LOST EPIC

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Algester
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Re: LOST EPIC

Post by Algester »

I need some more info on what I'm looking at

selecting Lacus Kelp gives me these 4 byte values 10 9 and 36

Sharp Sternum is 13, 12 and 48 and
20 18 19 and 72 if it has a modifier in it 23, 21, 22 and 84 for fire, 22 20 21 and 80 for lightning, 21 19 20 76 for paralyze

Petal shaped Tongue is 19 18 and 72

the Exposed Sternum with modifiers are a bit inconsistent 24 22 23 and 88 if its ice, 21, 19, 20 and 76 if it's poison

Tamahagane is 10 9 and 40
large lump of tamahagane is 24 21 23 and 84

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NumberXer0
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Re: LOST EPIC

Post by NumberXer0 »

The next update (Not out yet) makes materials stack. So there should be no issue getting infinite materials now.

raxele123
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Re: LOST EPIC

Post by raxele123 »

NumberXer0 wrote:
Fri Jun 11, 2021 4:46 pm
The next update (Not out yet) makes materials stack. So there should be no issue getting infinite materials now.
on AOB table too? Also does anyone know where the Character Data is stored? God damnit I accidentally overwrote my save :(

Algester
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Re: LOST EPIC

Post by Algester »

raxele123 wrote:
Fri Jun 11, 2021 5:32 pm
NumberXer0 wrote:
Fri Jun 11, 2021 4:46 pm
The next update (Not out yet) makes materials stack. So there should be no issue getting infinite materials now.
on AOB table too? Also does anyone know where the Character Data is stored? God damnit I accidentally overwrote my save :(
that would be in your steam installation folder>userdata>userid>1426490>remote

PS the current table with consumable skills (Swift Dash acquired by upgrading Falchion V2 to Liberation) will not work with no cooldown...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10404</ID>
      <Description>"Swift Dash 2?"</Description>
      <LastState Value="99" Activated="1" RealAddress="1899020A700"/>
      <VariableType>4 Bytes</VariableType>
      <Address>"UnityPlayer.dll"+0152DBE8</Address>
      <Offsets>
        <Offset>20</Offset>
        <Offset>7C8</Offset>
        <Offset>28</Offset>
        <Offset>18</Offset>
        <Offset>0</Offset>
        <Offset>60</Offset>
        <Offset>320</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I need to know how good this pointer is with swift dash though

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NumberXer0
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Re: LOST EPIC

Post by NumberXer0 »

MBRKiNG wrote:
Tue Jun 08, 2021 5:55 pm
...
1.0.3 is out now. It adds material stacking. It would be great if you're willing to try and find that AOB.

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Re: LOST EPIC

Post by raxele123 »

NumberXer0 wrote:
Mon Jun 14, 2021 6:09 pm
MBRKiNG wrote:
Tue Jun 08, 2021 5:55 pm
...
1.0.3 is out now. It adds material stacking. It would be great if you're willing to try and find that AOB.
Nice. they finally fixed that shit. They shouldve never added elements and effects to materials in the first place. they shouldve made elemental shards or something which you can use to enchant the weapon.

Algester
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Re: LOST EPIC

Post by Algester »

AoB still works

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10411</ID>
      <Description>"Main Skill Set Counters"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>10404</ID>
          <Description>"First skill Slot Counter"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>20</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10407</ID>
          <Description>"Second skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>24</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10408</ID>
          <Description>"Third skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>28</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10409</ID>
          <Description>"Fourth skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>2C</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10406</ID>
          <Description>"Final Skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>30</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>10412</ID>
      <Description>"Secondary Skill Set Counters"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>10410</ID>
          <Description>"First Skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>34</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10413</ID>
          <Description>"Second Skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>38</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10414</ID>
          <Description>"Third Skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>3C</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10415</ID>
          <Description>"Fourth Skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>40</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10416</ID>
          <Description>"Final Skill Slot Counter"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>"UnityPlayer.dll"+0152DBE8</Address>
          <Offsets>
            <Offset>44</Offset>
            <Offset>7C8</Offset>
            <Offset>28</Offset>
            <Offset>18</Offset>
            <Offset>0</Offset>
            <Offset>60</Offset>
            <Offset>320</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Pointers for Skill slots with a consumable counter (ie: Bullet, Swift Dash and Reflecting Ray)
Last edited by Algester on Thu Jun 17, 2021 5:20 am, edited 1 time in total.

