAssembler then
if mr.Value == '??' then
Logger.warnf('Memory record value not set: %d, %d, "%s", "%s"', mr.Index, mr.ID, mr.Description, mr.Value)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Memory record value not set: "%s", "%s"', mr.Description, mr.Value))
end
else
Logger.infof('Setting memory record: %d, %d, "%s", %s, %s', mr.Index, mr.ID, mr.Description, data[1], data[2])
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Setting: "%s", %s', mr.Description, data[2]))
end
mr.Value = data[2]
if data[3] == tostring(true) then
mr.Active = true
end
end
end
else
Logger.errorf('Memory record not found: "%s", "%s", "%s"', data[1], data[2], v)
end
end
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Table State Set: %s', stateName))
getLuaEngine().hide()
end
end
loadTableState = I2CETState.loadTableState
----
Code: Select all
<CheatEntry>
<ID>198</ID>
<Description>"Save Table State"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
I2CETState.saveTableState('casual')
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>199</ID>
<Description>"Load Table State"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
I2CETState.loadTableState('casual')
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
thanks man , lemme give it a try
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
ok so where do i add the 2nd portion of the code , dont quite get it
maybe a CT so i can just simply copy them over to my CTs? if its too much work
maybe a CT so i can just simply copy them over to my CTs? if its too much work
Re: Request for CT Automation Feature
Here are the options in CT format. All you do here is copy and then past it into CE.
Save Table State:
Load Table State:
Now the LUA code I posted goes in the Lua Table portion of the CT. I do this in the text file, but to do it in CE, do the following:
Go to Table -> Show Cheat Table LUA Script
Paste the following there (It's a little different than above):
That should work I believe.
Save Table State:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>198</ID>
<Description>"Save Table State"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
I2CETState.saveTableState('casual')
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>199</ID>
<Description>"Load Table State"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
I2CETState.loadTableState('casual')
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Go to Table -> Show Cheat Table LUA Script
Paste the following there (It's a little different than above):
Code: Select all
local format = string.format
local strE = string.empty or STRING_EMPTY or ''
local t = translate
if AddressList == nil then
AddressList = getAddressList()
end
if MainForm == nil then
MainForm = getMainForm()
end
if getCEVersion == nil or getCEVersion() < 6.5 then
messageDialog('It is recommended to use at least Cheat Engine 6.7! (Your Version: '..getCEVersion()..')', mtError, mbOK)
end
errorOnLookupFailure(false)
setGlobalDelayBetweenHotkeyActivation(200)
DefaultProccessName = "pcsx2.exe"
strings_add(getAutoAttachList(), DefaultProccessName)
PRIVATETABLE, SWITCHSUPPORT = true, false
----
--
---- Logger
local Logger = {
LEVELS = {
OFF = 0,
FATAL = 1,
ERROR = 2,
WARN = 3,
INFO = 4,
DEBUG = 5,
TRACE = 6
},
Level = 0,
}
for k, v in pairs(Logger.LEVELS) do
Logger[k:lower()] = function( ... ) return end
Logger[k:lower() .. 'f'] = function( ... ) return end
-- Logger[k:lower()] = function(msg, ex) return print(msg, ex) end
-- Logger[k:lower() .. 'f'] = function(msg, ... ) return print(string.format(msg, ... )) end
end
--
---- Helpers
local function split(s, delimiter)
result = {}
for match in (s .. delimiter):gmatch('(.-)' .. delimiter) do
table.insert(result, match)
end
return result
end
local function interp(s, tbl)
if s == nil then return end
return (s:gsub('($%b{})', function(w) return tbl[w:sub(3, -2)] or w end))
end
--
---- I2CETState
I2CETState = {
--
---- Settings
DefaultState = 'default',
SaveFileName = 'I2CETState.${StateName}.txt',
UseMemoryRecordDescriptions = false,
LineEnd = '\n',
DisableBeforeLoad = true,
PrintStatus = false, --true,
SaveValueMatch = 'AUTO SET:',
LineDelimiter = ',',
ScriptID = 'I2CETStateSCRIPTID',
BlackList = {
['_[ I2CETState ]_'] = true,
['_[ Save Table State ]_'] = true,
['_[ Load Table State ]_'] = true,
},
}
function I2CETState.saveTableState(stateName)
if not inMainThread() then
synchronize(function(thread)
I2CETState.saveTableState(stateName)
end)
return
end
Logger.trace()
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
getLuaEngine().show()
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Saving Table State: %s', stateName))
end
local le = I2CETState.LineEnd
local ld = I2CETState.LineDelimiter
local sid = I2CETState.ScriptID
local svm = I2CETState.SaveValueMatch
if stateName == nil then
stateName = I2CETState.DefaultState
end
local fileName = interp(I2CETState.SaveFileName, { StateName = stateName } )
Logger.debugf('Using state file name: "%s"', fileName)
local fileStr = strE
for i = 0, AddressList.Count - 1 do
local mr = AddressList.getMemoryRecord(i)
if I2CETState.BlackList[mr.Description] ~= true
and mr.Description:sub(0, 16) ~= 'Load Table State'
and mr.Description:sub(0, 16) ~= 'Save Table State' then
local id = tostring(mr.ID)
if I2CETState.UseMemoryRecordDescriptions then
id = mr.Description
end
if mr.Type == vtAutoAssembler and mr.Active then
