this is a perfect menu, inf ammo works seamlessly, however is there any way of only making the ammo boxes infinite? As in, my Mags can run out but the boxes you use to restock do not? Thanks for the table, godsend!
this is a perfect menu, inf ammo works seamlessly, however is there any way of only making the ammo boxes infinite? As in, my Mags can run out but the boxes you use to restock do not? Thanks for the table, godsend!
Thanks! There might be a way, I had no intention of the ammo boxes having unlimited ammo as I also wanted to be able to unload the mag and stuff for immersion but this was the only way I could get it to work. I'm no pro by any means this is just a hobby for me and I'm still learning a lot if anyone wants to use my table to try, feel free to mess with the inf ammo script but it actually gave me a lot of trouble so I just left it as is. I might go back in and try some more if I have time.
Loving this table. Fantastic job! Especially since it's the first you've done. I am having an issue with the money cheat though. Cash is there, but the game still acts like I only have around $150. Didn't know if I was the only one having this issue, or if it's possibly a small oversight. Just thought I'd mention it
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"IntoTheRadius-Win64-Shipping.exe"+1340EC3)
label(returnhere)
label(originalcode)
label(exit)
newmem:
cmp [rbx+C8],1
je originalcode
dec eax
originalcode:
mov rcx,rbx
exit:
jmp returnhere
"IntoTheRadius-Win64-Shipping.exe"+1340EC3:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"IntoTheRadius-Win64-Shipping.exe"+1340EC3:
db FF C8 48 8B CB
//dec eax
//mov rcx,rbx