Added more stuff and fixed script: 1.0.15-1.0.18 **v2**
1. Fixed possible issue with Take No Damage script effecting enemies.
2. ADDED:
a. Dice Rolls: Always Critical Attack/Hit Success (No more missing )
b. Dice Rolls: Pass All Ability Checks (Lore, reading things, lock picking, trap disarming, etc.)
c. Stealth/Cautious Characters Can't be Detected <-- May effect stealthed enemies (have not really tested) but you can tun on/off
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hello, a warning for everyone who is using the table and use it to learn all ranger spells, after hitting level 5 i could not select any spells and he is now a level 6 ranger with level 2 spellslots and 0 level 2 spells to cast.
"Take no Damage" also affects enemies for me. I have the Game Pass / XBOX version on Windows 10.
Damn, I can't believe anyone has not noticed that before I guess people were using it with the one hit kill but without the one hit kill I suppose it would effect enemies. Ill have a fix for that soon. Im actually doing some dice roll hacking scripts now to add too the table when I put in that fix.
Maybe I only noticed this, because One-Hit-Kill doesn't works for me, too.
Anyway, thanks for your effort!
"Take no Damage" also affects enemies for me. I have the Game Pass / XBOX version on Windows 10.
Damn, I can't believe anyone has not noticed that before I guess people were using it with the one hit kill but without the one hit kill I suppose it would effect enemies. Ill have a fix for that soon. Im actually doing some dice roll hacking scripts now to add too the table when I put in that fix.
Maybe I only noticed this, because One-Hit-Kill doesn't works for me, too.
Anyway, thanks for your effort!
Ok, updated again get **V3** Added a few more scripts and Finally, Hopefully fixed the Take No Damage/One Hit Kill Scripts ALSO ADDED A WARNING ABOUT PICKING more than the default amount of ranger spells until spell level 3 (Ranger level 9 or 10). Appears to be a bug that only effects rangers. Strange.
Hello, a warning for everyone who is using the table and use it to learn all ranger spells, after hitting level 5 i could not select any spells and he is now a level 6 ranger with level 2 spellslots and 0 level 2 spells to cast.
Yea I noticed That too. Strange that it does not affect the other classes. I put a warning into the **v3** version of table and at the bottom of the first page about not picking more than the default amount of spells for rangers until spell level 3 opens up (at level 9 or 10) Then you can just pick all the rest of them that you missed.
v3 table "No Random Encounter" does not work for 1.0.22 version of the game. Checked it and still got encountered
Also duplicate item works but if you dupe health potions and use 1 of them, every other duplicated stacks also reduces qty.
In addition, "Character Creation AND Level Up Proficiency...blahblah" works weirdly - when you select the proficiencies or feats you want and press "AUTO" to continue as per your instructions, the character will end up getting all proficiencies (selected or not) and always get the feats "Robust" and "Lockbreaker" feats even if i didn't select them.
v3 table "No Random Encounter" does not work for 1.0.22 version of the game. Checked it and still got encountered
Also duplicate item works but if you dupe health potions and use 1 of them, every other duplicated stacks also reduces qty.
In addition, "Character Creation AND Level Up Proficiency...blahblah" works weirdly - when you select the proficiencies or feats you want and press "AUTO" to continue as per your instructions, the character will end up getting all proficiencies (selected or not) and always get the feats "Robust" and "Lockbreaker" feats even if i didn't select them.
The no random encounter script has a mistake thats pointing to food instead of random. I fixed that. The item duplicator with stacks is interesting. Seems like stacks work kindof weird. Anyway I created an Unlimited Stacked Item Use Script to take care of that. I see what you mean about the auto learn always giving you robust and lockbreaker. I fixed that.. Still have some testing to do though with the rest of the scripts before I release the update.
Update *1.0.22*
1. Fixed the No Random Encounters Script in the Game Additions area of table
2. Fixed/Disabled the game forcing you to take feats you don't want/Didn't choose when you hit the auto button with the Levelup Hacks
3. The Unlimited Power uses Script did not apply to the "Channel Divinity" Powers and the power uses for certain things still counted down. Fixed/included those things.
4. Added a Unlimited Stacked Item Use script. Basically when you use anything that is stackable in the game, the stacks should no longer decrease.
5. Added a few explanations/Instructions into the table.