It activates for me at the main menu. Sometimes I have issues with mono when I click the first enable, but if I just reactivate mono and try a second time it works.
You can try disabling mono and activating again to see if it works the second time.
It works for me. I tested it before I uploaded the item list.
What is the error you get (right-click after trying to enable it)?
<<Failure determining what ShopUIManager.get_currentMoney means>>
Also, perhaps I forgot to put in the first post, but this game uses obfuscated assembly.dll version of unity and therefore requires CE 7.2 to correctly get the names of unity functions. Perhaps this is the reason you cannot enable.
It activates for me at the main menu. Sometimes I have issues with mono when I click the first enable, but if I just reactivate mono and try a second time it works.
You can try disabling mono and activating again to see if it works the second time.
It works for me. I tested it before I uploaded the item list.
What is the error you get (right-click after trying to enable it)?
<<Failure determining what ShopUIManager.get_currentMoney means>>
Also, perhaps I forgot to put in the first post, but this game uses obfuscated assembly.dll version of unity and therefore requires CE 7.2 to correctly get the names of unity functions. Perhaps this is the reason you cannot enable.
Same problem after reinstall (and i even checked the .NET redistribuables but i had already everything installed and up to date).
I have CE 7.2, and the strange thing is i can activate/use every single script in the table except this one, everything else works perfectly, i don't understand why this one doesn't
If i remove the $lua block i still doesn't activate, and if i remove the $asm block (in ENABLE) it can activate, if this can help you a little.
I am guessing the problem is in the aobscanregion or something around that, but i am a newb about this so i don't know
Can you go to this address in memory view (the top portion with asm code)?
ShopUIManager.get_currentMoney
This name is in my game and other people appear to be able to use it.
EDIT: If you can get there, take a screenshot of what it shows.
"This is not a valid address"
Try this table, I changed it to the Update function. It doesn't really matter what function as long as it is in the ShopUIManager class. I'm just not sure why you have different functions than I do.
Can you go to this address in memory view (the top portion with asm code)?
ShopUIManager.get_currentMoney
This name is in my game and other people appear to be able to use it.
EDIT: If you can get there, take a screenshot of what it shows.
"This is not a valid address"
Try this table, I changed it to the Update function. It doesn't really matter what function as long as it is in the ShopUIManager class. I'm just not sure why you have different functions than I do.
Cool. I updated the first post with this version of the table.
Thank you for your hard work. It works now. And thank acecel who have the same issue for giving useful info to DrummerIX fixed it.
I posted before went to sleep.
In order to level up high level weapons in the starting area, I changed the Weapon Only EXP Multiplier to also make the EXP Bias always 1.0. This makes it so you can level high level weapons in the starting area.
I tested it with Excelsior weapon which has up to 30 levels and it worked with a 1000 multiplier getting to max level in 2 battles.
In order to level up high level weapons in the starting area, I changed the Weapon Only EXP Multiplier to also make the EXP Bias always 1.0. This makes it so you can level high level weapons in the starting area.
I tested it with Excelsior weapon which has up to 30 levels and it worked with a 1000 multiplier getting to max level in 2 battles.
I was thinking about the weapon exp yesterday too, thanks for adding it