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NumberXer0
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Re: LOST EPIC

Post by NumberXer0 »

I finally got around to actually playing the update today. Well..the wait for material stacking seems to have been a waste when it comes to cheating. Even though they show in the same square, I'm pretty sure its visual and they aren't actually stacked. I'm still unable to find any inventory values of any kind. Not even narrowing it down with unknown values and fuzzy searches. It seems material editing goes beyond standard searches here. If anyone else wants to give it a shot..be my guest =P

Agasio
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Re: LOST EPIC

Post by Agasio »

Dump this into a CE Table Script. When enabled, it'll let you duplicate materials/items/whatever by storing and withdrawing it from the storage.

Code: Select all

[ENABLE]

aobscanmodule(StorageDupe,GameAssembly.dll,42 C7 04 00 00 00 00 00) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+11827BD)

label(code)
label(return)

newmem:

code:
  mov [rax+r8],System.Diagnostics.Tracing.EnumInt64TypeInfo`1..ctor
  jmp return

StorageDupe:
  jmp newmem
  nop 3
return:
registersymbol(StorageDupe)

[DISABLE]

StorageDupe:
  db 42 C7 04 00 00 00 00 00

unregistersymbol(StorageDupe)
dealloc(newmem)
You may have to enable the Mono features for the script to work, and I'm not sure if it'll mess anything up if you have it enabled while you do other stuff. Use at your own risk, I guess.


Also here have one to instantly max skill levels when you use them.

Code: Select all

[ENABLE]

aobscanmodule(SkillXP,GameAssembly.dll,FF 40 18 48 8B 8B 40 02 00 00) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+28C016)

label(code)
label(return)

newmem:

code:
  add [rax+18],#500
  mov rcx,[rbx+00000240]
  jmp return

SkillXP:
  jmp newmem
  nop 5
return:
registersymbol(SkillXP)

[DISABLE]

SkillXP:
  db FF 40 18 48 8B 8B 40 02 00 00

unregistersymbol(SkillXP)
dealloc(newmem)

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NumberXer0
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Re: LOST EPIC

Post by NumberXer0 »

Agasio wrote:
Mon Jun 21, 2021 9:27 pm
...
Awesome, looks like exactly what we need. Unfortunately..the material script seems to have an issue. It can't be pasted and when trying to add it using the auto assembler, it spits out an error on line 12.

"mov [rax+r8],System.Diagnostics.Tracing.EnumInt64TypeInfo`1..ctor" can't be compiled.

The proficiency one adds fine but I can't test it as I've already maxed all my skills haha. I'll give it a shot once I unlock another ability.

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Re: LOST EPIC

Post by Agasio »

Enable the mono features in the bar at the top and you'll be able to do it.

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NumberXer0
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Re: LOST EPIC

Post by NumberXer0 »

Agasio wrote:
Tue Jun 22, 2021 2:07 am
Enable the mono features in the bar at the top and you'll be able to do it.
I know that, I read the post. It still doesn't let me add it even with mono activated. I tried a few different times and it always gives the same error. Mono enabled or not.

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Re: LOST EPIC

Post by Agasio »

Did you dissect the mono as well? I'd fix it but I've already uninstalled the game.

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NumberXer0
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Re: LOST EPIC

Post by NumberXer0 »

Agasio wrote:
Tue Jun 22, 2021 2:16 am
Did you dissect the mono as well? I'd fix it but I've already uninstalled the game.
No, I've never had to before. I've always just ticked mono and its worked. How do you dissect it? Because all the options seem to be greyed out.

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Re: LOST EPIC

Post by Agasio »

It should just be a separate option under the mono tab at the top.

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