Honestly it's not really finished but :
Here is a rune pointer finder script. It only works on runes that you already unlocked. (copy past into the CT)
I'm trying to do stat edits in game for faster bashing through the castle, but nothing seems to stick. Whenever I try to change anything, nothing happens in game, and then it just reverts back to the original value when I check the stat screen.
I'd like to share my changes for the one who don't want to change values directly but would like to improve farming or other bored things
Information
Gameplay Misc:
Economy
Gold Gain Add - value of modifier for adding percentage of gaining Gold
Ore Gain Add - value of modifier for adding percentage of gaining Ore ( ingots )
RuneOre Gain Add - value of modifier for adding percentage of gaining RuneOre ( blood )
XP Gain
XP Gain Add - value of modifier for adding percentage of gaining XP
Resolve Gain
Resolve Gain Add - value of modifier for adding percentage of gaining Resolve why do not use fields from the Player Controller?
because they are used by the game to apply relic changes and updated frequently.
Just a pure way to add your value instead of freezing
Global Timer - could be used in Challenges with a time limits to get higher score for souls for versions lower than v1.0.4:requires to reach once timer form at the right bottom corner before activating
Ignore Tick - prevents tick accumulation at the timer
Elapsed Time - current value of the timer ( 1.0f = 1s )
One Hit Kill - converts your damage to pure damage with the specified value
Pure Damage - pure damage value that would be applied to the enemy ( 9999 by default )
Ignore Hit Count - could be used in Challenges with a hit counts to get higher score for souls
Armor Absorbtion Cap - allows you to change current damage absorption by armor (by default in the game the armor absorbs 35% of the armor value)
Modifier - absorption value( 35 by default )
Fairy Rule - rules that are added to the gameplay as puzzle for chests
Ignore DontTakeDamage
Ignore DontGetHit
Ignore NoAttacking
Ignore NoDash
Ignore NoDoubleJump
Ignore NoJumping
Ignore TimeLimit for versions lower than v1.0.4:requires to reach once the start of the challenge before activating
Ignore Relic Reroll Count - ignores relics reroll count (prevents room's roll saving, you can reroll again after re-enter) After ~26 rerolls game will fall into inf loop. The game is not designed to have amount of rolls more than amount of relics. Kek.
Force double relic in rolls - forces double relics in rolls if it's allowed or possible.
Ignore Ability Reroll Count - ignores abilities reroll count (prevents room's roll saving, you can reroll again after re-enter)
Percentage modifiers:
field value: 1.0f = 1% ( adds 1% to the current value )
general formula: your_current_value + custom_modifier
game formula: (base_value + game_accumulated ) * (game_modifier + custom_modifier)
Challenges:How to get high score ( 50000 )
Enter challenge
Do not pick any relic
Enable One Hit Kill
Enable Ignore Hit Count
Enable Global Timer -> Ignore Tick
SetGlobal Timer -> Elapsed Time to 0
Pass the challenge
Updates:added new version 1.0.4
Sometimes allocation fails with a nearest address and it prevents scripts enabling => forced 14bytes jmps to solve the issue
Jitted some methods in scripts enabling => removed restrictions that are required to reach smth and you can enable scripts from the beginning
love the table, the only problem is the one billion gold, it keeps saying ctrl deactivated and it never gives me the gold. Any suggestions on how to fix this.
I'd like to share my changes for the one who don't want to change values directly but would like to improve farming or other bored things
Information
Gameplay Misc:
Economy
Gold Gain Add - value of modifier for adding percentage of gaining Gold
Ore Gain Add - value of modifier for adding percentage of gaining Ore ( ingots )
RuneOre Gain Add - value of modifier for adding percentage of gaining RuneOre ( blood )
XP Gain
XP Gain Add - value of modifier for adding percentage of gaining XP
Resolve Gain
Resolve Gain Add - value of modifier for adding percentage of gaining Resolve why do not use fields from the Player Controller?
because they are used by the game to apply relic changes and updated frequently.
Just a pure way to add your value instead of freezing
Global Timer - could be used in Challenges with a time limits to get higher score for souls for versions lower than v1.0.4:requires to reach once timer form at the right bottom corner before activating
Ignore Tick - prevents tick accumulation at the timer
Elapsed Time - current value of the timer ( 1.0f = 1s )
One Hit Kill - converts your damage to pure damage with the specified value
Pure Damage - pure damage value that would be applied to the enemy ( 9999 by default )
Ignore Hit Count - could be used in Challenges with a hit counts to get higher score for souls
Armor Absorbtion Cap - allows you to change current damage absorption by armor (by default in the game the armor absorbs 35% of the armor value)
Modifier - absorption value( 35 by default )
Fairy Rule - rules that are added to the gameplay as puzzle for chests
Ignore DontTakeDamage
Ignore DontGetHit
Ignore NoAttacking
Ignore NoDash
Ignore NoDoubleJump
Ignore NoJumping
Ignore TimeLimit for versions lower than v1.0.4:requires to reach once the start of the challenge before activating
Ignore Relic Reroll Count - ignores relics reroll count (prevents room's roll saving, you can reroll again after re-enter) After ~26 rerolls game will fall into inf loop. The game is not designed to have amount of rolls more than amount of relics. Kek.
Force double relic in rolls - forces double relics in rolls if it's allowed or possible.
Ignore Ability Reroll Count - ignores abilities reroll count (prevents room's roll saving, you can reroll again after re-enter)
Percentage modifiers:
field value: 1.0f = 1% ( adds 1% to the current value )
general formula: your_current_value + custom_modifier
game formula: (base_value + game_accumulated ) * (game_modifier + custom_modifier)
Challenges:How to get high score ( 50000 )
Enter challenge
Do not pick any relic
Enable One Hit Kill
Enable Ignore Hit Count
Enable Global Timer -> Ignore Tick
SetGlobal Timer -> Elapsed Time to 0
Pass the challenge
Updates:added new version 1.0.4
Sometimes allocation fails with a nearest address and it prevents scripts enabling => forced 14bytes jmps to solve the issue
Jitted some methods in scripts enabling => removed restrictions that are required to reach smth and you can enable scripts from the beginning
Enjoy!
Hi Pekar,
Thanks for the miscellaneous changes! The re-roll abilities were exactly what I was looking for.
Is there any way to update the trainer? I'm using the Steam v1.2.2 version.
EDIT: I can use the double relic option, but the option to re-roll and re-enter the rooms for Relics and Abilities doesn't activate.
I've updated table by ppl requests viewtopic.php?p=249819#p249819
there are many logic was changed and required re-investigate the code and took some time