He has standalone trainers.
But sure, I have no issue not mention it again.
But as would sunbeam say, its 2021, let's move on?
He has standalone trainers.
Those standalone trainers serve as best advertisement, he also refused to help fearless in anyway not to mention he's a willing accomplice with criminals.
I can't speak for anyone else but this is why I won't: There's 3 games in this bundle all which each need a separate table. Additionally, the games have various errors that need fixed so they'll more than likely be patching them at least once which will break the table. In my experience, quite literally the minute that happens, people will be on here whining about it not working and demanding it to be fixed. Now multiply that by three and you'll see why that's not exactly appealing.Kafua wrote: ↑Mon May 17, 2021 5:38 pmI'm a little surprised to see that no one has taken up the torch for this game yet in terms of making a table, modding thus far has been surface elements only like reshades/image replacers ect though there are mods trying to use the command console but whatever the devs did to the game has seemingly changed alot or removed many of commands from the original releases so we're stuck relying on tables and trainers for the time being. :/
viewtopic.php?f=5&t=16125 There's this at least, and I'm working on the other 2 also.Kafua wrote: ↑Mon May 17, 2021 5:38 pmI'm a little surprised to see that no one has taken up the torch for this game yet in terms of making a table, modding thus far has been surface elements only like reshades/image replacers ect though there are mods trying to use the command console but whatever the devs did to the game has seemingly changed alot or removed many of commands from the original releases so we're stuck relying on tables and trainers for the time being. :/
With enough motivation, someone will. Unfortunately, skilled people who come up with Engine-level utilities and goodies often don't get to see or learn of the people selling their work on shady Discord servers As such, mine or any other's interest is < 0. Good luck!Kafua wrote: ↑Mon May 17, 2021 5:38 pmI'm a little surprised to see that no one has taken up the torch for this game yet in terms of making a table, modding thus far has been surface elements only like reshades/image replacers ect though there are mods trying to use the command console but whatever the devs did to the game has seemingly changed alot or removed many of commands from the original releases so we're stuck relying on tables and trainers for the time being. :/
The only way I'd be making anything for this bundle is if I get it for free (do not offer to gift it to me that's not what I meant). I'm not paying them for what is clearly a cash grab especially not when there is 0 discount for having the previous ME1 and ME2 games in my steam library. I also see many steam reviews stating the original bugs are still present and there is horrible support for mouse and keyboard so that's a double nope from me. I would actually urge people not to waste their money on these kinds of releases (I learned my lesson from KOA:RR being such a disappointing dump) but it's obvious people are willing to shell out cash for just about anything if it's hyped up enough.Kafua wrote: ↑Mon May 17, 2021 5:38 pmI'm a little surprised to see that no one has taken up the torch for this game yet in terms of making a table, modding thus far has been surface elements only like reshades/image replacers ect though there are mods trying to use the command console but whatever the devs did to the game has seemingly changed alot or removed many of commands from the original releases so we're stuck relying on tables and trainers for the time being. :/
You have no idea, how many people would disagree with your statement, and it would be nice to have table for ME2LE too, as long there is no stable coalesced_int.bin editor so far.aSwedishMagyar wrote: ↑Mon May 17, 2021 7:27 pmThe only way I'd be making anything for this bundle is if I get it for free (do not offer to gift it to me that's not what I meant). I'm not paying them for what is clearly a cash grab especially not when there is 0 discount for having the previous ME1 and ME2 games in my steam library. I also see many steam reviews stating the original bugs are still present and there is horrible support for mouse and keyboard so that's a double nope from me. I would actually urge people not to waste their money on these kinds of releases (I learned my lesson from KOA:RR being such a disappointing dump) but it's obvious people are willing to shell out cash for just about anything if it's hyped up enough.Kafua wrote: ↑Mon May 17, 2021 5:38 pmI'm a little surprised to see that no one has taken up the torch for this game yet in terms of making a table, modding thus far has been surface elements only like reshades/image replacers ect though there are mods trying to use the command console but whatever the devs did to the game has seemingly changed alot or removed many of commands from the original releases so we're stuck relying on tables and trainers for the time being. :/
All that does is prove my point, people don't give a shit if it's garbage.martakakis wrote: ↑Mon May 17, 2021 7:38 pmYou have no idea, how many people would disagree with your statement, and it would be nice to have table for ME2LE too, as long there is no stable coalesced_int.bin editor so far.
