[Request] Resident Evil Village Gameplay Demo

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caliber1942
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Re: [Request] Resident Evil Village Gameplay Demo

Post by caliber1942 »

SunBeam wrote:
Sun May 02, 2021 6:40 am
What the actual fuck?.. RE2 had some similar demo with 1h timer or some shit. And it could be disabled. Note the game does send timer status to server, for sync, but it's a local counter. It's jot server-sided driven. No developer would go lengths, changing some implementation they already have, to.. what?.. complicate things even more?..
The Demo timer can be reset in realtime. I'll post more when I have time. It's fairly simple. However, the time shown/saved is also dependant on your achieves which also adds time.

Anyways, the point is that the value does not appear to be stored on server and is a combo of achieves times + time value stored for current play session. I've reset it here fairly easily. Just want to clean up this achieves modifier.

best,
Cal

Mister Modification
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Re: [Request] Resident Evil Village Gameplay Demo

Post by Mister Modification »

Aki454 wrote:
Sun May 02, 2021 12:18 pm
Thank you so much!
RESIDENT EVIL VILLAGE GAMEPLAY DEMO TABLE

Infinite Health
Damage Mod
Rich People Simulator
Gain Ammo While Reloading
Attachments
villageDemo.CT
(397.78 KiB) Downloaded 57 times

GuilhermeX47
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Re: [Request] Resident Evil Village Gameplay Demo

Post by GuilhermeX47 »

+1, Hope the timer can be removed soon, I haven't played the demo yet, just waiting the timer to be removed to play and full explore XD

PsKNeo
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Re: [Request] Resident Evil Village Gameplay Demo

Post by PsKNeo »

i used this file from here and the timer stops ab 1 hour and i can play as much as i want.

[Link]

zachillios
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Re: [Request] Resident Evil Village Gameplay Demo

Post by zachillios »

PsKNeo wrote:
Sun May 02, 2021 6:06 pm
i used this file from here and the timer stops ab 1 hour and i can play as much as i want.

[Link]
Neat. Can confirm this is working. Thanks for sharing.

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caliber1942
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Re: [Request] Resident Evil Village Gameplay Demo

Post by caliber1942 »

FREEZE DEMO CLOCK
====================

re8demo.exe+248CD0A - 4C 2B 47 18 - sub r8,[rdi+18]
re8demo.exe+248CD0E - 49 03 D8 - add rbx,r8

BEFORE above,

mov qword [rdi+18], r8

To reset if you ran out of time completely, you can delete your saves and use steam achieves editor to reset your achievements. There is a way also to do this in realtime, but it's beyond the scope of this discussion.

best,
Cal

Zeph
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Re: [Request] Resident Evil Village Gameplay Demo

Post by Zeph »

caliber1942 wrote:
Sun May 02, 2021 7:00 pm
FREEZE DEMO CLOCK
====================

re8demo.exe+248CD0A - 4C 2B 47 18 - sub r8,[rdi+18]
re8demo.exe+248CD0E - 49 03 D8 - add rbx,r8

BEFORE above,

mov qword [rdi+18], r8

To reset if you ran out of time completely, you can delete your saves and use steam achieves editor to reset your achievements. There is a way also to do this in realtime, but it's beyond the scope of this discussion.

best,
Cal
How exactly do you input that? I mostly use tables or simple value scans.

Mister Modification
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Re: [Request] Resident Evil Village Gameplay Demo

Post by Mister Modification »

Mister Modification wrote:
Sun May 02, 2021 5:29 pm
Aki454 wrote:
Sun May 02, 2021 12:18 pm
Thank you so much!
RESIDENT EVIL VILLAGE GAMEPLAY DEMO TABLE

Infinite Health
Damage Mod
Rich People Simulator
Gain Ammo While Reloading
New:

Free Shopping (You Need Enough Lei)
Free Crafting
Freeze Demo Play Timer (Credits: fearlessrevolution)

Merchant
-- Free Ammo (Buy more than one)




Gonna go to sleep now ...
Attachments
villageDemo.CT
(757.82 KiB) Downloaded 57 times

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fakedonut
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Re: [Request] Resident Evil Village Gameplay Demo

Post by fakedonut »

+2

Freeze Enemies
NO-CLIP

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NumberXer0
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Re: [Request] Resident Evil Village Gameplay Demo

Post by NumberXer0 »

I'm hoping this game has an item that allows you to see interactables from further away. It was in the last 3 games so I hope it makes it in this time. Having a cheat for that always active is still my favorite cheat across all 3 games to date =P

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Re: [Request] Resident Evil Village Gameplay Demo

Post by aSwedishMagyar »

If anyone had a burning desire to know what the item in the crypt was, it's nothing:

Image

username69
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Re: [Request] Resident Evil Village Gameplay Demo

Post by username69 »

aSwedishMagyar wrote:
Mon May 03, 2021 2:07 am
If anyone had a burning desire to know what the item in the crypt was, it's nothing:

Image
It's something in the final game, I'm sure. They just dummied it out in the demo since you can't use it/get it normally.

I'm sure it's the same with the lockpick drawers and wells.

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Ragarth
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Re: [Request] Resident Evil Village Gameplay Demo

Post by Ragarth »

Initial Post has been Modified, and updated to find files needed Faster! :3
Added a link to an d8input.dll
and a cheat table from Mister Modification
Thank you again All <3

Mister Modification
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Re: [Request] Resident Evil Village Gameplay Demo

Post by Mister Modification »

aSwedishMagyar wrote:
Mon May 03, 2021 2:07 am
If anyone had a burning desire to know what the item in the crypt was, it's nothing:

Image
In castle demo there is a bottle you can pick up at:

X == -33.94561005
Y == -40.03800964
Z == -8.651824951

Image

And after that delicious human wine we rest in our garden ...

Image

New in my Table:

Merchant
-- Items Never Sold Out

Player Coordinates
Attachments
villageDemo.CT
(1.41 MiB) Downloaded 48 times

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shoni89
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Re: [Request] Resident Evil Village Gameplay Demo

Post by shoni89 »

Any chance of having a vignette disabler?

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