What the actual fuck?.. RE2 had some similar demo with 1h timer or some shit. And it could be disabled. Note the game does send timer status to server, for sync, but it's a local counter. It's jot server-sided driven. No developer would go lengths, changing some implementation they already have, to.. what?.. complicate things even more?..
The Demo timer can be reset in realtime. I'll post more when I have time. It's fairly simple. However, the time shown/saved is also dependant on your achieves which also adds time.
Anyways, the point is that the value does not appear to be stored on server and is a combo of achieves times + time value stored for current play session. I've reset it here fairly easily. Just want to clean up this achieves modifier.
To reset if you ran out of time completely, you can delete your saves and use steam achieves editor to reset your achievements. There is a way also to do this in realtime, but it's beyond the scope of this discussion.
To reset if you ran out of time completely, you can delete your saves and use steam achieves editor to reset your achievements. There is a way also to do this in realtime, but it's beyond the scope of this discussion.
best,
Cal
How exactly do you input that? I mostly use tables or simple value scans.
I'm hoping this game has an item that allows you to see interactables from further away. It was in the last 3 games so I hope it makes it in this time. Having a cheat for that always active is still my favorite cheat across all 3 games to date =P
Initial Post has been Modified, and updated to find files needed Faster! :3
Added a link to an d8input.dll
and a cheat table from Mister Modification
Thank you again All <3