Legend of Heroes: Trails of Cold Steel IV (Steam)

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thelastbeluga
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by thelastbeluga »

I know this probably well down on the potential options but is it possible to import over the Vantage master cheats from the CSIII table. The game seems to be much harder in CSIV than in the previous game

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by DrummerIX »

Yeah, I haven't played very far to unlock VM, but will probably do some options once I get there. I skipped it on the PS4 and made cheats to get the card notes to unlock the trophy. But with the PC version, I can make some cheats for it.

etmoonshade
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by etmoonshade »

DrummerIX wrote:
Sat Apr 10, 2021 9:05 pm
To fix the item problem, set the Set Item Quantity On View to "On", but be careful of high minimum quantity when doing so.
Huh, okay. That works for me - thanks.
DrummerIX wrote:
Sat Apr 10, 2021 9:05 pm
I have Character Extra Stat Editor you can use for the second issue.
oh look something i entirely missed

I see my eyeball-fu isn't all that great either, apparently. :V

Nepna
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by Nepna »

Cannot get the enable to work on any of them, keep getting a Lua error in the script at line 2 when right clicked.

DrummerIX
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by DrummerIX »

Nepna wrote:
Sat Apr 10, 2021 11:51 pm
Cannot get the enable to work on any of them, keep getting a Lua error in the script at line 2 when right clicked.
Try making sure you have CE 7.2 and using Steam version of the game. The table is working for me.

Nepna
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by Nepna »

DrummerIX wrote:
Sun Apr 11, 2021 12:04 am
Nepna wrote:
Sat Apr 10, 2021 11:51 pm
Cannot get the enable to work on any of them, keep getting a Lua error in the script at line 2 when right clicked.
Try making sure you have CE 7.2 and using Steam version of the game. The table is working for me.
Launching game from steam and made sure to have v7.2.

Lua Error in script at line 2:[string 'local syntaxcheck,memrec=........"]:2391: attempt to call a nil value (global'lua_aobscan')

Unless there is a steam setting im unaware of, not sure what the issue is.

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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by DrummerIX »

Say yes to the lua code when you load the table. It's a setting in CE. You may have it set to disable lua code.

Kafua
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by Kafua »

a bit of a request for this table would be a feature similar to the old table for the previous game which was to fix vantage masters games.

Nepna
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by Nepna »

DrummerIX wrote:
Sun Apr 11, 2021 12:50 am
Say yes to the lua code when you load the table. It's a setting in CE. You may have it set to disable lua code.
This was indeed the problem, thank you.

Master_Builder
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by Master_Builder »

Infinite Fishing Line Tension:

This locks the line tension to 0.3. (At 1 it breaks, at 0 it flees.) You can just hold the button down and win.

(To DrummerIX: Feel free to put this in your table.)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>51</ID>
      <Description>"Infinite Fishing Line Tension"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ed8_4_PC.exe
  Version: 
  Date   : 2021-04-11
  Author : Master_Builder

  The first AoB is reeling when the fish isn't fighting. The second is reeling when the fish *is* fighting.
}

{ Game   : ed8_4_PC.exe
  Version:
  Date   : 2021-04-11
  Author : gregory

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INF_FLINE_TENSION_1,ed8_4_PC.exe,F3 0F 58 8F 00 02 00 00 F3 0F 5D C1 F3 0F 11 87 00 02 00 00 F3 0F 10 40 3C) // should be unique
alloc(newmem,$1000,INF_FLINE_TENSION_1)

label(code)
label(return)

newmem:

code:
  //addss xmm1,[rdi+00000200]
  movss xmm1,[perfectTension]
  jmp return

perfectTension:
  dd (float)0.3

INF_FLINE_TENSION_1:
  jmp newmem
  nop 3
return:
registersymbol(INF_FLINE_TENSION_1)

aobscanmodule(INF_FLINE_TENSION_2,ed8_4_PC.exe,F3 0F 58 8F 00 02 00 00 F3 0F 5D C1 F3 0F 11 87 00 02 00 00 F3 0F 10 40 40) // should be unique
alloc(newmem2,$1000,INF_FLINE_TENSION_2)

label(code2)
label(return2)

newmem2:

code2:
  //addss xmm1,[rdi+00000200]
  movss xmm1,[perfectTension]
  jmp return2

INF_FLINE_TENSION_2:
  jmp newmem2
  nop 3
return2:
registersymbol(INF_FLINE_TENSION_2)

