[REQUEST] Mercenaries Blaze

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notpikachu
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Re: [REQUEST] Mercenaries Blaze

Post by notpikachu »

Zozinhu wrote: ↑
Sat Aug 14, 2021 2:39 am
My bad, I guess I wasn't clear. I mean hovering an item and changing its quantities. From what I gather your scripts max item or max all items on the game, that would spoil the fun of trying to get the items.

On a side note, there's this thing called Blaze Points during battle that you can use Special Skills. Since you're not playing the game anymore, can you help me find the value at least for that? I know nothing about coding/making scripts πŸ˜…
Unfortunately, the game's function doesn't have that type of "highlight/hovering" and the item quantity come up. It just doesn't design that way and you probably need to bug the developer for this rather than me :P .

Added the Blaze Point on the original table post as I still have the game in my pc, but not sure if it's the latest one, so may or may not work.
Last edited by notpikachu on Sat Aug 14, 2021 11:20 am, edited 1 time in total.

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Zozinhu
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Re: [REQUEST] Mercenaries Blaze

Post by Zozinhu »

notpikachu wrote: ↑
Sat Aug 14, 2021 7:16 am
Zozinhu wrote: ↑
Sat Aug 14, 2021 2:39 am
My bad, I guess I wasn't clear. I mean hovering an item and changing its quantities. From what I gather your scripts max item or max all items on the game, that would spoil the fun of trying to get the items.

On a side note, there's this thing called Blaze Points during battle that you can use Special Skills. Since you're not playing the game anymore, can you help me find the value at least for that? I know nothing about coding/making scripts πŸ˜…
Unfortunately, the game's function doesn't have that type of "highlight/hovering" and the item quantity come up. It just doesn't design that way and you probably need to bug the developer for this rather than me :P .

Added the Blaze Point on the original table post as I still have the game in my pc, but now sure if it's the latest one, so may or may not work.
Can I kiss you now? πŸ€©πŸ™ŒπŸ’–

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notpikachu
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Re: [REQUEST] Mercenaries Blaze

Post by notpikachu »

Zozinhu wrote: ↑
Sat Aug 14, 2021 11:16 am
Can I kiss you now? πŸ€©πŸ™ŒπŸ’–
:lol: Enjoy your game~

hai12894
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Re: [REQUEST] Mercenaries Blaze

Post by hai12894 »

notpikachu wrote: ↑
Sun Jun 13, 2021 1:11 pm
Still early in the game, might add more if the game is interesting. Alright, I'm just going to play the game at this point.
Finally finish the game, going to leave to someone else if the game update. Tested on v1.0.1

Edit3:
Added Infinite MP (crude way bcus how the game put max mp on stack)
Added One Hit Kill
Added Money + Etc (playtime, stages, nothing important)
Added Minimum Item (the default max should be x9, advise against more than 9)
Added Infinite SP (Activate during battle)
Added Give 9x for All Item Only [Give all item rather than only the shop item, edit the script depend on what you want ]
[Item ID stop at 68, there's a chance if the game update, this value will need to be modify]
Fixed some typo
Edit4: Added Blaze Point - requested by Zozinhu

Code: Select all

v3:
Unlimited Hp
Move Again
Quick Level Up
Infinite MP
One Hit Kill 
Money + Etc
Minimum Item Only
Infinite SP
Give 9x for All Item 
v4:
Blaze Point
old version
MercenariesBlaze v2.CT
MercenariesBlaze v1.CT
Thanks for this table, it is awesome!
Small question: Is it possible to edit unit's base stats? (STR, INT, DEX, etc.)