Logger.debugf('Saving script state: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
fileStr = fileStr..id..ld..sid..ld..tostring(mr.Active)..le
elseif mr.Value ~= '??' then
Logger.debugf('Saving value: %d, %d, "%s", %s', mr.Index, mr.ID, mr.Description, mr.Value)
fileStr = fileStr..id..ld..mr.Value..ld..tostring(mr.Active)..le
end
end
end
local f, err = io.open(fileName, 'w')
if err then
Logger.errorf('The file could not be opened, "%s", %s', fileName, err)
elseif f and not err then
f:write(fileStr)
f:close()
end
end
saveTableState = I2CETState.saveTableState
function I2CETState.loadTableState(stateName)
if not inMainThread() then
synchronize(function(thread)
I2CETState.loadTableState(stateName)
end)
return
end
Logger.trace()
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
getLuaEngine().show()
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Setting Table State: %s', stateName))
end
local le = I2CETState.LineEnd
local ld = I2CETState.LineDelimiter
local sid = I2CETState.ScriptID
local svm = I2CETState.SaveValueMatch
if stateName == nil then
stateName = I2CETState.DefaultState
end
local fileName = interp(I2CETState.SaveFileName, { StateName = stateName } )
Logger.debugf('Using state file name: "%s"', fileName)
local fileStr = nil
local f, err = io.open(fileName, 'r')
if err then
Logger.infof('The local file could not be opened, "%s", %s', fileName, err)
local tableFile = findTableFile(fileName)
if tableFile == nil then
Logger.warnf('file not found, "%s"', fileName)
return
end
local stream = tableFile.getData()
local bytes = stream.read(stream.Size)
for i = 1, #bytes do
if fileStr == nil then
fileStr = strE
end
fileStr = fileStr .. string.char(bytes[i])
end
elseif f and not err then
fileStr = f:read('*all')
f:close()
else
Logger.errorf('The file could not be opened, "%s"', fileName)
end
if I2CETState.DisableBeforeLoad then
for i = AddressList.Count - 1, 0, -1 do
local mr = AddressList.getMemoryRecord(i)
if I2CETState.BlackList[mr.Description] ~= true
and mr.Description:sub(0, 16) ~= 'Load Table State'
and mr.Description:sub(0, 16) ~= 'Save Table State' then
if mr.Active then
Logger.infof('Disabling memory record: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Disabling: %s', mr.Description))
end
mr.Active = false
while mr.Async and mr.AsyncProcessing do
checkSynchronize()
end
sleep(0)
end
end
end
sleep(0)
end
if fileStr == nil then
Logger.info('File string was nil')
return
end
local lines = split(fileStr, I2CETState.LineEnd)
for i, v in ipairs(lines) do
if v ~= nil and v ~= strE then
local data = split(v, I2CETState.LineDelimiter)
local mr = nil
if I2CETState.UseMemoryRecordDescriptions then
mr = AddressList.getMemoryRecordByDescription(data[1])
else
mr = AddressList.getMemoryRecordByID(tonumber(data[1]))
end
if mr ~= nil then
if mr.Type == vtAutoAssembler and mr.Active == false
and data[2] == sid and data[3] == tostring(true) then
Logger.infof('Enabling memory record: %d, %d, "%s"', mr.Index, mr.ID, mr.Description)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Enabling: "%s"', mr.Description))
end
mr.Active = true
while mr.Async and mr.AsyncProcessing do
checkSynchronize()
end
sleep(0)
elseif mr.Type ~= vtAutoAssembler then
if mr.Value == '??' then
Logger.warnf('Memory record value not set: %d, %d, "%s", "%s"', mr.Index, mr.ID, mr.Description, mr.Value)
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Memory record value not set: "%s", "%s"', mr.Description, mr.Value))
end
else
Logger.infof('Setting memory record: %d, %d, "%s", %s, %s', mr.Index, mr.ID, mr.Description, data[1], data[2])
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Setting: "%s", %s', mr.Description, data[2]))
end
mr.Value = data[2]
if data[3] == tostring(true) then
mr.Active = true
end
end
end
else
Logger.errorf('Memory record not found: "%s", "%s", "%s"', data[1], data[2], v)
end
end
end
if I2CETState.PrintStatus and Logger.Level <= Logger.LEVELS.WARN then
print(format('Table State Set: %s', stateName))
getLuaEngine().hide()
end
end
loadTableState = I2CETState.loadTableState
----
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
lemme try that...
- dreamcactus
- Expert Cheater
- Posts: 144
- Joined: Sat Jul 06, 2019 12:21 pm
- Reputation: 0
Re: Request for CT Automation Feature
yeps works perfect now! , BUT wont autoload on fresh startup , lua code seems to be missing that, seems to be missing autoload last profile settings , since theres only 1 profile setting available atm , and you gots to manually click on load, btw not for me but maybe for others include a option to have multiple different Profile settings, like 3 or 4, so close my dude sooo close , this is gonna make CE ALOT more userfriendly for sure imo, essentially turning CTs into Trainers without the hassle also many CTs out there that never get a full blown Trainer treatment , those folks will then also have the great user-experience , so i recon my finished request will be a positive one for all of us
btw have you also included a function to make sure set values are always at theyre set value depending on profile , to make sure game doesnt override it? if not would appreciate it, bit of a tall order all of it , but def need this, thanks
btw have you also included a function to make sure set values are always at theyre set value depending on profile , to make sure game doesnt override it? if not would appreciate it, bit of a tall order all of it , but def need this, thanks