Game Name: Total War: Rome REMASTERED Game Engine: ?? Game Version: v1.0.0 Options Required: Cheat Table with:
Infinite Unit Health
Infinite Stamina
Unlimted Movement Points
Minimum Gold
Recover Troop Size After Battle
Max Attributes For Generals, Admirals and Special Agents
Minimum Public Order
Game/Steam Website: Other Info: The devs have so far claimed that in terms of modding, the remaster is the same as the original. if thats the case, maybe the table from this thread can be adapted for the remaster.
Patiently waiting for a proper table, don't know if it's fearlessrevolution trainer or the game itself but got my Barbarian Invasion game to a point where the game just CTD's when I hit end turn no matter what.
Patiently waiting for a proper table, don't know if it's fearlessrevolution trainer or the game itself but got my Barbarian Invasion game to a point where the game just CTD's when I hit end turn no matter what.
+1
I've found an issue where it seems like any use of ships just straight up crashes the game. don't use ships? mostly stable. use them once? game crashes, saves get corrupted.
really would like to see Recifense make a table for this. Though I imagine compact will have to make an extension like he does for most games for achievements with mods and the like.
Actually the old console commands in the Total War Rome still works.
add_money xxxxx (max 40000)
add_population "city name" xxxx (max 4000)
create_unit "city name or general name" "unit name" x x x x (1st number is qty, max I think 5 only, the rest is experience max 9, weapon level max maybe 3 for gold since they have bronze, silver and gold but i always put 9 though, armour same as arms)
so a typical command units of max experience will be
create_unit Arretium "roman princeps" 4 9 3 3
while number of units you can create each time is max at 5, but you can repeat the same command as many times as you need, just press up arrow to bring up the last used command.
process_cq "city name" (clear the queue of building constructions, it will get it build immediately)
process_rq "city name" (clear the queue of recruitment, I remember this command did not work in the old Rome)
Actually the old console commands in the Total War Rome still works.
add_money xxxxx (max 40000)
add_population "city name" xxxx (max 4000)
create_unit "city name or general name" "unit name" x x x x (1st number is qty, max I think 5 only, the rest is experience max 9, weapon level max maybe 3 for gold since they have bronze, silver and gold but i always put 9 though, armour same as arms)
so a typical command units of max experience will be
create_unit Arretium "roman princeps" 4 9 3 3
while number of units you can create each time is max at 5, but you can repeat the same command as many times as you need, just press up arrow to bring up the last used command.
process_cq "city name" (clear the queue of building constructions, it will get it build immediately)
process_rq "city name" (clear the queue of recruitment, I remember this command did not work in the old Rome)
True.
However, using romeshell commands disables achievements, which isn't great.
Actually the old console commands in the Total War Rome still works.
add_money xxxxx (max 40000)
add_population "city name" xxxx (max 4000)
create_unit "city name or general name" "unit name" x x x x (1st number is qty, max I think 5 only, the rest is experience max 9, weapon level max maybe 3 for gold since they have bronze, silver and gold but i always put 9 though, armour same as arms)
so a typical command units of max experience will be
create_unit Arretium "roman princeps" 4 9 3 3
while number of units you can create each time is max at 5, but you can repeat the same command as many times as you need, just press up arrow to bring up the last used command.
process_cq "city name" (clear the queue of building constructions, it will get it build immediately)
process_rq "city name" (clear the queue of recruitment, I remember this command did not work in the old Rome)
True.
However, using romeshell commands disables achievements, which isn't great.
Yeah I noticed that too... so today I turn on the fearlessrevolution trainer.. but I crashed about 2 times, not sure if it is related though.