[REQUEST] Five Nations
[REQUEST] Five Nations
Game Name: Five Nations
Game Engine: unknow??
Game Version: v1.0.0
Options Required: Cheat Table with
. Infinite Health(God Mode)
. unlimited Resource
. fast build/Research
.fast build ships
Steam Website:
Other Info: i try to cheat Resource with 2/4/8 bytes dont work dont know how use float so i give up on that
Game Engine: unknow??
Game Version: v1.0.0
Options Required: Cheat Table with
. Infinite Health(God Mode)
. unlimited Resource
. fast build/Research
.fast build ships
Steam Website:
Other Info: i try to cheat Resource with 2/4/8 bytes dont work dont know how use float so i give up on that
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- Expert Cheater
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- Noobzor
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Re: [REQUEST] Five Nations
This game launches 8 processes with the same name at once. Which one to scan?
- notpikachu
- Table Makers
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Re: [REQUEST] Five Nations
The one with the most memory, open up task manager and wait for game to load up, then at CPU, Memory tab r.click and make sure PID is tick. Take that number convert to hex and that's the right process. The real value is x2 than the visual value.electrocker wrote: ↑Sun May 09, 2021 1:08 pmThis game launches 8 processes with the same name at once. Which one to scan?
but why used cheat engine when the sauce is all there
whatever floats your boat ~
Re: [REQUEST] Five Nations
Can you clarify second part "the real value is ...."?
Where to search part?
Where to search part?
- notpikachu
- Table Makers
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Re: [REQUEST] Five Nations
Ok, ty.
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- What is cheating?
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Re: [REQUEST] Five Nations
Please can you make screenshots of what you are describing as you did before?notpikachu wrote: ↑Sun May 09, 2021 4:53 pmThe one with the most memory, open up task manager and wait for game to load up, then at CPU, Memory tab r.click and make sure PID is tick. Take that number convert to hex and that's the right process. The real value is x2 than the visual value.electrocker wrote: ↑Sun May 09, 2021 1:08 pmThis game launches 8 processes with the same name at once. Which one to scan?
but why used cheat engine when the sauce is all there
whatever floats your boat ~
Re: [REQUEST] Five Nations
changing resource values crashes game almost all the time
- notpikachu
- Table Makers
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Re: [REQUEST] Five Nations
nwjs javascript type of game will relocate your resource value randomly after certain time. You can just find one resource address and left the game to its own device before finding the address become ????????. So, if you freeze any of those value, I'm pretty sure it will crash the game.
Like I wrote in an earlier post, the sauce is all there in the game folder, which we don't need to use cheat engine at all for the resource.
Here's how I do it.
1.Go to "\Five Nations\build\assets\maps\campaign\chapter01" if you're on the first mission chapter 1 - distress call
2.Backup and open up "chapter01_01.json" [ Always backup whatever u trying to modify ]
3.Search this line
4. I won't insult anyone intelligence and pretty sure anybody can guess what to do from here.
Best regards,
notpikachu
Re: [REQUEST] Five Nations
sigh kind of sad no one wants to do Cheat Table as far as i google it even cheat happen say it's not possible to make one
well at least their a Console_commands if anyone wants to do that instead of mod it as notpikachu say about ^
[Link]
be careful its a deathmatch it works on both the player and NPC and it works on the story too but if anyone knows how to change the Console commands to work on the player only?
well at least their a Console_commands if anyone wants to do that instead of mod it as notpikachu say about ^
[Link]
be careful its a deathmatch it works on both the player and NPC and it works on the story too but if anyone knows how to change the Console commands to work on the player only?
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- Table Makers
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Re: [REQUEST] Five Nations
It's easy.
fivenations.game.eventEmitter.synced.players(1).alter({titanium: 200000, silicium: 200000, uranium: 200000, energy: 20000})
I tested on campaign chapter 1, not sure for other chapters, but human player is usually player1 in campaign, and you can always save before try.
fivenations.game.eventEmitter.synced.players(1).alter({titanium: 200000, silicium: 200000, uranium: 200000, energy: 20000})
I tested on campaign chapter 1, not sure for other chapters, but human player is usually player1 in campaign, and you can always save before try.
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