**June 23rd Update** ALL pointers and scripts still work fine. I noticed that godmode would still allow you to be killed if you got hit with massive damage so I made godmode give you massive health stats while activated and should truly be godmode now.
Hello gideon25. I want to separately thank you for your work. From me, a huge human thanks to you!
Well, now to the point. The table stopped working in GoG version 1.17 from 07/30/2021, please update the table, thanks in advance.
P.S.
I have a suspicion that the table has stopped working on the Steam version as well, well, this is just my guess.
Patch Notes 1.17
Updated the credits
Icons have been added to the compass that indicate ports and fishing spots. If you have a quest with a target, this will be visible on the compass too.
Added on option to show fire trajectory lines if the fire button is held down
Added Camera controls (camera rotation and fixed camera); if you press "Q" or "E" you will be able to rotate the camera, if you press "C" the camera will rotate with the ship
New helm navigation in menus; if you go left the helm will rotate on the right and vice versa.
The Options menu is now available in-game.
A skip button has been added to dialogues.
The combat tutorial has been improved with additional dialogues and explanations for mechanics.
The kraken tentacle will now spawn further away from the player and has increased visibility
The appearances of the Krakens have been tweaked so that the tentacle that is randomly found in the sea and the one that spawns through the ability "Tentacle Slam" are now different
AI ship spawn rates have been tweaked and will now spawn further away from the player.
The main menu’s appearance has been corrected to appear correctly on 21:9 ultrawide monitors.
Menu tabs now have wraparound; you can now select over the end of a set of tabs to return to its start.
The player will now unlock lower difficulty achievements if completing the game on a difficulty level higher than "ship boy"
The player can now hide and show the game interface with an option in the pause menu.
Item stats have been rebalanced
Fixed an issue that could have caused a decrease in towns’ levels without an invasion taking place
All ships are now available from the start of the game
The spawn time of loot has been adjusted.
Ghost ships will be found only at night; they will disappear at dawn
All player ships now have a permanent sail auto-repair effect that is active out of combat and outside storms
Increased visibility at night
Improvements have been made to the AI.
We have encouraged the parrots to no longer block quest text.
The player can now sell equipped items in the carpenter shop
There are now no restrictions on what equipment can be unequipped in the Inventory.
When purchasing maps, the player’s money is now visible on-screen.
A ‘Sell All’ option has been added to the Market.
The ‘Damage Per Second’ icon has been normalised across the game.
It is now possible to buy any pirate ship from any pirate town.
The bank no longer stores resources. If players had already stored resources in the bank prior to this change, the fearlessrevolution will honour this agreement!
AI now retreat after a long chase. Pirate hunters and ghost ships are an exception.
Increased the drop rate of treasure maps
The graphical effects of the ‘Looting’ skill have been improved.
Fixed a rare crash that could be caused by killing the same naval commander twice
Fixed a bug that causes the ship to stay still even if the sails are lowered
When the player switches ships, it is possible your cargo bay is no longer large enough to hold all your resources; a message will now appear if you try to leave port.
Added a ship stats page in the Carpenter menu.
Fixed an error with the calculation of armour
Added dialogues to better clarify the colours of the three factions
Fixed a rare bug that could cause the deletion of the save file
Fixed a rare bug where the save game was not deleted if the player dies in "King of Seas" mode
Fixed a bug that caused a block after leaving a port
Fixed a bug that caused a block after complete a secondary quest
Fixed a bug that caused the compass rotation to be incorrect when the player activated the fixed camera
Fixed a bug that caused the AI to not give experience if killed in a single hit
Fixed an incorrect icon in the controls page
Fixed an incorrect icon for ship targets
Numerous text fixes and QOL improvements.
Last edited by Anklava on Sat Aug 07, 2021 12:47 am, edited 2 times in total.
Thank you for the table. It works perfectly, even with the latest Monsters Update. Well, except for the level and XP. But everything else still works, so not really needed.