If you are looking for cheats idea :
- Infinite drone ammo
- Infinite drone range (wireless)
- Infinite drone battery
And
- Infinite turret ammo
- Infinite turret range
Theses 5 values can be raised via the perks tree so it may be possible to find the location this way.
Interesting, the sequel is out. I barely played the first one. Should be nice to SDK-map out another CryEngine title.
All the same referenced strings are there like in the first game, I just got lost on how to follow them and get to the actual sys_DeactivateConsole and bUnrestrictCVars values. I'm sure you'll figure it out in no time.
Interesting, the sequel is out. I barely played the first one. Should be nice to SDK-map out another CryEngine title.
This game feel like a big improvement over the first one, and they are getting progressively closer to the hitman series which i think is a good idea and fit the game perfectly.
It's worth a try if you like sniping/stealthing/gadgets, and it doesn't look too bad while being okay regarding performance, but it's not a goty either
Interesting, the sequel is out. I barely played the first one. Should be nice to SDK-map out another CryEngine title.
All the same referenced strings are there like in the first game, I just got lost on how to follow them and get to the actual sys_DeactivateConsole and bUnrestrictCVars values. I'm sure you'll figure it out in no time.
Thanks for the table! Excellent work. I would just inform you that the infinite battery script causes some strange effect when entering thermal mode via the ctrl key; however, nopping the subss instruction produces the desired effect. Infinite battery without the bizarre effects.
Thanks for pointing that out, the reason it was acting up was I didn't match the instruction size with nops. I changed the script to patch a bit further up so I only need to patch 1 byte.
If you are looking for ideas, i don't know if it's possible but allowing access to all "Special Ammo" bullet type would be awesome, same go for editing weapons stats like making all weapons silenced, turret/drone god mode (or being able to deploy it again if destroyed), faster rate of fire and stuff like that :p
Edit : "Inf Ammo Pouch" make my game crash when i reload
Edit : "Inf Ammo Pouch" make my game crash when i reload
Not able to recreate this, could you post what your disassembly output looks like around infAmmoPouch?
Go to Memory View then hit Ctrl+G and input 'infAmmoPouch' to get to the correct location. Post what it looks like with and without the script enabled.
Edit : "Inf Ammo Pouch" make my game crash when i reload
Not able to recreate this, could you post what your disassembly output looks like around infAmmoPouch?
Go to Memory View then hit Ctrl+G and input 'infAmmoPouch' to get to the correct location. Post what it looks like with and without the script enabled.
Here is the comparaison, click the image to see it in original size. [Link]
It crash at the end of the reload animation, i was able to reproduce it a few times, with only this script (and 'enable' of course) activated.
All other scripts works well and my game's executable version is 1.0.0.34749
If you need anything else tell me.
But it's not vital either to spend too long on this if i am the only one having issue with it. I use a trainer to compensate the cheat i can't use in the table so no worries, but thanks for trying to help
Based off of the two images it can't be that cheat. My patch only affects the jump in both images and works by simulating the same effect as enabling the CVar for infinite ammo. Try only enabling the console and using 'g_infiniteAmmo 1' with nothing else enabled and see what happens. My guess is you will still crash.
Based off of the two images it can't be that cheat. My patch only affects the jump in both images and works by simulating the same effect as enabling the CVar for infinite ammo. Try only enabling the console and using 'g_infiniteAmmo 1' with nothing else enabled and see what happens. My guess is you will still crash.
About the image i posted, i didn't tried to provoke the crash because i was in a middle of a contract and didn't really want to stop and lose my progression -45 min of gameplay- (because the save system is utter shit).
During my tests to provoke the crash, i think i tried 5 times and it crashed 4 times and there is one occasion where it worked.
So it's possible that the picture doesn't represent a crash scenario as i didn't tried to crash it and can't confirm the result, i just activated the script and sent you the picture.
I am sorry about that, i should have been more precise on my previous and first post, but in any case don't waste your time on this if i am the only one experimenting with that bug.