that means you need 3 primary missions to spawn during one campaign mission. Since evacuation no longer counts, and since they removed the 3 primary objectives chains from spawning in the campaign, this is impossible to do in the campaign and needs to be done in skirmish mode.
See thats just LAME as its not explained IN GAME that its impossible to do in campaign and appears to look like a bug..
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
See thats just LAME as its not explained IN GAME that its impossible to do in campaign and appears to look like a bug..
yep, it absolutely is. it was explained in some patch notes but that's it. what is explained sort-off is that you need to do all those things in one deployment, but the fact the campaign players are barred from certain progression unless they play skirmish mode is lame as fuck.
Besides that, I preferred the ammo option with unlimited ammo and no reload: with the new option and the minigun it's a continuous 'Reloading!' yells...
Besides that, I preferred the ammo option with unlimited ammo and no reload: with the new option and the minigun it's a continuous 'Reloading!' yells...
EDIT: Get 1.4.2 table added alternate ammo script that has NO RELOADING at ALL so no more "reloading" speech.
Last edited by gideon25 on Wed Jul 21, 2021 7:53 pm, edited 1 time in total.
Is there any way to alter the kill count as the capture script altered it to the same value as the capture amount
Well you could open the script and change the number: mov [rsi+08], (float)999
the 999 to whatever you want. It should NOT be effecting the kill count though. The thing is you are only supposed to use it at the bestiary screen and then deactivate after you mouse over. Can you post a screen shot of the Stats screen (Profile then Stats)?
I have 1 of everything already plus whatever else and recently captured a sandworm then did the script after starting and completing a mission my killcount and sandworm ended up being 999
Thanatos kill is 164k because i encountered the killcount change before and I was able to fix my kill count again with changing the value of mov [rsi+08], (float)999
I have 1 of everything already plus whatever else and recently captured a sandworm then did the script after starting and completing a mission my killcount and sandworm ended up being 999
Thanatos kill is 164k because i encountered the killcount change before and I was able to fix my kill count again with changing the value of mov [rsi+08], (float)999
Ok, I tested and found some interesting things. The address is shared and shared for lots of things/stats when you mouse over them. Ok, Ill have to dump the UE Engine names to do some comparisons to filter out the captures from the other stats. I should ALSO be able to create pointers to allow to change some of the stats (Like Total Kills and maybe some things that determine leveling up).. So, right now when you mouse over your rank in the loadout screen it affects kills. When you mouse over the various Ranks to see the promotion requirements it also affect kills (setting them to whatever value the script says) but it ALSO can affect several other stats setting those to 999. So VERY problematic. Right now I would say everyone should ONLY activate it to mouse over captures in bestiary and IMMEDIATELY deactivate until I can Fix it. I have a pretty good idea of how to it may take a little time though.
I have 1 of everything already plus whatever else and recently captured a sandworm then did the script after starting and completing a mission my killcount and sandworm ended up being 999
Thanatos kill is 164k because i encountered the killcount change before and I was able to fix my kill count again with changing the value of mov [rsi+08], (float)999
Ok, I tested and found some interesting things. The address is shared and shared for lots of things/stats when you mouse over them. Ok, Ill have to dump the UE Engine names to do some comparisons to filter out the captures from the other stats. I should ALSO be able to create pointers to allow to change some of the stats (Like Total Kills and maybe some things that determine leveling up).. So, right now when you mouse over your rank in the loadout screen it affects kills. When you mouse over the various Ranks to see the promotion requirements it also affect kills (setting them to whatever value the script says) but it ALSO can affect several other stats setting those to 999. So VERY problematic. Right now I would say everyone should ONLY activate it to mouse over captures in bestiary and IMMEDIATELY deactivate until I can Fix it. I have a pretty good idea of how to it may take a little time though.
Thanks I managed to fix my kill count by carefully hovering over the specific rank that only required kills,