Hi all,
Im looking for a table to ignore crafting materials. Could someone help me on this one?
Many thanks!
(REQUEST) Nioh 2 - Ignore crafting mats.
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- Novice Cheater
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- Novice Cheater
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Re: (REQUEST) Nioh 2 - Ignore crafting mats.
Sorry for putting in the wrong section.
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- Expert Cheater
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Re: (REQUEST) Nioh 2 - Ignore crafting mats.
I don't know if it'll work for you, as I had the game lying around and I don't know the version. But if you mean the forge materials, then here's a script I just made:
(Copy the code, then paste it into the address list. Or right click in the address list and click 'Paste'. Which is pretty much the same thing.)
Also, you have two choices there. If you edit the script, "//mov [rbx],0" is commented out. If you remove the comment ( // ), that will make everything not require anything to craft. Otherwise if you leave it as is, everything will need 0 of the objects required.
(Copy the code, then paste it into the address list. Or right click in the address list and click 'Paste'. Which is pretty much the same thing.)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>82</ID>
<Description>"No Forge Cost"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(get_forgeCost,nioh2.exe,48 8B 0B 48 C1 E9 20)
alloc(newmem,$1000,get_forgeCost)
label(code)
label(return)
newmem:
code:
mov [rbx+04],0
//mov [rbx],0
mov rcx,[rbx]
shr rcx,20
jmp return
get_forgeCost:
jmp newmem
nop 2
return:
registersymbol(get_forgeCost)
[DISABLE]
get_forgeCost:
db 48 8B 0B 48 C1 E9 20
unregistersymbol(get_forgeCost)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
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- Novice Cheater
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Re: (REQUEST) Nioh 2 - Ignore crafting mats.
Where Im looking for is that it not using materials to craft an item such as a weapon or a armor.GreenHouse wrote: ↑Thu Jun 03, 2021 12:19 amI don't know if it'll work for you, as I had the game lying around and I don't know the version. But if you mean the forge materials, then here's a script I just made:
(Copy the code, then paste it into the address list. Or right click in the address list and click 'Paste'. Which is pretty much the same thing.)Also, you have two choices there. If you edit the script, "//mov [rbx],0" is commented out. If you remove the comment ( // ), that will make everything not require anything to craft. Otherwise if you leave it as is, everything will need 0 of the objects required.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>82</ID> <Description>"No Forge Cost"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(get_forgeCost,nioh2.exe,48 8B 0B 48 C1 E9 20) alloc(newmem,$1000,get_forgeCost) label(code) label(return) newmem: code: mov [rbx+04],0 //mov [rbx],0 mov rcx,[rbx] shr rcx,20 jmp return get_forgeCost: jmp newmem nop 2 return: registersymbol(get_forgeCost) [DISABLE] get_forgeCost: db 48 8B 0B 48 C1 E9 20 unregistersymbol(get_forgeCost) dealloc(newmem) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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