[DISABLE]

INF_FLINE_TENSION_1:
  db F3 0F 58 8F 00 02 00 00

unregistersymbol(INF_FLINE_TENSION_1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ed8_4_PC.exe+3506EF

ed8_4_PC.exe+3506AD: F3 44 0F 11 44 24 40     - movss [rsp+40],xmm8
ed8_4_PC.exe+3506B4: 89 B7 18 02 00 00        - mov [rdi+00000218],esi
ed8_4_PC.exe+3506BA: F3 0F 5F 15 7A 12 63 00  - maxss xmm2,[ed8_4_PC.exe+98193C]
ed8_4_PC.exe+3506C2: F3 41 0F 59 CC           - mulss xmm1,xmm12
ed8_4_PC.exe+3506C7: 48 89 74 24 38           - mov [rsp+38],rsi
ed8_4_PC.exe+3506CC: 40 88 74 24 30           - mov [rsp+30],sil
ed8_4_PC.exe+3506D1: F3 44 0F 11 44 24 28     - movss [rsp+28],xmm8
ed8_4_PC.exe+3506D8: F3 0F 59 0D A4 C7 76 00  - mulss xmm1,[ed8_4_PC.exe+ABCE84]
ed8_4_PC.exe+3506E0: F3 0F 5D 15 98 3E 55 00  - minss xmm2,[ed8_4_PC.exe+8A4580]
ed8_4_PC.exe+3506E8: F3 44 0F 11 44 24 20     - movss [rsp+20],xmm8
// ---------- INJECTING HERE ----------
ed8_4_PC.exe+3506EF: F3 0F 58 8F 00 02 00 00  - addss xmm1,[rdi+00000200]
// ---------- DONE INJECTING  ----------
ed8_4_PC.exe+3506F7: F3 0F 5D C1              - minss xmm0,xmm1
ed8_4_PC.exe+3506FB: F3 0F 11 87 00 02 00 00  - movss [rdi+00000200],xmm0
ed8_4_PC.exe+350703: F3 0F 10 40 3C           - movss xmm0,[rax+3C]
ed8_4_PC.exe+350708: 0F B7 C1                 - movzx eax,cx
ed8_4_PC.exe+35070B: F3 0F 59 87 2C 02 00 00  - mulss xmm0,[rdi+0000022C]
ed8_4_PC.exe+350713: 66 83 F0 01              - xor ax,01
ed8_4_PC.exe+350717: 66 89 87 EA 01 00 00     - mov [rdi+000001EA],ax
ed8_4_PC.exe+35071E: 66 83 F9 01              - cmp cx,01
ed8_4_PC.exe+350722: F3 0F 59 C2              - mulss xmm0,xmm2
ed8_4_PC.exe+350726: 41 0F 28 D2              - movaps xmm2,xmm10
}
INF_FLINE_TENSION_2:
  db F3 0F 58 8F 00 02 00 00

unregistersymbol(INF_FLINE_TENSION_2)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: ed8_4_PC.exe+3503FA

