Red Solstice 2 Survivors 2.987+DLC **UPDATED to June 2023**

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gideon25
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Red Solstice 2 Survivors 2.987+DLC **UPDATED to June 2023**

Post by gideon25 »


Process will auto attach if game is already running.

UPDATED to 2.987!
1. More Options. Notice that putting too many modules on a suit may crash the game. Be reasonable. Like maybe 12-15 per section :P
2. Instructions are in the options on the table so READ the option texts! Anyway let me know how it works out. There are like three scripts in the table that require you activate them at the main menu. Also note that infinite skill points will look like it messes up your xp, but its just visual. Also if you ever need any skill points (because if you spend a whole lot it will go into negative), just activate the script again and it will give you plenty of skill points. Each time just assign your points and deactivate/save then load save.

2.987 +DLC version
Image
Image

**NEW*** HOW TO EDIT ALL YOUR STATS EASILY:<---Not sure if this works anymore? Not messing with it either way
viewtopic.php?f=10&t=16938
Click the like/Thumbs up button if it works and for your kind support. Thank you. :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
TwinStick-Win64-Shipping_2.987_G25.CT
Red Solstice 2 v.2.987
(242.93 KiB) Downloaded 990 times
TwinStick-Win64-Shipping_2.42_G25.CT
**Updated to 2.42**
(318.72 KiB) Downloaded 2333 times
Last edited by gideon25 on Fri Jun 09, 2023 1:57 pm, edited 50 times in total.

Spra
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Re: Red Solstice 2 Survivors +25

Post by Spra »

Hi thanks for the table. I noticed that Infinite squad health is giving the mobs infinite health too.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

Spra wrote:
Sat Jun 19, 2021 11:27 pm
Hi thanks for the table. I noticed that Infinite squad health is giving the mobs infinite health too.
Get **V2***
Last edited by gideon25 on Sun Jun 20, 2021 10:59 am, edited 5 times in total.

mighty825
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Re: Red Solstice 2 Survivors +25

Post by mighty825 »

thank you for the table

one hit kill not effect on enemy that have armor

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

mighty825 wrote:
Sun Jun 20, 2021 3:00 am
thank you for the table

one hit kill not effect on enemy that have armor
Ok and which Infinite Squad health script works for you? did the original work or did you have to use the test script?

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adi_a12
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Re: Red Solstice 2 Survivors +25

Post by adi_a12 »

gideon25 wrote:
Sun Jun 20, 2021 3:07 am
Ok and which Infinite Squad health script works for you? did the original work or did you have to use the test script?
original inf. squad health sometimes work, but sometimes affect on monsters too

2nd script make my game crash, but sometimes work without crash but still affect monster too.....

(using ce 7.2)
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Last edited by adi_a12 on Sun Jun 20, 2021 4:19 am, edited 1 time in total.

tseblade
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Re: Red Solstice 2 Survivors +25

Post by tseblade »

I tried both inf. squad health and both made some enemies have inf health also. From what i saw, it seemed to only affect armored enemies, need further testing though.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

tseblade wrote:
Sun Jun 20, 2021 4:15 am
I tried both inf. squad health and both made some enemies have inf health also. From what i saw, it seemed to only affect armored enemies, need further testing though.
Ok Try v2 of the squad health.

tseblade
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Re: Red Solstice 2 Survivors +25

Post by tseblade »

Still the same. An armored enemy had inf. health.

A thing to note though, a dmg higher than the health still kills. Killed the inf. health enemy with a explosive.

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

tseblade wrote:
Sun Jun 20, 2021 4:48 am
Still the same. An armored enemy had inf. health.

A thing to note though, a dmg higher than the health still kills. Killed the inf. health enemy with a explosive.
Ok, please try the DIFFERENT APPROACH Squad test I just put in (in the test post). I used the same compare setup that I used for squad movement.

Fueled342
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Re: Red Solstice 2 Survivors +25

Post by Fueled342 »

Any chance of something that can populate capture progress like the XP? I know it's granted at end of mission for everyone in game for whatever is captured. Thanks a lot for your table though :D

tseblade
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Re: Red Solstice 2 Survivors +25

Post by tseblade »

gideon25 wrote:
Sun Jun 20, 2021 5:28 am
Ok, please try the DIFFERENT APPROACH Squad test I just put in (in the test post). I used the same compare setup that I used for squad movement.
Okay, tried the different approach inf. health. It is working as intended. The armored enemies don't have inf. health while the squad does. However, haven't tried with higher tier enemies as still early in the game atm.

PS. When you update the main table, please change the text for Inventory Slots to something like Item Quantity as i thought it changed the 5 item slots to 99 slots :D
Last edited by tseblade on Sun Jun 20, 2021 6:29 am, edited 2 times in total.

caijianguo9
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Re: Red Solstice 2 Survivors +25

Post by caijianguo9 »

thank you for the table.
so cool!

gideon25
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Re: Red Solstice 2 Survivors +25

Post by gideon25 »

Fueled342 wrote:
Sun Jun 20, 2021 5:55 am
Any chance of something that can populate capture progress like the XP? I know it's granted at end of mission for everyone in game for whatever is captured. Thanks a lot for your table though :D
What is capture progress? I mean what are you capturing, etc.

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DeGorro8204
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Re: Red Solstice 2 Survivors +25

Post by DeGorro8204 »

Has any of you meet a condition where your teammate stop shooting at some point ? ... this problem exist after I'm using cheat, specifically ammo cheat. Maybe, just maybe ... since I never bother finding ammo anymore, their ammo depleted ? ... theoretically, each time you grab ammo, your squad also get it. Since now using cheat ammo, they get nothing and depleted at some point.

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