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notpikachu
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Re: [REQUEST] Mercenaries Blaze

Post by notpikachu »

hai12894 wrote: ↑
Wed Aug 18, 2021 4:06 am
Thanks for this table, it is awesome!
Small question: Is it possible to edit unit's base stats? (STR, INT, DEX, etc.)
Not sure about editing unit's stats as I didn't find it anywhere visible. Most likely it is tied to the job/level because if you increase the level to something high, the stats followed.
stats
Image

hai12894
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Re: [REQUEST] Mercenaries Blaze

Post by hai12894 »

notpikachu wrote: ↑
Wed Aug 18, 2021 6:52 am
hai12894 wrote: ↑
Wed Aug 18, 2021 4:06 am
Thanks for this table, it is awesome!
Small question: Is it possible to edit unit's base stats? (STR, INT, DEX, etc.)
Not sure about editing unit's stats as I didn't find it anywhere visible. Most likely it is tied to the job/level because if you increase the level to something high, the stats followed.
stats
Image
Aah gotcha. Still, thanks a bunch for the table :wub:

CannonFodder
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Re: [REQUEST] Mercenaries Blaze

Post by CannonFodder »

I added some cheat by modify game dll file, for game version 1.0.6
Sell exactly 1 copy of item, will instead give you 8 copies, sell any other amount, will execute default game behavior.
Assembly-CSharp.zip
(585.75 KiB) Downloaded 248 times
pw: mb106

Locke_Smithy
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Re: [REQUEST] Mercenaries Blaze

Post by Locke_Smithy »

Hi, thanks for laying the groundwork for the table. is there anyway this can be used for v1.06? cuz i tried and failed on most of it

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notpikachu
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Re: [REQUEST] Mercenaries Blaze

Post by notpikachu »

Locke_Smithy wrote: ↑
Sat Sep 18, 2021 3:09 am
Hi, thanks for laying the groundwork for the table. is there anyway this can be used for v1.06? cuz i tried and failed on most of it
The last version I test was on v1.06 which should be latest as there's no update (still working on my end). I upload a new one with better signature on the table post. Try that one instead and tell me how it goes :lol: .

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Re: [REQUEST] Mercenaries Blaze

Post by Locke_Smithy »

notpikachu wrote: ↑
Sat Sep 18, 2021 8:54 am
Locke_Smithy wrote: ↑
Sat Sep 18, 2021 3:09 am
Hi, thanks for laying the groundwork for the table. is there anyway this can be used for v1.06? cuz i tried and failed on most of it
The last version I test was on v1.06 which should be latest as there's no update (still working on my end). I upload a new one with better signature on the table post. Try that one instead and tell me how it goes :lol: .
So I tried the battle scripts and item scripts:

All battle scripts work. The One Hit Kill script leaves enemy at 0 hp and dies when affected by any skill.

The money script doesnt work. it seems its changing some other value because when activated the value remains 0 and does not reflect the number of the amount of gold i had

Minimum 9x items work with the amount being 90x along with several NO DATA items

9x for all items work

havent yet tried out blaze points. will update soon

P.S im a wee bit afraid of the ETC part of the scripts so i havent tried that part yet

All in all, thank you for a well done script!

t22112
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Re: [REQUEST] Mercenaries Blaze

Post by t22112 »

CannonFodder wrote: ↑
Wed Aug 25, 2021 7:41 am
I added some cheat by modify game dll file, for game version 1.0.6
Sell exactly 1 copy of item, will instead give you 8 copies, sell any other amount, will execute default game behavior.
Assembly-CSharp.zip
pw: mb106
Could you please do the same for Mercenaries Rebirth Call of the Wild Lynx, i believe they have the same engine 8-)

CannonFodder
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Re: [REQUEST] Mercenaries Blaze

Post by CannonFodder »

Sorry I don't plan to play that "DLC", this game is already boring, a game with completely same system will only be more boring.

t22112
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Re: [REQUEST] Mercenaries Blaze

Post by t22112 »

CannonFodder wrote: ↑
Thu Jul 07, 2022 12:34 am
Sorry I don't plan to play that "DLC", this game is already boring, a game with completely same system will only be more boring.
Thank you anyway for this mod for MercenariesBlaze :wub:

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