ed8_4_PC.exe+3503B8: F3 44 0F 11 44 24 40     - movss [rsp+40],xmm8
ed8_4_PC.exe+3503BF: 89 B7 18 02 00 00        - mov [rdi+00000218],esi
ed8_4_PC.exe+3503C5: F3 0F 5F 15 6F 15 63 00  - maxss xmm2,[ed8_4_PC.exe+98193C]
ed8_4_PC.exe+3503CD: F3 41 0F 59 CC           - mulss xmm1,xmm12
ed8_4_PC.exe+3503D2: 48 89 74 24 38           - mov [rsp+38],rsi
ed8_4_PC.exe+3503D7: 40 88 74 24 30           - mov [rsp+30],sil
ed8_4_PC.exe+3503DC: F3 44 0F 11 44 24 28     - movss [rsp+28],xmm8
ed8_4_PC.exe+3503E3: F3 0F 59 0D 99 CA 76 00  - mulss xmm1,[ed8_4_PC.exe+ABCE84]
ed8_4_PC.exe+3503EB: F3 0F 5D 15 8D 41 55 00  - minss xmm2,[ed8_4_PC.exe+8A4580]
ed8_4_PC.exe+3503F3: F3 44 0F 11 44 24 20     - movss [rsp+20],xmm8
// ---------- INJECTING HERE ----------
ed8_4_PC.exe+3503FA: F3 0F 58 8F 00 02 00 00  - addss xmm1,[rdi+00000200]
// ---------- DONE INJECTING  ----------
ed8_4_PC.exe+350402: F3 0F 5D C1              - minss xmm0,xmm1
ed8_4_PC.exe+350406: F3 0F 11 87 00 02 00 00  - movss [rdi+00000200],xmm0
ed8_4_PC.exe+35040E: F3 0F 10 40 40           - movss xmm0,[rax+40]
ed8_4_PC.exe+350413: 0F B7 C1                 - movzx eax,cx
ed8_4_PC.exe+350416: F3 0F 59 87 2C 02 00 00  - mulss xmm0,[rdi+0000022C]
ed8_4_PC.exe+35041E: 66 83 F0 01              - xor ax,01
ed8_4_PC.exe+350422: 66 89 87 EA 01 00 00     - mov [rdi+000001EA],ax
ed8_4_PC.exe+350429: 66 83 F9 01              - cmp cx,01
ed8_4_PC.exe+35042D: F3 0F 59 C2              - mulss xmm0,xmm2
ed8_4_PC.exe+350431: 41 0F 28 D2              - movaps xmm2,xmm10
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
PS: This seems to be a sort of large fishing update function and there's quite a few other floats for things like size, fish fighting periods & such. I didn't spend too much time on the other values though.
Last edited by Master_Builder on Sun Apr 11, 2021 6:04 am, edited 1 time in total.

FR0GMAN
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by FR0GMAN »

hey guys is there an east way to add items ( main weapon) for characters you add to your party such as Renne ect?

Or roselia and her weapon...I apologize if this seems like a stupid question, I m quite new to this

DixieFlatline
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by DixieFlatline »

FR0GMAN wrote:
Sun Apr 11, 2021 4:29 am
hey guys is there an east way to add items ( main weapon) for characters you add to your party such as Renne ect?

Or roselia and her weapon...I apologize if this seems like a stupid question, I m quite new to this
Going from the way the game's built, I'd say not-- The semi-playable characters have set gear/quartz/etc at each part of the game they're used, so even if you could find a way to change their gear, it'd just be set to whatever the next time. The only place I could see you really wanting to modify their loadouts is during the last act, when their existing dear seems to just barely get them all by. Their earlier builds will get them through without much issue. Maybe there's something in the character editor for them?

FR0GMAN
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by FR0GMAN »

DixieFlatline wrote:
Sun Apr 11, 2021 5:52 am
FR0GMAN wrote:
Sun Apr 11, 2021 4:29 am
hey guys is there an east way to add items ( main weapon) for characters you add to your party such as Renne ect?

Or roselia and her weapon...I apologize if this seems like a stupid question, I m quite new to this
Going from the way the game's built, I'd say not-- The semi-playable characters have set gear/quartz/etc at each part of the game they're used, so even if you could find a way to change their gear, it'd just be set to whatever the next time. The only place I could see you really wanting to modify their loadouts is during the last act, when their existing dear seems to just barely get them all by. Their earlier builds will get them through without much issue. Maybe there's something in the character editor for them?

thank you for the quick answer i m not trying to to change their gear per say, however when i add Roselia to my party (chapter 1 btw) she is not equipped with anything and it( the game) doesn't let me equip her at all. i tired adding her weapon Via the cheat but it still doesn't equip her

DixieFlatline
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by DixieFlatline »

Given that Roselia isn't playable (at all) in either game, that's hardly surprising. May as well add Pat-astrophe (or Pattycake, if you prefer). Comes out to the same thing.

FR0GMAN
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Re: Legend of Heroes: Trails of Cold Steel IV (Steam)

Post by FR0GMAN »

DixieFlatline wrote:
Sun Apr 11, 2021 7:17 am
Given that Roselia isn't playable (at all) in either game, that's hardly surprising. May as well add Pat-astrophe (or Pattycake, if you prefer). Comes out to the same thing.
I won't try to beat ahead horse here, but regardless of Roselia, I get the same result with Renne for whatever reason even tho she is playable so I m just confused lol. Or any charcter non class 7

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