Any chance of getting anything like the "use any key item" code from the RE2/3 tables? Or an invisibility code? Or a monster removal code? I just need something to get rid of that damn monster baby fetus thing in house beneviento as its literally a wall of which I cannot scale to keep playing the game. Horror games with some method of defending myself I can handle. Without though and I am completely buggered and the game might as well roll credits.
Aside from the first time you have to hide from it in the locker, you can loop it very easily around a table. There's the table Mia's doll was on, and the table in the office where you solve the film puzzle.
"Godmode now that will definitely only affect the player and basically works by disabling the player hitbox collision" Can anyone say if this works on that terrifying mutant baby from beyond the veil of time and space conjured from the fever dreams of David Lynch and David Cronenberg? Since its scripting for killing the player likely works on impact with the player, not being able to kill it would still likely spook the hell out of me but dampened down significantly by the reverse also being true.
Thanks a lot for the table. I thought I could use the "Walk Through Walls" hack to go back to some places and collect some items I missed (like goat in Beneviento house) but after going there most models (eg: house) are not loaded (which make sense since those are probably disabled for performance reasons and loaded only when needed).
Is there any chance some "swap stage" feature could be added ? It's probably something tricky to implement but this has been before (eg : the RE2 trainer on NexusMod allow to do such things).
Last edited by tigrou on Sat May 22, 2021 1:48 pm, edited 2 times in total.
"Godmode now that will definitely only affect the player and basically works by disabling the player hitbox collision" Can anyone say if this works on that terrifying mutant baby from beyond the veil of time and space conjured from the fever dreams of David Lynch and David Cronenberg? Since its scripting for killing the player likely works on impact with the player, not being able to kill it would still likely spook the hell out of me but dampened down significantly by the reverse also being true.
Any chance of getting anything like the "use any key item" code from the RE2/3 tables? Or an invisibility code? Or a monster removal code? I just need something to get rid of that damn monster baby fetus thing in house beneviento as its literally a wall of which I cannot scale to keep playing the game. Horror games with some method of defending myself I can handle. Without though and I am completely buggered and the game might as well roll credits.
I have messed around with freezing that thing and all it does is prevent you from proceeding to the next part. That whole section is scripted and needs to play out in full. It needs to walk (crawl?) from where you are to where you hide and then it leaves the room and literally disappears until you get to the next spot it needs to show up, because of this I am not even going to try to mess around with that part of the game so good luck.
Also, to be perfectly honest the baby doesn't scare me because I just felt bad for it more than anything else, it's slow and your route is pretty much predetermined so there is no way to mess up unless you panic and freeze up. Maybe play without sound for that part since you don't need the cues for anything, at least until someone releases a mod that turns the baby into Thomas the Tank Engine.
For everyone else with the requests, I am working on an update with some mercenary related stuff along with collision and animation speed. I'll post the update over the weekend and then start looking into the NG+ flag but no promises that I'll come up with anything for that, it just seemed like an interesting thing to try.