This is my preliminary table for the steam release of BIOMUTANT.
I will be updating as I make further progress.
Features:
Player Pointer
Health
Ki
Money
Light
Darkness
Points
Level Up Points (Stats)
Upgrade Points
Bio Points
Psi Points
Stats
Vitality
Strength
Intellect
Agility
Charisma
Luck
Materials
Metal
Wood
Rubber
Plastic
Ceramic
Item Editor (Hover Over in Inventory) (WIP)
Godmode
Infinite Special Ammo
No Upgrade Cost
Infinite Ammo
Infinite Ki
Cheers and enjoy!
Item Editor disclaimer:
The item editor allows you to change many aspects of items, but once there are addons on an item it'll stop showing up visually on the item, but will still be calculated in stats. Also still missing some stats, will dive more later, but got busy
Also be sure to save as this can definitely break things.
Update 0.5
Added crude item editor
Fixed certain scripts
I been trying to do my own table, but I am new to AA, I am looking at your code to see if I can work out how you got to those pointers, Infinite Ki I worked out although yours is more elegant.
Is it possible on the next update to get maxed resources? I just found out the hard way that if you make a weapon, then dismantle it right after you crafted it, you lose the resources used to craft it except you still receive the parts used to make it. Hope that made sense XD
They did not. UE4 has different types of builds. By default, all cheat-related stuff is commented out in the source code for SHIPPING builds. Which all RELEASE games are. The Console UObject creation code is simply not compiled in. So it's not the devs.
They did not. UE4 has different types of builds. By default, all cheat-related stuff is commented out in the source code for SHIPPING builds. Which all RELEASE games are. The Console UObject creation code is simply not compiled in. So it's not the devs.