LOST EPIC
Re: LOST EPIC
I need some more info on what I'm looking at
selecting Lacus Kelp gives me these 4 byte values 10 9 and 36
Sharp Sternum is 13, 12 and 48 and
20 18 19 and 72 if it has a modifier in it 23, 21, 22 and 84 for fire, 22 20 21 and 80 for lightning, 21 19 20 76 for paralyze
Petal shaped Tongue is 19 18 and 72
the Exposed Sternum with modifiers are a bit inconsistent 24 22 23 and 88 if its ice, 21, 19, 20 and 76 if it's poison
Tamahagane is 10 9 and 40
large lump of tamahagane is 24 21 23 and 84
selecting Lacus Kelp gives me these 4 byte values 10 9 and 36
Sharp Sternum is 13, 12 and 48 and
20 18 19 and 72 if it has a modifier in it 23, 21, 22 and 84 for fire, 22 20 21 and 80 for lightning, 21 19 20 76 for paralyze
Petal shaped Tongue is 19 18 and 72
the Exposed Sternum with modifiers are a bit inconsistent 24 22 23 and 88 if its ice, 21, 19, 20 and 76 if it's poison
Tamahagane is 10 9 and 40
large lump of tamahagane is 24 21 23 and 84
- NumberXer0
- Expert Cheater
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Re: LOST EPIC
The next update (Not out yet) makes materials stack. So there should be no issue getting infinite materials now.
Re: LOST EPIC
on AOB table too? Also does anyone know where the Character Data is stored? God damnit I accidentally overwrote my saveNumberXer0 wrote: ↑Fri Jun 11, 2021 4:46 pmThe next update (Not out yet) makes materials stack. So there should be no issue getting infinite materials now.
Re: LOST EPIC
that would be in your steam installation folder>userdata>userid>1426490>remoteraxele123 wrote: ↑Fri Jun 11, 2021 5:32 pmon AOB table too? Also does anyone know where the Character Data is stored? God damnit I accidentally overwrote my saveNumberXer0 wrote: ↑Fri Jun 11, 2021 4:46 pmThe next update (Not out yet) makes materials stack. So there should be no issue getting infinite materials now.
PS the current table with consumable skills (Swift Dash acquired by upgrading Falchion V2 to Liberation) will not work with no cooldown...
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>10404</ID>
<Description>"Swift Dash 2?"</Description>
<LastState Value="99" Activated="1" RealAddress="1899020A700"/>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>20</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
- NumberXer0
- Expert Cheater
- Posts: 1028
- Joined: Sun Mar 12, 2017 2:17 pm
- Reputation: 92
Re: LOST EPIC
Nice. they finally fixed that shit. They shouldve never added elements and effects to materials in the first place. they shouldve made elemental shards or something which you can use to enchant the weapon.NumberXer0 wrote: ↑Mon Jun 14, 2021 6:09 pm1.0.3 is out now. It adds material stacking. It would be great if you're willing to try and find that AOB.
Re: LOST EPIC
AoB still works
Pointers for Skill slots with a consumable counter (ie: Bullet, Swift Dash and Reflecting Ray)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>10411</ID>
<Description>"Main Skill Set Counters"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>10404</ID>
<Description>"First skill Slot Counter"</Description>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>20</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10407</ID>
<Description>"Second skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>24</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10408</ID>
<Description>"Third skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>28</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10409</ID>
<Description>"Fourth skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>2C</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10406</ID>
<Description>"Final Skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>30</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>10412</ID>
<Description>"Secondary Skill Set Counters"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>10410</ID>
<Description>"First Skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>34</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10413</ID>
<Description>"Second Skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>38</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10414</ID>
<Description>"Third Skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>3C</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10415</ID>
<Description>"Fourth Skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>40</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10416</ID>
<Description>"Final Skill Slot Counter"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"UnityPlayer.dll"+0152DBE8</Address>
<Offsets>
<Offset>44</Offset>
<Offset>7C8</Offset>
<Offset>28</Offset>
<Offset>18</Offset>
<Offset>0</Offset>
<Offset>60</Offset>
<Offset>320</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by Algester on Thu Jun 17, 2021 5:20 am, edited 1 time in total.
- NumberXer0
- Expert Cheater
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Re: LOST EPIC
I finally got around to actually playing the update today. Well..the wait for material stacking seems to have been a waste when it comes to cheating. Even though they show in the same square, I'm pretty sure its visual and they aren't actually stacked. I'm still unable to find any inventory values of any kind. Not even narrowing it down with unknown values and fuzzy searches. It seems material editing goes beyond standard searches here. If anyone else wants to give it a shot..be my guest =P
Re: LOST EPIC
Dump this into a CE Table Script. When enabled, it'll let you duplicate materials/items/whatever by storing and withdrawing it from the storage.
You may have to enable the Mono features for the script to work, and I'm not sure if it'll mess anything up if you have it enabled while you do other stuff. Use at your own risk, I guess.
Also here have one to instantly max skill levels when you use them.
Code: Select all
[ENABLE]
aobscanmodule(StorageDupe,GameAssembly.dll,42 C7 04 00 00 00 00 00) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+11827BD)
label(code)
label(return)
newmem:
code:
mov [rax+r8],System.Diagnostics.Tracing.EnumInt64TypeInfo`1..ctor
jmp return
StorageDupe:
jmp newmem
nop 3
return:
registersymbol(StorageDupe)
[DISABLE]
StorageDupe:
db 42 C7 04 00 00 00 00 00
unregistersymbol(StorageDupe)
dealloc(newmem)
Also here have one to instantly max skill levels when you use them.
Code: Select all
[ENABLE]
aobscanmodule(SkillXP,GameAssembly.dll,FF 40 18 48 8B 8B 40 02 00 00) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+28C016)
label(code)
label(return)
newmem:
code:
add [rax+18],#500
mov rcx,[rbx+00000240]
jmp return
SkillXP:
jmp newmem
nop 5
return:
registersymbol(SkillXP)
[DISABLE]
SkillXP:
db FF 40 18 48 8B 8B 40 02 00 00
unregistersymbol(SkillXP)
dealloc(newmem)
- NumberXer0
- Expert Cheater
- Posts: 1028
- Joined: Sun Mar 12, 2017 2:17 pm
- Reputation: 92
Re: LOST EPIC
Awesome, looks like exactly what we need. Unfortunately..the material script seems to have an issue. It can't be pasted and when trying to add it using the auto assembler, it spits out an error on line 12.
"mov [rax+r8],System.Diagnostics.Tracing.EnumInt64TypeInfo`1..ctor" can't be compiled.
The proficiency one adds fine but I can't test it as I've already maxed all my skills haha. I'll give it a shot once I unlock another ability.
Re: LOST EPIC
Enable the mono features in the bar at the top and you'll be able to do it.
- NumberXer0
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Re: LOST EPIC
Did you dissect the mono as well? I'd fix it but I've already uninstalled the game.
- NumberXer0
- Expert Cheater
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Re: LOST EPIC
It should just be a separate option under the mono tab at the top.
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