Hexwall wrote: ↑Mon Jun 28, 2021 6:36 pm
Idk what to tell you, I pick any character and the pointer is always ????
Then you're not using the table correctly. You have to select the corrrect obj_name, then go in the game and select the character (shift key), go back to the table and the data should be updated correctly. By the way, you don't even need to do it in this order. You can first select the character with the shift key in the game, then go to the table and select the obj_name pointer and it should already have the updated data. I've been doing it this way for days and it's always worked without problems. At most you just need to wait a bit for the data of the character to be updated correctly before trying to edit them.
Most likely the bit about selecting the character isn't even needed when using the obj_name pointers, because those shouldn't be based on the selected character (only the pointers to stats are based on the selected character), but I do this anyway because that way I can check in game what's the current exp of that character before trying to edit it, so that I can be sure that the data have been updated correctly and in the meantime it gives time to the table to actually update and show them correctly.
So, it shouldn't be needed, but I do it anyway and, if you want a way to reproduce how I've been using this feature of the table, this is it.