Pause process, scan for the same value, get different number of results

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Ulysse31
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Pause process, scan for the same value, get different number of results

Post by Ulysse31 »

As title says, Is there a logical explanation for this :
I pause the process, scan for value '5' and get 1,640,356 matches.
a few seconds later the same scan will yield 1,640,374 matches and so on.
May it be some virtual space such as PEB that would get its value updated by the OS (and sometimes that value would be '5')?

Also when both forums are up, are we supposed to go to the old CEF ? (i like the new one better, and its uptime is reliable for now)

shyopsik
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Re: Pause process, scan for the same value, get different number of results

Post by shyopsik »

yup, normal, is you looking for simple values like this, its pretty normal, those 5. could be part of x,y coordinates and a others things,change value in game and then made next scan...

Ulysse31
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Re: Pause process, scan for the same value, get different number of results

Post by Ulysse31 »

I believe you've missunderstood what I meant :
The game is paused the whole time (through Cheat engine's feature which suspends the process).
While being paused, scanning this game for the same value will yield different amount of matching addresses.
(I am not trying to narrow down an address, just doing scan tests)

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++METHOS
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Re: Pause process, scan for the same value, get different number of results

Post by ++METHOS »

You may have to ask DB about it. I do not know the scope of the pause feature. My assumption would be that external modules are somehow interfering -- but I really have no idea. I am curious about why this would matter if you are performing a new scan each time -- unless you are just pointing it out?

Eric
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Re: Pause process, scan for the same value, get different number of results

Post by Eric »

can be anything from other processes to shared memory regions.

but just do an unknown initial value scan followed by changed and you'll see what has changed during the pause

Ulysse31
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Re: Pause process, scan for the same value, get different number of results

Post by Ulysse31 »

++METHOS wrote:
Sat Mar 04, 2017 9:20 pm
I am curious about why this would matter if you are performing a new scan each time -- unless you are just pointing it out?
Coding my own scanner, getting results very close to CE but looking for a way to have consistent predictable results (because if the result differs from 1 sec to the other sec, I will never get the exact same results between my scanner and CE's scanner). I thought pausing the game would do the trick :P
Well, I was surprised and curious as to why this happened

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