timer.Interval = 250 -- timer in ms
timer.OnTimer = function(theTimerCallingThisFunction)
memrec.Active = false -- deactivate script
timer.destroy() -- destroy timer
end
It just automatically unchecks the script after 250 ms.
Ah, I see, so that's the timer doing that!
Any idea why debugging that "UnlockWelcomeToDeepWoods" seems to crash the game. Trying to get you a higher level function which is calling that method mentioned, but I can't seem to break and trace. Some kind of protection against debugging?
In any case, I like how you did this table Seems this game is implemented slightly differently from the others in that the unlock achievement methods are achievement-specific rather than going through the manager. Manager appears to be there but calling its "AcquireAchievement" methods doesn't do anything...even with all the instances found from the class search.
Cheers.
Exactly. There are a few functions for specific story related achievements but UnlockWelcomeToDeepWoods just happens to be the one I decided to mess with. I also could not get anything to trigger with AcquireAchievement so that's why I took this route.
I was just making guesses to find the achievement matching up with each consecutive ID because as you will notice, scanning for instances of "Wild.Achievement" will yield a structure with ID, achieved, and sent". Pretty meaningless without the achievement name/description string.
What you CAN do (I didn't) is dump the process with UWPDumper-x64 and open the Assembly-CSharp.dll in dnSpy and take a look around.
This doesn't work for every game, and even with this one it seemed like some of the IDs were off
Not sure why it would have crashed. Mono features were still activated? Sometimes I've also noticed Unity games crashing when you are doing certain things in CE when the game is not the active window.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
hey soviet, maybe u can give the game "knights and bikes" a look, perhaps u can create an achievement unlocker for that as well
thanks for all the amazing work
Knights and Bikes does indeed utilize Mono and the Mono dissector does work on it so it theoretically should be possible.
Edit: Took a stab at Knights and Bikes with no luck, sorry mate maybe soviet can do better. It seems any method I tried to invoke gave a mono error and unattached mono.
Exactly. There are a few functions for specific story related achievements but UnlockWelcomeToDeepWoods just happens to be the one I decided to mess with. I also could not get anything to trigger with AcquireAchievement so that's why I took this route.
I was just making guesses to find the achievement matching up with each consecutive ID because as you will notice, scanning for instances of "Wild.Achievement" will yield a structure with ID, achieved, and sent". Pretty meaningless without the achievement name/description string.
What you CAN do (I didn't) is dump the process with UWPDumper-x64 and open the Assembly-CSharp.dll in dnSpy and take a look around.
This doesn't work for every game, and even with this one it seemed like some of the IDs were off
Not sure why it would have crashed. Mono features were still activated? Sometimes I've also noticed Unity games crashing when you are doing certain things in CE when the game is not the active window.
Yeah I've been trying to make more use of dnSpy for some games, but that damn WindowsApps folder lock keeps me out of some game's directories even when I set myself to admin.
Indeed I often get CE unattach Mono when the game window loses focus. Quite frustrating at times, but still glad it's there
hey soviet, maybe u can give the game "knights and bikes" a look, perhaps u can create an achievement unlocker for that as well
thanks for all the amazing work
Knights and Bikes does indeed utilize Mono and the Mono dissector does work on it so it theoretically should be possible.
Edit: Took a stab at Knights and Bikes with no luck, sorry mate maybe soviet can do better. It seems any method I tried to invoke gave a mono error and unattached mono.
Exactly. There are a few functions for specific story related achievements but UnlockWelcomeToDeepWoods just happens to be the one I decided to mess with. I also could not get anything to trigger with AcquireAchievement so that's why I took this route.
I was just making guesses to find the achievement matching up with each consecutive ID because as you will notice, scanning for instances of "Wild.Achievement" will yield a structure with ID, achieved, and sent". Pretty meaningless without the achievement name/description string.
What you CAN do (I didn't) is dump the process with UWPDumper-x64 and open the Assembly-CSharp.dll in dnSpy and take a look around.
This doesn't work for every game, and even with this one it seemed like some of the IDs were off
Not sure why it would have crashed. Mono features were still activated? Sometimes I've also noticed Unity games crashing when you are doing certain things in CE when the game is not the active window.
Yeah I've been trying to make more use of dnSpy for some games, but that damn WindowsApps folder lock keeps me out of some game's directories even when I set myself to admin.
Indeed I often get CE unattach Mono when the game window loses focus. Quite frustrating at times, but still glad it's there
thanks for trying man let's hope soviet can do his wonders
Microsoft will definitely be wondering is something is up with the increase in gamescores from your unlockers. Hope you don't mind if I take your tables to learn from...I'm trying my hand for an unlocker on Portal Bridge Constructor game, which also has Mono!
Thanks again!
Edit:
What purpose does this timer function serve inside the trigger script?
timer.Interval = 250 -- timer in ms
timer.OnTimer = function(theTimerCallingThisFunction)
memrec.Active = false -- deactivate script
timer.destroy() -- destroy timer
end
I have a game save I used for that game to unlock all the achievements so it might not be that useful for that game but if you want to for fun.
I wish I could learn to do this lol but I don't know where to begin, I'm gonna take a deeper look into it cause it doesn't maybe look as hard as I thought at first.
Microsoft will definitely be wondering is something is up with the increase in gamescores from your unlockers. Hope you don't mind if I take your tables to learn from...I'm trying my hand for an unlocker on Portal Bridge Constructor game, which also has Mono!
Thanks again!
Edit:
What purpose does this timer function serve inside the trigger script?
timer.Interval = 250 -- timer in ms
timer.OnTimer = function(theTimerCallingThisFunction)
memrec.Active = false -- deactivate script
timer.destroy() -- destroy timer
end
I hope Microsoft doesnt start banning everyone for this.. I just found out about this site and i havent used any of instant achivement unlockers as of yet just using the trainers and completing the games.. During the xbox 360 era people got banned for using ach unlockers.. Is this different then that? Please let me know soon
I hope Microsoft doesnt start banning everyone for this.. I just found out about this site and i havent used any of instant achivement unlockers as of yet just using the trainers and completing the games.. During the xbox 360 era people got banned for using ach unlockers.. Is this different then that? Please let me know soon
If you are worried then I would not use these unlockers.
Unless you go wild with unlocking you are probably fine...I only started making them due to large amounts of bugged achievements on Win 10 games - something that developers should have fixed, so I just 'fixed' them myself.
Now these tables are just a fun challenge for me to learn new methods to accomplish things in CE.
I hope Microsoft doesnt start banning everyone for this.. I just found out about this site and i havent used any of instant achivement unlockers as of yet just using the trainers and completing the games.. During the xbox 360 era people got banned for using ach unlockers.. Is this different then that? Please let me know soon
If you are worried then I would not use these unlockers.
Unless you go wild with unlocking you are probably fine...I only started making them due to large amounts of bugged achievements on Win 10 games - something that developers should have fixed, so I just 'fixed' them myself.
Now these tables are just a fun challenge for me to learn new methods to accomplish things in CE.
Ok thanks for the reply.. I will probably use it for the super tough achievements then