This seems to increase the bars in the character menu but doesn't seem to actually unlock charm/intimidate talents. Anyone know why?zachillios wrote: ↑Sat May 15, 2021 3:45 pmTry this:stabbyshinything wrote: ↑Sat May 15, 2021 5:52 amWould it be possible to find paragon and renegade points?
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>26</ID> <Description>"Reputation Pointers"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : MassEffect1.exe Version: Date : 2021-05-15 Author : Zach This script does blah blah blah } [ENABLE] aobscanmodule(PARA_PT,MassEffect1.exe,8B 04 90 C3 33 C0 C3 CC CC CC CC) // should be unique alloc(newmem,$1000,"MassEffect1.exe"+AB9730) globalalloc(PARAPT,4) label(code) label(return) newmem: push rax lea rax,[rax+rdx*4] mov [PARAPT],rax pop rax code: mov eax,[rax+rdx*4] ret xor eax,eax jmp return PARA_PT: jmp newmem nop return: registersymbol(PARA_PT) [DISABLE] PARA_PT: db 8B 04 90 C3 33 C0 unregistersymbol(PARA_PT) dealloc(newmem) dealloc(PARAPT) { // ORIGINAL CODE - INJECTION POINT: "MassEffect1.exe"+AB9730 "MassEffect1.exe"+AB971C: CC - int 3 "MassEffect1.exe"+AB971D: CC - int 3 "MassEffect1.exe"+AB971E: CC - int 3 "MassEffect1.exe"+AB971F: CC - int 3 "MassEffect1.exe"+AB9720: 85 D2 - test edx,edx "MassEffect1.exe"+AB9722: 78 10 - js MassEffect1.exe+AB9734 "MassEffect1.exe"+AB9724: 3B 51 78 - cmp edx,[rcx+78] "MassEffect1.exe"+AB9727: 7D 0B - jnl MassEffect1.exe+AB9734 "MassEffect1.exe"+AB9729: 48 8B 41 70 - mov rax,[rcx+70] "MassEffect1.exe"+AB972D: 48 63 D2 - movsxd rdx,edx // ---------- INJECTING HERE ---------- "MassEffect1.exe"+AB9730: 8B 04 90 - mov eax,[rax+rdx*4] "MassEffect1.exe"+AB9733: C3 - ret "MassEffect1.exe"+AB9734: 33 C0 - xor eax,eax // ---------- DONE INJECTING ---------- "MassEffect1.exe"+AB9736: C3 - ret "MassEffect1.exe"+AB9737: CC - int 3 "MassEffect1.exe"+AB9738: CC - int 3 "MassEffect1.exe"+AB9739: CC - int 3 "MassEffect1.exe"+AB973A: CC - int 3 "MassEffect1.exe"+AB973B: CC - int 3 "MassEffect1.exe"+AB973C: CC - int 3 "MassEffect1.exe"+AB973D: CC - int 3 "MassEffect1.exe"+AB973E: CC - int 3 "MassEffect1.exe"+AB973F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Renegade Points"</Description> <LastState Value="0" RealAddress="1750C7048"/> <VariableType>2 Bytes</VariableType> <Address>PARAPT</Address> <Offsets> <Offset>-4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>28</ID> <Description>"Paragon Points"</Description> <LastState Value="300" RealAddress="1750C704C"/> <VariableType>2 Bytes</VariableType> <Address>PARAPT</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Thank you for this. Made it a lot easier to find.pachvara wrote: ↑Sat May 15, 2021 1:45 pmInfinite paragon/renegade glitch on Noveria still works.stabbyshinything wrote: ↑Sat May 15, 2021 5:52 amWould it be possible to find paragon and renegade points?
i won't defend the game, if you have no good reason to play it then its your choice, but i have enjoyed your tables for some other games i've played so thanks for that.aSwedishMagyar wrote: ↑Mon May 17, 2021 7:27 pm
The only way I'd be making anything for this bundle is if I get it for free (do not offer to gift it to me that's not what I meant). I'm not paying them for what is clearly a cash grab especially not when there is 0 discount for having the previous ME1 and ME2 games in my steam library. I also see many steam reviews stating the original bugs are still present and there is horrible support for mouse and keyboard so that's a double nope from me. I would actually urge people not to waste their money on these kinds of releases (I learned my lesson from KOA:RR being such a disappointing dump) but it's obvious people are willing to shell out cash for just about anything if it's hyped up enough.
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