REQ:siege survival: Gloria victis
Re: REQ:siege survival: Gloria victis
thanks Alfon..appreciated
Re: REQ:siege survival: Gloria victis
Does anyone have table for 28.05 GOG version?
Re: REQ:siege survival: Gloria victis
This table has only 3 scripts that you can add to Alfon table.
Inventory amount of slot editor and items. (hover mouse over items)
Instant search/crafting items.
And a no need for crafting materials for crafting items.
v2: updated/fix the offsets from Alfon table. And added more.
Should work with last update 12 july
Enjoy..
Inventory amount of slot editor and items. (hover mouse over items)
Instant search/crafting items.
And a no need for crafting materials for crafting items.
v2: updated/fix the offsets from Alfon table. And added more.
Should work with last update 12 july
Enjoy..
- Attachments
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- SiegeSurvival-v2.CT
- (27.16 KiB) Downloaded 1073 times
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- SiegeSurvival.CT
- (7.74 KiB) Downloaded 163 times
Last edited by Tuuuup! on Tue Jul 13, 2021 11:45 am, edited 1 time in total.
Re: REQ:siege survival: Gloria victis
hi guys the game been updated sadly..
any help guys
Hotfix 28.05.2021
Quality of Life improvements:
Added a compass rose on the nighttime HUD, following the Community suggestion, to help improve orientation at night.
Removed additional enemy guards who appeared on the maximum alert level in all starting districts (for all available scenarios/challenges). Their presence led to punishing players too much for mistakes in the early stages of the game.
Added a new sound effect for the dawn warning notification to inform players better about the need to go back to the castle before being caught by enemy guards.
Fixes:
Fixed the Steam achievement "Catch them all".
Fixed an edge case bug preventing interaction with a pile created by a dead enemy guard if we would not move after killing him.
Fixed an edge case issue causing the skip day button to be shown at night.
thanks guys
any help guys
Hotfix 28.05.2021
Quality of Life improvements:
Added a compass rose on the nighttime HUD, following the Community suggestion, to help improve orientation at night.
Removed additional enemy guards who appeared on the maximum alert level in all starting districts (for all available scenarios/challenges). Their presence led to punishing players too much for mistakes in the early stages of the game.
Added a new sound effect for the dawn warning notification to inform players better about the need to go back to the castle before being caught by enemy guards.
Fixes:
Fixed the Steam achievement "Catch them all".
Fixed an edge case bug preventing interaction with a pile created by a dead enemy guard if we would not move after killing him.
Fixed an edge case issue causing the skip day button to be shown at night.
thanks guys
Re: REQ:siege survival: Gloria victis
a very thanks friend...
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Re: REQ:siege survival: Gloria victis
How to enable Time ?
Re: REQ:siege survival: Gloria victis
mako's table worked like a charm.
i wish there was a way to increase items when they are 1 pcs.
i wish there was a way to increase items when they are 1 pcs.
Re: REQ:siege survival: Gloria victis
it's all great guys, thx for the wonderful table.
Btw how is this game ending? i mean i'm playing for 22 game days and where is this going?
that is the condition to win the game? how many days?
Btw how is this game ending? i mean i'm playing for 22 game days and where is this going?
that is the condition to win the game? how many days?
Re: REQ:siege survival: Gloria victis
Hi, the table works on the steam version of Prologue. Thank you.
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